Consumables

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Consumables are items that can be used in battle to provide the user with benefits, such as HP recovery or buffs. Consumables can be used from the inventory, and most consumables can be placed onto the item palette for easier access. Consumables cannot be used while Guarding, while in FPS mode, or while afflicted with Stunned, Sleep, or Freeze. Some consumables can be automatically used via Auto-heal Critical or Auto-heal Half. However, it's subject to the same restrictions as using consumables normally.

Healing Items[edit | edit source]

The effects of Healing Items can be boosted via Healing Item Boost, Healing Item Hi-boost, or Angel's Breath.

Icon Name Price Max Effect Location
Monomate 50 10 Restores 35% of player max HP when used. Shop
Dimate 200 10 Restores 65% of player max HP when used. Shop
Trimate 500 10 Restores 100% of player max HP when used. Shop: Ep1 Chapter 8
Star Atomizer 1000 5 Restores 50% of player and all allies' max HP when used. Shop: Ep1 Chapter 3

Support Items[edit | edit source]

The max number of Scape Dolls can be increased by 1 via Escape Master.

Icon Name Price Max Effect Location
Shiftaride 200 10 Increases the ATK and TEC of the player for a fixed amount of time. (Provides the same effect and duration as Shifta Lv2) Shop
Debanride 200 10 Increases the DEF and MND of the player for a fixed amount of time. (Provides the same effect and duration as Deband Lv2) Shop
Sol Atomizer 100 10 Removes all status aliments from player and nearby allies when used. Shop
Moon Atomizer 300 5 Revives all nearby incapacitated allies. Shop
Scape Doll - 1 Revives the player with 100% HP when the player is incapacitated. Drops from various enemies and boxes.

Can be traded for using 5 of any Weapons Badge from Secret Society.

Traps[edit | edit source]

Traps are items which can be equipped to the item palette, and placed onto the field by accessing them from the palette. they can not be used from the inventory, unlike all other consumables.

Each Trap does a set amount of damage based on the player's level, and does not add to chains.

A total of 3 normal traps (regardless of type) can be placed on the field at a time. They detonate after a fixed amount of time, and hit a maximum of 4 enemies.

One EX trap can be placed on the field at a time, and detonate on command via Triangle. They hit a maximum of 5 enemies 10 times. Swapping back to a weapon does not cancel the trap detonation, nor will it detonate the trap if it is currently placed.

The type of traps a player can carry is based on the player's type.

Type Burn Freeze Confuse Virus Burn EX Stun EX
Hunter -- -- --
Ranger -- --
Force -- -- --
Vanguard --
Icon Name Price Max Effect Location
Burn Trap 100 10 Deals a set amount of damage after a set time. Inflicts Burn. Shop
Freeze Trap 100 10 Deals a set amount of damage after a set time. Inflicts Freeze. Shop
Confuse Trap 100 10 Deals a set amount of damage after a set time. Inflicts Confuse. Shop
Virus Trap 100 10 Deals a set amount of damage after a set time. Inflicts Infect. Shop
Burn Trap EX 500 4 Can be detonated to deal a set amount of damage. Inflicts Burn. Shop: Ep1 Chapter 6
Stun Trap EX 500 4 Can be detonated to deal a set amount of damage. Inflicts Stun. Shop: Ep1 Chapter 6

Others[edit | edit source]

Icon Name Price Max Effect Location
Extend Code - 99 Used for Extend. Titles, Secret Society, Rebirth, Challenge Missions
Extend Code ∞ - 99 Used for Extend ∞. Rapico's Outlet, Planetary Treasury
Fusion Code - 99 Used for Weapon Synthesis. Titles, Planetary Treasury
CalorieMate Maple - 1 Restores 100% of player max HP and fills player's Blast Gauge Planetary Treasury, Max Attack ∞ IV (Clad 0)
Meseta Card - 99 Sells for 100,000 Meseta Rapico's Outlet