Battle missions
- Player-versus-player missions. Victory conditions depend on the type of battle chosen. You cannot keep items found on these missions.
Battle missions are competitive multiplayer missions that pit players against each other. Battle missions are only accessible in multi mode, and require at least 2 players to be able to start. The objective of every battle mission is to obtain more points than the opposing players or team, which are obtained in different ways depending on the mission. Battle missions are either battle royale, or 2v2 team matches, depending on the mission. If there are 3 players present for a team match, the mission will be played as a 2v1.
Clearing battle missions will provide the players with battle points, which ranks up their battle class displayed on their partner card.
Overview[edit | edit source]
All players in a battle mission start with preset levels and equipment - earned levels and equipment from outside of the missions cannot be brought in. The equipment provided depends on the Type chosen for the mission, with all equipment provided suited for the chosen Type.
Type abilities and blast modules are not provided under any cirumstance. Deumans have access to their infinity blasts, however as incapacitation results in a loss of the blast gauge, it is very unlikely for a player to be able to use their infinity blast.
Upon becoming incapacitated, a player will respawn at one of the mission's spawn points, and gain 5 character levels to help them gain an edge against their opponents. They will also lose a portion of their points, or drop a portion of their meseta.
There are multiple ways of earning points, which will depend on the mission. Those methods are:
- Defeating another player
- Picking up meseta
- Defeating creatures
- Destroying bases
- Gaining control of energy poles
List of battle missions[edit | edit source]
Mission Name | Match Type | Match Time | Points |
---|---|---|---|
Catapult Jump | Team | 5:00 | 500 |
Meseta Grab | Solo | 5:00 | 300 |
Electric Deathmatch | Solo | 3:00 | 180 |
Battle at the Castle | Solo | 5:00 | 300 |
Menace in the Middle | Team | 5:00 | 500 |
Race to the Finish! | Solo | 2:00 | 120 |
Roller Dash | Solo | 5:00 | 300 |
Hunting Face-Off | Team | 5:00 | 500 |
Switch Strategy | Team | 3:00 | 300 |
Nine Rooms | Team | 5:00 | 500 |
Battle points[edit | edit source]
At the end of a battle mission, all players will gain battle points, dependent on if they won or lost, and a few other factors.
Battle Royale | Team Match | ||
---|---|---|---|
Position | Point gain | Position | Point gain |
1st | 100% | 1st | 100% |
2nd | 83% | ||
3rd | 66% | 2nd | 50% |
4th | 50% |
If the match ends in a draw, all players will receive points as if they ended up in last place.
Depending on the battle class of the winners and losers, points may also be modified further.
Opponent's Rank | ||
---|---|---|
Higher | Lower | |
Win | +25% | N/A |
Lose | N/A | -20% |
If all players gained a total of 0 points during the mission, they will not receive any battle points, whether they won or lost.
Battle class[edit | edit source]
- See also: Partner card
After a player accumlates a certain amount of battle points, they will rank up their battle class, which will be displayed on their partner card. Battle class and battle points are carried across all characters and all types.
Battle Class | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Point Req. | 0 | 5,000 | 10,000 | 15,000 | 20,000 | 25,000 | 30,000 | 40,000 | 50,000 | 60,000 | 80,000 |
To next class | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 5,000 | 10,000 | 10,000 | 10,000 | 20,000 | − |