Bugs
Wgood job SEGA!
Creatures do not disappear after death
After defeating one, their body will not disappear, and will stay lying on the floor. Commonly occurs to Grass Assassins in Scarred Planet. This effect seems to triggered by defeating the enemy while it's knocked down or launched. This effect is purely visual and causes no gameplay effects.
SFX Cancel
When there're too many special effects occurring on screen, subsequent animations will not appear or appear transparent. This can be caused in the following situations:
- Multiple TECHNICs being casted at the same time. Notable cases includes: 5 or 6 instances of Sazonde, 2 or 3 instances of Diverse.
- Multiple large creatures appearing at once. This happens commonly to Infinity Missions.
- Multiple rare boxes (usually at least 12) being present on the floor (either Red ones or Rainbow ones). It's possible for players to recreate this situation by dropping 13* or higher rarity items from the inventory.
- Against the Boss Creature Dragon, the Dragon has an attack where it digs below ground and throws magma and rocks into the air. This can cause animation cancel by itself.
Many attacks seems to have its hitboxes tied to its animation. Thus, they do not function when used, if their animations do not appear. This includes:
- Grenade Launchers
- Various TECHNICS, including Resta, Shifta, Deband, Anti, Sazonde
- Notably, Foverse will appear transparent, but functions as normal.
NPCs and Fences
It's possible for an NPC to end up behind a fence either after being knocked back by an enemy, or after a teleport to player location. It's possible for them to end up behind a laser gate fence that hasn't been unlocked yet, or a completely inaccessible area.
Newman's Light Mirage Blast
Newman's Pirikahno & Pirika, when used, causes the user's pp consumption to become 0, and the whole party's blast damage to be increased, for 30 seconds. If multiple newmans activates Pirikahno & Pirika in succession, before the Pirikahno & Pirika durations are over (in other words, within 30 seconds of each other), the Pirikahno & Pirika effects on each newman (except the newman who activated Pirikahno & Pirika last) becomes permanent for the rest of the mission. i.e. pp consumption is permanently 0, and blast damage is permanently increased (stackable). This effect will persist across multiple blocks, and even after the player is incapacitated and revived.
It's also possible to apply this effect onto the player via Partner Characters, such as Karen Erra.
A newman with Pirikahno & Pirika effect already permanent will lose the Pirikahno & Pirika effect if they activate Pirikahno & Pirika again. Activating any other Mirage Blasts does not remove the Pirikahno & Pirika effect. Another player activating Pirikahno & Pirika will not remove the player's permanent Pirikahno & Pirika effect either.
Full Invincibility after Nanoblast
In Multi Mode, by activating a Nanoblast at the exact same time as the player restores HP from an Auto-med ability, the player will be fully invincible to all attacks after the nanoblast finishes. This effect is carried across missions, but removed if the player resets the game, or uses Nanoblast again.
Currently, it's hypothesized that it's possible to trigger this bug using any form of HP recovery. However, the player is not able to use Blast while resolving Resta, or while moving onto a HP recovery device. Using a consumable from the palette proved too slow to use a blast at the same time, and attempts to utilize Resta from Partner Characters has been unsuccessful.
Story Mode Open Mission Softlock
Usually, in between Story Missions, the player needs to clear an Open Mission they have not completed before.
If the player enters an Open Mission, but cancels it (either from the menu or from the start of Block 1) without clearing it, it's possible that the next Story Mission will not be unlocked after the player clears other Open Missions.
This issue seems to be fixed by the player clearing the Open Mission they abandoned. If that does not work, try completing other Open Missions and see if that works.
Story Mode Open Mission Requirement Skip
Usually, in between Story Missions, the player needs to clear an Open Mission that they have not completed before.
Between Episode 2 Chapter 2 and Chapter 3, as well as between Episode 2 Chapter 3 and Chapter 4, it's possible to skip that segement and progress the story by going in and out of the Mission Counter or the Costume Shop.
Non-existent Wand
Occurrs rarely in Challenge Missions, an equipped Wand is treated as if it doesn't exist: after swapping to it, the player is unable to cast from it. If the player does not have a left-hand weapon equipped, the player is able to access the pose menu by pressing and make poses while visually holding the Wand.
Swapping to another weapon and back usually fixes it.
SEED Express Block 3 No Drops
Occurs in the Open Mission SEED Express, no enemies or containers will drop any items in Block 3.
Latency Related bugs
These bugs occur during multiplayers sessions with high latency. They do not occur for the host of a party. The higher the latency, the easier these are to proc.
Multiple Mirage Blast Uses
Right after activating a Mirage Blast, swap to a Shield-weave with a different Mirage Blast before the Mirage Blast animation appears. This will refill the Blast Gauge, which allows the player to use another Mirage Blast. This blast gauge is removed if the player accumlates blast gauge normally (i.e. taking damage or dealing damage), or if the player swaps Shield-weave. Other players are not able to see the second Mirage Blast, but can see the damage it deals.
Fluge Party Wipe
Right after activating a Fluge-type SUV, swap to a Shield-weave with a different SUV system before the SUV animation appears. This will cause the Fluge-type SUV to deal damage instead of healing, and will wipe out the entire party.
Empty Hand Guard
Swap weapons right after pressing Guard on a guardable weapon, will cause the player to guard using the swapped-to weapon instead. It's possible to Guard using a weapon that isn't guardable, or guard using the character's bare hands. Other players are unable to see the Guard.
Photon Arts Stage 1 Skip
After using a TECHNIC on , swap to a melee weapon with Photon Arts of multiple stages attached and press . With the correct timing, it's possible to use that Photon Arts's stage 2 without using its Stage 1. It's also possible to skip to Stage 3 by using a TECHNIC twice beforehand. Other players are able to see these Photon Arts being used.
Weapon Switch Freeze
After attempting to swap weapon, it's possible for the weapon swap to take a long time to execute, and the player is left unable to use any of their currently equipped weapons for the duration. Their icons and buttons are greyed out and pressing them does not function. However, it's possible to Charge Shot using ranged weapons during this time.
Blast with weapons
Swap weapons, and before the weapon swap executes, use a Nanoblast or Infinity Blast. The player will go into the Blast while holding the weapons they swapped to.
For Nanoblast, the changes is entirely visual.
For Infinity Blasts, this will cause the player to attack using the blast's hitbox, but with the animations of the weapon they are equipped with (and the Photon Arts of those weapons, if they have any), and completely changes the range, speed, and hit counts of Blast.
The player is also able to Guard, if they are using a weapon that is able to Guard. If they are using two one-handed weapons, however, the player will switch hands when pressing R.
Current Observations:
Race | Blast | Weapon Used | Observations |
---|---|---|---|
Deuman | Hunter (Over End) | Handgun (Charge Shot I) | The attacks shoots laser swords, which massively improves the hitbox size of the handgun . It can also perform a Charge Shot, but effects to its Charge Shot is currently unknown. |
Dagger (Shisoku-tenkai zan) | attacks gain a laser sword, which drastically increases its range. Shisoku-tenkai zan also gains a laser sword in its attack animation: effects to its hitboxes are currently unknown. After using the photon art, the player is left unable to move using the analog stick; this effect can be cancelled by evading using . | ||
Wand (Sazonde, Zalure) | The and attacks turn into Sazonde and Zalure respectively. Laser swords can be seen while casting, and follows the Wand's casting animation, which gives it an incredibly wide hitbox. Sazonde appears when cast but does not deal any damage. | ||
Rod (Resta, Anti, Shifta, Deband) | The and attacks turn into Resta and Anti respectively. Laser swords can be seen while casting Resta and Anti, but they do not deal any damage. Resta does not heal the player either. Despite there being Technics equipped on the R-palette, pressing R causes the player to Guard instead. | ||
Machine Gun (Charge Shot I) | When is pressed, the player will instead wave with their right hand weapon in hand. does not do anything. |
Grand Festival Alterazgoug
During a multiplayer session in The Grand Festival, if the players choose to face Alterazgoug, it's very likely for all party members to experience an infinitely long loading screen.
PPSSPP bugs
Gurhal Heroes Dal Falz Final
During a multiplayer session in Gurhal Heroes, if the players choose to face Dal Falz Final, there's a significant chance that the non-host party members will be stuck in the loading screen. The players are still able to input controls and control their character, but there is no visuals beyond the black loading screen, and no audio. The black screen resolves if Dal Falz Final is defeated, or if the party leader quits the mission.
Music Loop
While using PPSSPP, it's possible for the music to start cutting out or start looping after the player is in an event window for too long (10 to 20 minutes).
Infinity Mission infinite hanging
It's possible for some Infinity Missions to be stuck in the loading screen indefinitely, while returning to Clad 6.
Weapon Upgrade Glitch
If using the PPSSPP's unthrottle function while upgrading a weapon, it's possible for the weapon to end up with an absurdly high ATK value.
English-patch only bug
Multiple Modules Bug
It's possible to equip multiple Mirage Blast module or SUV modules onto a single Shield-weave. While the STA boost is applied, only the top module is used for Blasts.
It's also possible to equip multiple Visual Modules onto a single Shield-weave. All Visual Module equipped will work. Note that modules that appears at the same location, such as Whitill Wing and Greenill Wing, can overlap with each other, and result in either a combined version of the two, or one of the two overwriting the other.
Episode 1 Chapter 4 Act 2 Black Screen
After defeating Alterazgoug at the end of Episode 1 Chapter 4 Act 2, the player will encounter an entirely black screen. That black screen replaces the normal mission clear screen and is purely visual: the player can exit the black screen by pressing three to four times, similar to a normal mission clear screen; or wait until all 3 to 4 text-boxes auto-advance themselves.