"Defeat as many opponents as you can within this small ring enclosed with security fences!"
Electric Deathmatch's Map
- Battle Royale
- Time Limit: 3:00
- All Characters start at Lv1.
- The map is surrounded by fences, which cannot be passed through either by walking or Evading.
- These fences does not make the player flinch, but deals a lot of damage to the player very quickly.
- When a player is defeated, they will respawn after 3 seconds.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
Attacks can pass through the Blue barrier but not the Red Barrier.
- There are 4 barriers on the map. The barriers cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from either side. Melee attacks such as Spears and Swords can attack through the barrier. Sabers can pass the barrier, but do not have a long enough reach to reach an player on the other side (unless using a Photon Art).
Time Left
|
Event
|
1:00
|
Points gained is doubled.
|
- Point gains double during the last minute of the mission
- Defeat enemy players: + approx. 350 points
Shield-Weave
|
Element
|
Car Weave
|
Neutral 0%
|
Item
|
Number
|
Monomate
|
5
|
Dimate
|
3
|
Star Atomizer
|
1
|
Shiftaride
|
5
|
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|