When a player is defeated, they will respawn at their Base after 10 seconds. Player points are not deducted for dying.
If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
Each Team starts with a Base on their side.
The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
The Base will be destroyed after taking around 20 hits.
The Base's health does not regenerate.
After being destroyed, The Base will regenerate after 30 seconds.
There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated.
Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks.
These barriers are red on the side away from the room, and blue on the side into the room.
There are also 3 barriers in the middle room, which are red on both sides.
There are 1 jump-pad on each side of the middle room, which allows players to move between the two sides.