Race to the Finish!

From PSP2i Wiki

"You will have to work with your opponents to reach the final room ---- just make sure you're the first one in!"

Race to the Finish's Map

Rules[edit | edit source]

  • Battle Royale
  • Time Limit: 2:00
  • All Characters start at Lv1.
  • All players start from a room with 2 containers and teleporter.
    • In this mission, making contact with a teleporter will automatically teleport the player, and does not require any button presses, unlike all other missions.
    • One of the containers drop a Scape Doll, and the other drops a recovery item.
      • These drops are individually instanced for each player. Other players cannot see or interact with the player's drops.
  • When a player is defeated, they will respawn after 3 seconds. The player can choose to spawn in any of the 4 starting rooms.
    • If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
    • If the player is defeated by a map obstacle or creature, they will respawn at their current level and type level.
    • No points is deducted for dying.
  • There are a total of 4 starting rooms, and 4 rooms the players can progress through after that.
    • 2 of the starting rooms leads to a room with a Lv11 Kamatoze, which must be defeated for any players to progress through that room.
      • The other 2 starting rooms leads to a different room that has the same setup: a Lv11 Kamatoze that must be defeated.
    • The second rooms leads to the third room, which contains a large amount of obstacles, including Crushers, Lasers, and Fences, all of which will deal damage to the player.
    • The third room leads to the fourth room, which contains an Energy Pole and three switches. Stepping on these switches will spawn enemies:
      • The middle switch will spawn a Lv11 Kamatoze with Crown, Staff, and Boot boosts.
      • The switches on the left and right will each spawn a Lv11 Komazli.
      • The Energy Pole takes 4 seconds to capture.

Time Events[edit | edit source]

Time Left Events
0:20 The unpressed switches in the final room will be pressed automatically, and spawns any enemies associated with it.

Points[edit | edit source]

  • Capture Energy Pole: +500 points
  • Defeat Komazli: +500 points
  • Defeat Kamatoze: +600 points.
  • Defeat enemy players: + approx. 350 points
  • Lose an Energy Pole: -500 points.

Equipments[edit | edit source]

Shared[edit | edit source]

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter[edit | edit source]

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger[edit | edit source]

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force[edit | edit source]

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Pit Neutral 0% - Foie Lv15 (Square), Rafoie Lv15 (Triangle)
Saber Neutral 0% - Rising Strike Lv15 -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard[edit | edit source]

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (Square), Barta Lv15 (Triangle) -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes[edit | edit source]