"Capture more energy poles than your opponents, while defending yourself from the threat at the center of the battlefield!"
Menace in the Middle's Map
- Team Match
- Time Limit: 5:00
- All Characters start at Lv1.
- When a player is defeated, they will respawn after 10 seconds. Player points are not deducted for dying.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
- There are multiple Energy Poles present on the map.
- Pressing Circle with the Energy Pole highlighted will initiate capturing.
- It takes 8 seconds to capture an Energy Pole.
- Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
- Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
- Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the intruding player.
- Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process.
- The map initially starts with 5 Energy Poles, 3 small and 2 large.
Time Left
|
Events
|
4:30
|
2 Lv10 Jarbas spawn.
|
3:00
|
4 small Energy Poles spawn. If any Jarba is left, they will die automatically, and no points will be allocated.
|
2:30
|
Some containers spawn, which drops recovery items.
|
2:00
|
4 Lv35 Svaltuses spawn.
|
1:00
|
Points gained is doubled.
|
- Point gains double during the last minute of the mission
- Capture Energy Pole (neutral or enemy): +500 points
- Capture Large Energy Pole (neutral or enemy): +1000 points
- Defeat Jarba: +1000 points
- Defeat Svaltus: +5000 points
- Defeat enemy players: + approx. 350 points
- Lose friendly Energy Pole: -500 points
- Lose friendly Large Energy Pole: -1000 points
An Energy Pole and its highlighted capture circle
Shield-Weave
|
Element
|
Car Weave
|
Neutral 0%
|
Item
|
Number
|
Monomate
|
5
|
Dimate
|
3
|
Star Atomizer
|
1
|
Shiftaride
|
5
|
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|
it's possible for the Lv35 Svaltuses to drop A-rank weapons, which will be completely unusable, as all types have their type proficiencies capped out at B-rank.