When a player is defeated, they will respawn after 10 seconds. Player points are not deducted for dying.
If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
There are multiple Energy Poles present on the map.
Pressing Circle with the Energy Pole highlighted will initiate capturing.
It takes 8 seconds to capture an Energy Pole.
Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the intruding player.
Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process.
The map initially starts with 5 Energy Poles, 3 small and 2 large.
it's possible for the Lv35 Svaltuses to drop A-rank weapons, which will be completely unusable, as all types have their type proficiencies capped out at B-rank.