Weapon upgrading
Weapon upgrading (also known as weapon grinding) is a service available at the weapon shop where weapons are upgraded at the cost of meseta. Each weapon can be upgraded a maximum of 10 times with meseta. After the weapon has been upgraded 10 times, an Extend Code can be used to perform an Extend to strengthen the weapon further. After a weapon has been extended, an Extend Code ∞ can be used to perform an Extend ∞ on the weapon to improve its strength even further.
Weapons' attributes can also be upgraded through a function known as Weapon Synthesis. This requires extra copies of the weapon and Fusion Codes.
Base Upgrade[edit | edit source]
Upgrade Amount[edit | edit source]
Upgrading with Meseta increases the weapon's ATK or TEC by a set value, depending on the weapon type and weapon grade.
The table below lists the amount of ATK or TEC gained per upgrade, and the total gained for going to (10).
Upgrade Cost[edit | edit source]
The cost for upgrading depends entirely on the weapon's rarity. The table below lists the costs for upgrading.
For every upgrade stage, the cost of upgrading increases by 10% of the base cost. (For example, 50, then 55, then 60, and so on)
Grade | Rarity | Initial Cost | Cost Increase |
Cost to (10) |
---|---|---|---|---|
C | 1★ | 50 | +5 | 725 |
2★ | 100 | +10 | 1,450 | |
3★ | 200 | +20 | 2,900 | |
B | 4★ | 400 | +40 | 5,800 |
5★ | 800 | +80 | 11,600 | |
6★ | 1,600 | +160 | 23,200 | |
A | 7★ | 3,200 | +320 | 46,400 |
8★ | 6,500 | +650 | 94,250 | |
9★ | 12,500 | +1,250 | 181,250 | |
S | 10★ | 25,000 | +2,500 | 362,500 |
11★ | 50,000 | +5,000 | 725,000 | |
12★ | 100,000 | +10,000 | 1,450,000 | |
S | 13★ | 300,000 | +30,000 | 4,350,000 |
14★ | 600,000 | +60,000 | 8,700,000 | |
15★ | 1,000,000 | +100,000 | 14,500,000 | |
16★ | 1,500,000 | +150,000 | 21,750,000 |
Extend[edit | edit source]
After a weapons is fully upgraded, you can use an Extend Code to:
- Increase its stats.
- Increase its rarity to 10, if it was below 10.
- Allows changing its special effects, or add one if it does not have one.
- The special effects that can be applied differs from weapon to weapon.
- If the weapon is below S-rank, change it to S-rank.
- Increase the level requirement for the weapon.
- If the original level requirement is below 80, it is increased to 80.
- If the original level requirement is 160, it does not change.
- Otherwise, the level requirement is increased by 10.
- A special visual effect is added when equipping the weapon in the field.
- Level requirement will not increase if the weapon is level 100. The stats still get increase, the level stay the same
Extend ∞[edit | edit source]
After a weapons is extended, you can use an Extend Code ∞ to:
- Increase its stats.
- Increase its rarity to 15, if it was below 15.
- Allows changing its special effects, or add one if it still does not have one.
- The special effects that can be applied differs from weapon to weapon.
- Increase the level requirement for the weapon.
- If the original level requirement is below 120, it is increased to 120.
- If the original level requirement is 160, it does not change.
- Otherwise, the level requirement is increased by 10.
Extend Code (∞) Locations[edit | edit source]
- There are a few ways to earn extend codes:
- Completing all stages of Challenge Mission I will earn you one Extend Code.
- Collecting 15 Extend Fragments to exchange for 1 in Secret Society
- Spending 5 rebirth points for 1 on rebirth (A maximum of 10 can be obtained each Rebirth)
- There are a few ways to earn Extend Code ∞s:
- Exchanging 5 Extend Codes for 1 in Rapico's Everything Shop
- Trade in a full set of Planetary Treasures at Planetary Treasury.
Weapon Synthesis[edit | edit source]
- See also: Elemental Correction
In the Weapon Shop, the Weapon Synthesis option allows fusing up to 10 copies of a weapon into a target weapon of the same name using a Fusion Code to increase its elemental percentage.
- Rules for percentage increase:
- For each weapon that's a different element than the target weapon (including neutral), target weapon's element increases by 1%.
- For each weapon that is the same element as the target weapon, target weapon's element increases by 2%.
- For each weapon that is the same element as the target weapon, and have at least 30% element, target weapon's element increases by 3%.
- The target weapon's element is capped at 50% when increased using fusion.
- A neutral weapon or a weapon above 50% cannot be used as the target weapon.
- An extended weapon can be used as both the target weapon or the fusion materials.
- 1 fusion code is consumed regardless of how many weapons are used as material.