Challenge missions

From PSP2i Wiki
Challenge missions, as seen from the mission counter
Difficult missions with equipment, level and other restrictions. You cannot keep items found on these missions.

Challenge missions are special co-operative missions where players must reach the end of a series of levels without becoming incapacitated without a Scape Doll. In challenge missions, all players are given preset levels, equipment, and photon arts, depending on their chosen Type at the class counter or mission terminal. Any experience or items gained in challenge missions are not transferred out to the main game.

Initially, only the starting stage of each set is available to play, but clearing a stage will unlock access to the next one. All players in the party must have the stage unlocked to be able to play it - otherwise previous levels that players may have already completed may have to be replayed.

Challenge missions feature unique rewards which cannot be obtained anywhere else.

Overview

All players in a challenge mission start with preset levels and equipment - earned levels and equipment from outside the missions cannot be brought in. The equipment provided depends on the Type chosen for the mission, with all equipment provided suited for the chosen Type.

Type abilities and blast modules are usually not provided, and beasts do not always start with a blast badge for their nanoblasts. Deumans, however, are able to use their infinity blasts in any stage where the player's character level is at least level 10.

All players start with a Scape Doll in their inventory, and being incapacitated without one will fail the mission for the entire party. If a player takes damage without a Scape Doll in their inventory, beeps will be broadcasted to all players to inform them someone does not have a Scape Doll.

Unlike the regular game, all items may be dropped on the ground through the inventory to pass to other players. Creature drops are still individual, so it is important for players to share items they receive with the party, as the starting equipment may not be sufficient to clear the stage.

Clear rewards

Each stage has a target time allocated to it - if the party is able to complete the stage within the target time, they will receive an item reward for the main game depending on the stage that was cleared. If the party fails to finish within the allotted time, they will still unlock the next stage and receive challenge points, but will not receive the stage's item rewards.

Each challenge set (except the Little Wing Grand Prix) also feature their own clear rewards for clearing all stages within a target time. These rewards are awarded on a per character and a per Type basis, meaning that a character may earn the full clear reward up to 5 times, by clearing within the target time on every single Type.

Full clear rewards

Challenge set Reward
Challenge I Extend Code
Little Wing Grand Prix
Challenge II Weap. Badge: Plat.
Infinity Grand Prix 5x Fusion Code

List of challenge missions

Challenge I

Little Wing Grand Prix

Challenge II

Infinity Grand Prix

Challenge Class

When clearing a Challenge Mission, all players gain Challenge Points, based on the mission and if they cleared it within the alloted time.

After a player accumlates a certain amount of Challenge Points, they will rank up their Challenge Class, which will be displayed on their Partner Card.

Challenge Class and Challenge points are carried across all characters and all types.

Challenge Class Challenge Points Points to next Rank
Rookie
Ace
Elite
Hero
Master
God -