"You will have to work with your opponents to reach the final room ---- just make sure you're the first one in!"
- Battle Royale
- Time Limit: 2:00
- All Characters start at Lv1.
- All players start from a room with 2 containers and teleporter.
- In this mission, making contact with a teleporter will automatically teleport the player, and does not require any button presses, unlike all other missions.
- One of the containers drop a Scape Doll, and the other drops a recovery item.
- These drops are individually instanced for each player. Other players cannot see or interact with the player's drops.
- When a player is defeated, they will respawn after 3 seconds. The player can choose to spawn in any of the 4 starting rooms.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a map obstacle or creature, they will respawn at their current level and type level.
- No points is deducted for dying.
- There are a total of 4 starting rooms, and 4 rooms the players can progress through after that.
- 2 of the starting rooms leads to a room with a Lv11 Kamatoze, which must be defeated for any players to progress through that room.
- The other 2 starting rooms leads to a different room that has the same setup: a Lv11 Kamatoze that must be defeated.
- The second rooms leads to the third room, which contains a large amount of obstacles, including Crushers, Lasers, and Fences, all of which will deal damage to the player.
- The third room leads to the fourth room, which contains an Energy Pole and three switches. Stepping on these switches will spawn enemies:
- The middle switch will spawn a Lv11 Kamatoze with Crown, Staff, and Boot boosts.
- The switches on the left and right will each spawn a Lv11 Komazli.
- The Energy Pole takes 4 seconds to capture.
Time Left
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Events
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0:20
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The unpressed switches in the final room will be pressed automatically, and spawns any enemies associated with it.
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- Capture Energy Pole: +500 points
- Defeat Komazli: +500 points
- Defeat Kamatoze: +600 points.
- Defeat enemy players: + approx. 350 points
- Lose an Energy Pole: -500 points.
Shield-Weave
|
Element
|
Car Weave
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Neutral 0%
|
Item
|
Number
|
Monomate
|
5
|
Dimate
|
3
|
Star Atomizer
|
1
|
Shiftaride
|
5
|
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|