Bugs: Difference between revisions
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== Creatures do not disappear after death == | |||
Commonly occurs to [[Grass Assassin|Grass Assassins]]: after defeating one, their body will not disappear, and will stay lying on the floor. This effect is purely visual and causes no gameplay effects. | |||
== Animation Cancel == | |||
When there're too many special effects occurring on screen, subsequent animations will not appear or appear transparent. This can be caused in the following situations: | |||
* Multiple technics being casted at the same time. Notable cases includes: 5 or 6 instances of [[Sazonde]], 2 or 3 instances of [[Diverse]]. | |||
* Multiple large creatures appearing at once. This happens commonly to [[Infinity Missions]]. | |||
* Multiple rare boxes (usually at least 12) being present on the floor (either Red ones or Rainbow ones). It's possible for players to recreate this situation by dropping 13* or higher rarity items from the inventory. | |||
* Against the [[Boss Creatures|Boss Creature]] [[Dragon]], the [[Dragon]] has an attack where it digs below ground and throws magma and rocks into the air. This can cause animation cancel by itself. | |||
Many attacks seems to rely on it animation, thus they do not function when used, if their animations do not appear. This includes: | |||
* [[Grenade Launchers]] | |||
* Various TECHNICS, including [[Resta]], [[Shifta]], [[Deband]], [[Anti]], [[Sazonde]] | |||
** Notably, [[Foverse]] will appear transparent, but functions as normal. | |||
== Newman's Light Mirage Blast == | |||
Newman's [[Blast Types#Kun'ne|Kun'ne]], when used, causes the user's pp consumption to become 0, and the whole party's blast damage to be increased, for 30 seconds. If multiple newmans activates [[Blast Types#Kun'ne|Kun'ne]] in succession, before the [[Blast Types#Kun'ne|Kun'ne]] durations are over (in other words, within 30 seconds of each other), the [[Blast Types#Kun'ne|Kun'ne]] effects on each newman (except the newman who activated [[Blast Types#Kun'ne|Kun'ne]] last) becomes permanent for the rest of the mission. i.e. pp consumption is permanently 0, and blast damage is permanently increased. | |||
A newman with [[Blast Types#Kun'ne|Kun'ne]] effect already permanent will lose the [[Blast Types#Kun'ne|Kun'ne]] effect if they activate [[Blast Types#Kun'ne|Kun'ne]] again. Activating any other [[Blast Types#Mirage Blasts|Mirage Blasts]] does not remove the [[Blast Types#Kun'ne|Kun'ne]] effect. | |||
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Revision as of 18:13, 30 November 2021
good job SEGA!
Creatures do not disappear after death
Commonly occurs to Grass Assassins: after defeating one, their body will not disappear, and will stay lying on the floor. This effect is purely visual and causes no gameplay effects.
Animation Cancel
When there're too many special effects occurring on screen, subsequent animations will not appear or appear transparent. This can be caused in the following situations:
- Multiple technics being casted at the same time. Notable cases includes: 5 or 6 instances of Sazonde, 2 or 3 instances of Diverse.
- Multiple large creatures appearing at once. This happens commonly to Infinity Missions.
- Multiple rare boxes (usually at least 12) being present on the floor (either Red ones or Rainbow ones). It's possible for players to recreate this situation by dropping 13* or higher rarity items from the inventory.
- Against the Boss Creature Dragon, the Dragon has an attack where it digs below ground and throws magma and rocks into the air. This can cause animation cancel by itself.
Many attacks seems to rely on it animation, thus they do not function when used, if their animations do not appear. This includes:
- Grenade Launchers
- Various TECHNICS, including Resta, Shifta, Deband, Anti, Sazonde
- Notably, Foverse will appear transparent, but functions as normal.
Newman's Light Mirage Blast
Newman's Kun'ne, when used, causes the user's pp consumption to become 0, and the whole party's blast damage to be increased, for 30 seconds. If multiple newmans activates Kun'ne in succession, before the Kun'ne durations are over (in other words, within 30 seconds of each other), the Kun'ne effects on each newman (except the newman who activated Kun'ne last) becomes permanent for the rest of the mission. i.e. pp consumption is permanently 0, and blast damage is permanently increased.
A newman with Kun'ne effect already permanent will lose the Kun'ne effect if they activate Kun'ne again. Activating any other Mirage Blasts does not remove the Kun'ne effect.