"Move through the nine rooms with your team, and collect as many meseta as possible!"
- Team Battle
- Time Limit: 5:00
- All Characters start at Lv1.
- When a player is defeated, they will respawn after 10 seconds.
- When a player is defeated by another player, they will drop half of their current meseta. If they are defeated by an enemy, they will not drop anything.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by an enemy, they will respawn at their current level and type level, and their points will not be deducted.
- Containers are scattered around the map, and drops meseta when broken.
- Initial containers contain 250 meseta.
- There are a total of 9 rooms on the map (much like the mission's name), and a total of 12 doors leading to the rooms. All doors start locked, and have a switch on one side of the door (but not the other side).
- Pressing the switch opens the door in front of the switch, but locks all other doors in the room.
- The 6 rooms on the left and right columns of the map has one switch each, while the 3 rooms in the middle column have two switches each.
- A Lv20 Carriguine with Staff and Boots is in the center room. When the Carriguine is defeated, a new Carriguine with Staff and Boots spawns to take its place. A total of 3 Carriguines can be spawned this way. These Carriguines cannot leave the center room.
Time Left
|
Event
|
3:30
|
New containers spawn. These containers contain 500 meseta.
|
1:00
|
Points gained is doubled.
|
- Point gains double during the last minute of the mission
- Gain/Lose meseta: +- that much points
- Defeat enemy players: + approx. 350 points
- Defeat Carriguine: + 800 points
Shield-Weave
|
Element
|
Car Weave
|
Neutral 0%
|
Item
|
Number
|
Monomate
|
5
|
Dimate
|
3
|
Star Atomizer
|
1
|
Shiftaride
|
5
|
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|