Bugs: Difference between revisions

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== Newman's Light Mirage Blast ==
== Newman's Light Mirage Blast ==
Newman's [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]], when used, causes the user's pp consumption to become 0, and the whole party's blast damage to be increased, for 30 seconds. If multiple newmans activates [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] in succession, before the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] durations are over (in other words, within 30 seconds of each other), the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effects on each newman (except the newman who activated [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] last) becomes permanent for the rest of the mission. i.e. pp consumption is permanently 0, and blast damage is permanently increased. This effect will persist across multiple rooms, and even after the player is incapacitated and revived.
Newman's [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]], when used, causes the user's pp consumption to become 0, and the whole party's blast damage to be increased, for 30 seconds. If multiple newmans activates [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] in succession, before the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] durations are over (in other words, within 30 seconds of each other), the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effects on each newman (except the newman who activated [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] last) becomes permanent for the rest of the mission. i.e. pp consumption is permanently 0, and blast damage is permanently increased (stackable). This effect will persist across multiple rooms, and even after the player is incapacitated and revived.


A newman with [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect already permanent will lose the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect if they activate [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] again. Activating any other [[Blast Types#Mirage Blasts|Mirage Blasts]] does not remove the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect. Another player activating [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] will not remove the player's permanent [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect either.
A newman with [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect already permanent will lose the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect if they activate [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] again. Activating any other [[Blast Types#Mirage Blasts|Mirage Blasts]] does not remove the [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect. Another player activating [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] will not remove the player's permanent [[Blast Types#Pirikahno & Pirika|Pirikahno & Pirika]] effect either.

Revision as of 01:17, 1 December 2021

good job SEGA!

Creatures do not disappear after death

Commonly occurs to Grass Assassins: after defeating one, their body will not disappear, and will stay lying on the floor. This effect is purely visual and causes no gameplay effects.

SFX Cancel

When there're too many special effects occurring on screen, subsequent animations will not appear or appear transparent. This can be caused in the following situations:

  • Multiple TECHNICs being casted at the same time. Notable cases includes: 5 or 6 instances of Sazonde, 2 or 3 instances of Diverse.
  • Multiple large creatures appearing at once. This happens commonly to Infinity Missions.
  • Multiple rare boxes (usually at least 12) being present on the floor (either Red ones or Rainbow ones). It's possible for players to recreate this situation by dropping 13* or higher rarity items from the inventory.
  • Against the Boss Creature Dragon, the Dragon has an attack where it digs below ground and throws magma and rocks into the air. This can cause animation cancel by itself.

Many attacks seems to rely on it animation, thus they do not function when used, if their animations do not appear. This includes:

NPCs and Fences

It's possible for an NPC to end up behind a fence either after being knocked back by an enemy, or after a teleport to player location. It's possible for them to end up behind a laser gate fence that hasn't been unlocked yet, or a completely inaccessible area.

Newman's Light Mirage Blast

Newman's Pirikahno & Pirika, when used, causes the user's pp consumption to become 0, and the whole party's blast damage to be increased, for 30 seconds. If multiple newmans activates Pirikahno & Pirika in succession, before the Pirikahno & Pirika durations are over (in other words, within 30 seconds of each other), the Pirikahno & Pirika effects on each newman (except the newman who activated Pirikahno & Pirika last) becomes permanent for the rest of the mission. i.e. pp consumption is permanently 0, and blast damage is permanently increased (stackable). This effect will persist across multiple rooms, and even after the player is incapacitated and revived.

A newman with Pirikahno & Pirika effect already permanent will lose the Pirikahno & Pirika effect if they activate Pirikahno & Pirika again. Activating any other Mirage Blasts does not remove the Pirikahno & Pirika effect. Another player activating Pirikahno & Pirika will not remove the player's permanent Pirikahno & Pirika effect either.

Open Mission Requirement Skip

Usually, in between Story Missions, the player needs to clear an Open Mission that they have not completed before.

Between Episode 2 Chapter 2 and Chapter 3, as well as between Episode 2 Chapter 3 and Chapter 4, it's possible to skip that segement and progress the story by going in and out of the Mission Counter or the Costume Shop.

Non-existent Wand

Occurrs rarely in Challenge Missions, an equipped Wand is treated as if it doesn't exist: after swapping to it, the player is unable to cast from it. If the player does not have a left-hand weapon equipped, the player is able to access the pose menu by pressing Square, and make poses while visually holding the Wand.

Swapping to another weapon and back usually fixes it.

Latency Related bugs

These bugs occur during multiplayers sessions with high latency. They do not occur for the host of a party. The higher the latency, the easier these are to proc.

Multiple Mirage Blast Uses

Right after activating a Mirage Blast, swap to a Shield-weave with a different Mirage Blast before the Mirage Blast animation appears. This will refill the Blast Gauge, which allows the player to use another Mirage Blast. Other players are not able to see the second Mirage Blast.

Fluge Party Wipe

Right after activating a Fluge-type SUV, swap to a Shield-weave with a different SUV system before the SUV animation appears. This will cause the Fluge-type SUV to deal damage instead of healing, and will wipe out the entire party.

Empty Hand Guard

Swap weapons right after pressing Guard on a guardable weapon, will cause the player to guard using the swapped-to weapon instead. It's possible to Guard using a weapon that isn't guardable, or guard using the character's bare hands. Other players are unable to see the Guard.

Photon Arts Stage 1 Skip

After using a TECHNIC on Triangle, swap to a melee weapon with Photon Arts of multiple stages attached and press Triangle. With the correct timing, it's possible to use that Photon Arts's stage 2 without using its Stage 1. It's also possible to skip to Stage 3 by using a Triangle TECHNIC twice beforehand. Other players are able to see these Photon Arts being used.