Gurhal Heroes

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Gurhal Heroes
グラールヒーローズ
Unknown area.png
Get the highest score!
Planet: Clad 6
Type: Tactical mission
Area(s): Beach
Castle Ruins
Granigs Mountain
HIVE #3
Holy Ark Crowley
Raffon Meadow
Saguraki C.D.
Seabed RELICS Site
West Kugu Desert
Party: 1-4
Goal: Defeat Dark Falz Final
or Orga Angelus
or Dark Falz Dios
Unlock: DLC
Required LV
Cdiff.png Bdiff.png Adiff.png Sdiff.png Idiff.png
1 1 100
Min. Creature LV
Cdiff.png Bdiff.png Adiff.png Sdiff.png Idiff.png
50 100 200
Story Multi
The Gurhal Heroes VR attraction is now open for business! All ages welcome! Aim for the high score and win fabulous prizes!
Are you up to the task?!
Clad 6 management

Gurhal Heroes is a tactical mission that is part of the game's downloadable content. It is a unique mission that starts off in Raffon Meadow, and then asks the party to choose what areas they wish to tackle at the end of each area, with creatures progressively increasing in level with each area change.

The party's performance is gauged throughout the mission with a score counter, which increases when creatures are defeated, boxes are broken, and environmental objects are destroyed. Certain gimmicks also exist, such as lucky creatures with red auras that grant extra points, but will despawn after a short amount of time, and fever creatures with white auras that increase score multipliers when defeated.

Gurhal Heroes is available in both story mode and multi mode, however different difficulties are available:

  • Story mode: Cdiff.png with LV50-100 creatures and Idiff.png with LV200-250 creatures.
  • Multi mode: Adiff.png with LV100-150 creatures and Idiff.png with LV200-250 creatures.

Gurhal Heroes is a popular mission for players of all levels, as it features +100% experience rate, high type point rewards, and +100% drop rate, along with giving players access to some of the strongest weapons and shield-weaves in the game.

Score[edit | edit source]

During Gurhal Heroes, the party is tasked with obtaining as high a score as possible out of 100,000 by using the various gimmicks available to them. Score is earned when the following occurs:

  • A group of creatures are defeated
  • Boxes are destroyed
  • Environmental objects are destroyed or interacted with

During every stage, there are also various lucky monsters, which are monsters with a red aura of power and grant more score than usual sources. These creatures will automatically be defeated after a set period of time - if the creatures are not defeated by the player prior to this, no score will be gained.

Score gain may also be multiplied by defeating fever monsters, which are creatures which have a white aura of power. Defeating a group of fever monsters will increase the score multiplier by +1x for the remainder of the stage.

At the beginning of stage 4, the score multiplier will also be increased by +1x for 3 minutes, allowing a maximum score multiplier of 3x.

Lastly, a speed bonus of up to 1,000 points may be earned by clearing the mission within a certain amount of time.

Score by stage[edit | edit source]

Each set of stages has a certain amount of score available to be earned from them, by defeating creatures and destroying boxes and environmental objects in a certain order. For the maximum amount of score, fever monsters must be defeated as soon as possible, while leaving as many creatures and environmental objects intact so that extra score may be gained from the score multiplier.

  • Stage 1: 15,000
  • Stage 2: 19,000 (34,000 total)
  • Stage 3: 23,000 (57,000 total)
  • Stage 4: 32,100 (89,100 total)
  • Boss: 9,900 (99,000 total)
  • Speed bonus: 1,000 (100,000 total)

Story cutscenes[edit | edit source]

In story mode, extra cutscenes can be triggered if the appropriate NPCs are brought with the player, depending on the route chosen.

They will occur after defeating the final boss.

Creature data[edit | edit source]

Stage 1[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Creature Name Attributes Creature LV Resistances Sectors Amount
Cdiff.png Bdiff.png Adiff.png Sdiff.png Idiff.png
Go Vahra Lightning.gif 50 100 200 VR: Meadow 5
Gol Dolva Fire.gif 50 100 200 Handgun1.gif VR: Meadow 2
Polty Lightning.gif 50 100 200 VR: Meadow 4

Stage 2[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Creature Name Attributes Creature LV Resistances Sectors Amount
Cdiff.png Bdiff.png Adiff.png Sdiff.png Idiff.png
Kakwane Light.gif 65 115 215 Wand1.gif VR: Cherry Blossom 14
Komatoze Ice.gif 65 115 215 Wand1.gif VR: Cherry Blossom 5
Tengohg Fire.gif 65 115 215 VR: Cherry Blossom 6
Lutus Jigga Light.gif 65 115 215 Handgun1.gif VR: Seabed 5
Pal Shark Fire.gif 65 115 215 VR: Seabed 10
Volfu Lightning.gif 75 125 225 VR: Seabed 9

Stage 3[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Creature Name Attributes Creature LV Resistances Sectors Amount
Cdiff.png Bdiff.png Adiff.png Sdiff.png Idiff.png
Gol Lily Ice.gif 80 130 230 VR: Beach 8
Astark Lightning.gif 80 130 230 Handgun1.gif VR: Beach 5
Guil Shark Light.gif 80 130 230 Handgun1.gif VR: Beach
Jishagara Ice.gif 80 130 230 VR: Desert 12
Mog Boggo Ground.gif 80 130 230 Handgun1.gif VR: Desert 5
Nava Ludda Ground.gif 80 130 230 VR: Desert 12
Bafal Bragga Fire.gif 80 130 230 Saber1.gif VR: Snow Mountain 4
Barbarous Wolf Ground.gif 80 130 230 VR: Snow Mountain 14
Lapucha Ice.gif 80 130 230 VR: Snow Mountain 11

Stage 4[edit | edit source]

Values in parentheses () refer to a creature's count on a mission's rare variation, if it has a different value to regular variations.
Creature Name Attributes Creature LV Resistances Sectors Amount
Cdiff.png Bdiff.png Adiff.png Sdiff.png Idiff.png
Ivaras Light.gif 95 145 245 VR: Ark 5
Svaltia Light.gif 95 145 245 Handgun1.gif VR: Ark 5
Valiaran Light.gif 95 145 245 VR: Ark 5
Bola Vreema Ground.gif 95 145 245 Handgun1.gif VR: Castle 4
Dark Belra Dark.gif 95 145 245 Handgun1.gif VR: Castle 6
Flavit B1 Lightning.gif 95 145 245 VR: Castle 20
Bel Pannon Dark.gif 95 145 245 VR: The Dark
Carriguine Dark.gif 95 145 245 Handgun1.gif VR: The Dark 4
Deljaban Dark.gif 95 145 245 VR: The Dark 11
Boss creatures
Dark Falz Dios Dark.gif 100 150 250 VR: Ark 1
Orga Angelus Light.gif 100 150 250 VR: Castle 1
Dark Falz Final Dark.gif 100 150 250 VR: The Dark 1

Clear data[edit | edit source]

Type points and meseta[edit | edit source]

Rank Requirement Type Points Meseta
Idiff.png Sdiff.png Adiff.png Bdiff.png Cdiff.png Idiff.png Sdiff.png Adiff.png Bdiff.png Cdiff.png
S.png 80,000-100,000 score ? ? ? ? ? ?
A.png 60,000-79,999 score ? ? ? ? ? ?
B.png 40,000-59,999 score ? ? ? ? ? ?
C.png 0-39,999 score ? ? ? ? ? ?

Item rewards[edit | edit source]

Story mode, all routes[edit | edit source]

Difficulty: Idiff.png
Item Rank Qty. Rate
Extend Fragment C.png B.png A.png S.png 3 Always
Infinite Armor[1] S.png 1 1/10
Infinite Armor[2] A.png 1 1/10
Difficulty: Cdiff.png
Item Rank Qty. Rate
Extend Fragment C.png B.png A.png S.png 2 Always
  1. Random attribute, 1-40%
  2. Neutral attribute only

Multi mode, VR: The Dark[edit | edit source]

Difficulty: Idiff.png
Item Rank Qty. Rate
Extend Fragment C.png B.png A.png S.png 3 Always
Evil Exaim[1] S.png 1 1/34
Evil Exaim[2] A.png 1 1/34
Eternal Psychodrive[3] S.png 1 1/100
Heart of Poumn[3] S.png 1 1/100
Difficulty: Adiff.png
Item Rank Qty. Rate
Extend Fragment C.png B.png A.png S.png 2 Always
  1. Random attribute, 30-60%
  2. Random attribute, 1-60%
  3. 3.0 3.1 Random attribute, 20-40%

Multi mode, VR: Castle[edit | edit source]

Difficulty: Idiff.png
Item Rank Qty. Rate
Extend Fragment C.png B.png A.png S.png 3 Always
Heart of Poumn[1] S.png 1 1/34
Heart of Poumn[2] A.png 1 1/34
Eternal Psychodrive[3] S.png 1 1/100
Evil Exaim[3] S.png 1 1/100
Difficulty: Adiff.png
Item Rank Qty. Rate
Extend Fragment C.png B.png A.png S.png 2 Always
  1. Random attribute, 30-60%
  2. Random attribute, 1-60%
  3. 3.0 3.1 Random attribute, 20-40%

Multi mode, VR: Ark[edit | edit source]

Difficulty: Idiff.png
Item Rank Qty. Rate
Extend Fragment C.png B.png A.png S.png 3 Always
Eternal Psychodrive[1] S.png 1 1/34
Eternal Psychodrive[2] A.png 1 1/34
Evil Exaim[3] S.png 1 1/100
Heart of Poumn[3] S.png 1 1/100
Difficulty: Adiff.png
Item Rank Qty. Rate
Extend Fragment C.png B.png A.png S.png 2 Always
  1. Random attribute, 30-60%
  2. Random attribute, 1-60%
  3. 3.0 3.1 Random attribute, 20-40%