"Work with your team to defeat more creatures than your opponents!"
- Team Match
- Time Limit: 5:00
- All Characters start at Lv1.
- When a player is defeated, they will respawn at their Base after 10 seconds. Player points are not deducted for dying.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
- Each Team starts with a Base on their side.
- The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
- The Base will be destroyed after taking around 20 hits.
- The Base's health does not regenerate.
- After being destroyed, The Base will regenerate after 30 seconds.
Attacks can pass through the Blue barrier but not the Red Barrier.
There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated.
- Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks.
- These barriers are red on the side away from the room, and blue on the side into the room.
- There are also 3 barriers in the middle room, which are red on both sides.
- There are 1 jump-pad on each side of the middle room, which allows players to move between the two sides.
- Initially, there are 2 Lv1 Bysha-Type Koh21s on each side of the middle room.
Time Left
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Events
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4:00
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1 Lv1 Sinow Beat spawns on each side of the middle room. After a Sinow Beat is defeated, a new Sinow Beat will spawn.
A maximum of 4 Sinow Beats can spawn on each side of the middle room.
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3:00
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1 Lv1 Sinow Gold spawns on each side of the middle room. After a Sinow Gold is defeated, a new Sinow Gold will spawn.
A maximum of 4 Sinow Golds can be spawned on each side of the middle room.
2 Containers also spawn behind each base. These containers can drop Traps or recovery items.
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2:00
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2 Containers spawn behind each base. These containers can drop Traps or recovery items.
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1:00
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Points gained is doubled.
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- Point gains double during the last minute of the mission
- Destroy an enemy base: +1000 points
- Defeat Sinow Gold: +500 points
- Defeat Sinow Beat: +300 points
- Defeat Bysha-Type Koh21: +100 points
- Defeat enemy players: + approx. 350 points
- Lose friendly base: -1000 points
Shield-Weave
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Element
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Car Weave
|
Neutral 0%
|
Item
|
Number
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Monomate
|
5
|
Dimate
|
3
|
Star Atomizer
|
1
|
Shiftaride
|
5
|
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|