Infinity missions: Difference between revisions
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==Infinity Missions Overview== | ==Infinity Missions Overview== | ||
''Infinity Missions'' are procedurally generated missions with player customizable '''Area, Blocks, Boss, Enemies''' and '''Enemies Levels.''' Players are also able to add a variety of '''Special Effects''' to the Infinity Mission, to further customize the mission for their own needs. A combination of all these allows the players to create a massive amount of unique missions (not an infinite amount of missions, but pretty close). | ''Infinity Missions'' are procedurally generated missions with player customizable '''Area, Blocks, Boss, Enemies''' and '''Enemies Levels.''' Players are also able to add a variety of '''Special Effects''' to the Infinity Mission, to further customize the mission for their own needs. A combination of all these allows the players to create a massive amount of unique missions (not an infinite amount of missions, but pretty close). | ||
Similar to an open mission, an Infinity Mission's objective is to defeat all the enemies present, and then defeat the Boss. No special gimmicks or any FPS mode is involved. | |||
Each Infinity Mission has several attributes: | Each Infinity Mission has several attributes: | ||
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==Mission Synthesis== | ==Mission Synthesis== | ||
Mission Synthesis is the primary way of customizing and obtaining Infinity Missions. | Mission Synthesis is the primary way of customizing and obtaining Infinity Missions. | ||
To Synthesis infinity missions, the player needs to pick two missions with adequate Synthesis Points. | |||
===Synthesis Points=== | ===Synthesis Points=== | ||
Synthesis points are required to synthesis Infinity Missions. Synthesis points are accumlated on an Infinity Mission by clearing it. The amount of points accumlated are dependent on the difficulty of the mission: | |||
{| class="wikitable" | |||
!Difficulty | |||
!Synthesis Points | |||
|- | |||
|C | |||
|10 | |||
|- | |||
|B | |||
|20 | |||
|- | |||
|A | |||
|40 | |||
|- | |||
|S | |||
|60 | |||
|- | |||
|∞ | |||
|80 | |||
|} | |||
===Special Effects=== | ===Special Effects=== | ||
===Examples=== | ===Examples=== | ||
== Level, Meseta and Type Points == | |||
The amount of Meseta and Type Points gained from an Infinity Mission is dependent on the '''Enemy Level''', the '''difficulty of the mission''', and '''the number of enemies defeated'''. | |||
{| class="wikitable" | |||
|+ | |||
!Enemy Levels | |||
!Type Points | |||
!Meseta | |||
|- | |||
| +1~10 | |||
|12 | |||
|490 | |||
|- | |||
| +11~20 | |||
|14 | |||
|550 | |||
|- | |||
| +21~30 | |||
|16 | |||
|600 | |||
|- | |||
| +31~40 | |||
|18 | |||
|640 | |||
|- | |||
| +41~49 | |||
|20 | |||
|670 | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
!Difficulty | |||
!Type Points | |||
!Meseta | |||
|- | |||
|C | |||
|x0.8 | |||
|x2.0 | |||
|- | |||
|B | |||
|x1.4 | |||
|x4.0 | |||
|- | |||
|A | |||
|x2.0 | |||
|x7.0 | |||
|- | |||
|S | |||
|x3.4 | |||
|x9.0 | |||
|- | |||
|∞ | |||
|x4.5 | |||
|x12.0 | |||
|} | |||
{| class="wikitable" | |||
|+ | |||
!#of Enemies | |||
!Type Points | |||
!Meseta | |||
|- | |||
|12~20 | |||
|x0.5 | |||
|x0.5 | |||
|- | |||
|21~30 | |||
|x0.7 | |||
|x0.7 | |||
|- | |||
|31~40 | |||
|x0.9 | |||
|x0.9 | |||
|- | |||
|41~50 | |||
|x1.1 | |||
|x1.1 | |||
|- | |||
|51~60 | |||
|x1.3 | |||
|x1.3 | |||
|- | |||
|61~70 | |||
|x1.5 | |||
|x1.6 | |||
|- | |||
|71~80 | |||
|x1.7 | |||
|x1.9 | |||
|- | |||
|81+ | |||
|x1.9 | |||
|x2.2 | |||
|} | |||
For example, if the player clears an Infinity Mission with '''+20 Enemy Level''', at '''S-difficulty''', and defeated '''50 enemies''', they will gain '''14x3.4x1.1=52''' points, and '''550x9.0x1.1=5445''' Meseta. | |||
==Bosses== | ==Bosses== |
Revision as of 01:26, 6 November 2021
Infinity Missions are a massive pain in the ass disguised as a gameplay feature created by none other than SEGA.
Infinity Missions Overview
Infinity Missions are procedurally generated missions with player customizable Area, Blocks, Boss, Enemies and Enemies Levels. Players are also able to add a variety of Special Effects to the Infinity Mission, to further customize the mission for their own needs. A combination of all these allows the players to create a massive amount of unique missions (not an infinite amount of missions, but pretty close).
Similar to an open mission, an Infinity Mission's objective is to defeat all the enemies present, and then defeat the Boss. No special gimmicks or any FPS mode is involved.
Each Infinity Mission has several attributes:
- Code Level: The level of the infinity mission, which can be seen on the mission name. The Code Level is determined by the bonus enemy levels of the mission, and strength of the enemies in the mission, and the amount of special effects attached. The Code Level itself does not provide any gameplay benefits or any functions, and is only used to determine the amount of Synthesis points needed to synthesis the mission with other missions.
- Boss: The Boss Creature that will appear in the mission. The mission name changes based on the Boss Creature involved. There are a total of 40 possible bosses that can appear in Infinity Missions.
- Enemy Table 1, 2: The enemies that will spawn in the mission. There are a total of 7 different tables, and 2 different tables of enemies are present in each mission.
- Enemy Level: The bonus levels the enemies receive, ranging from +1 to +49.
- Blocks: An Infinity Mission can have 2 or 3 total blocks. The layout of the blocks are chosen randomly from a set of possible layouts, but the amount of enemies in one stays the same.
- Area: The environment the mission takes place in (technically they are all in a VR simulator, but who cares). There are a total of 10 possible areas.
- Special Effects: The special effects on the mission. There are a total of 10 different effects, each with 3 different levels, and a total of 3 different effects can be added to an Infinity Mission.
- Synthesis Points: The points that needs to be consumed to Synthesis an Infinity Mission. The amount accumlated and the amount needed for a Synthesis are both shown.
Infinity Missions are primarily used to spawn large groups of relatively uncommon enemies, such as Nanodragons, which allows the player to pick up their drops in a much easier fashion (compared to running Flaming Horns a dozen more times for the same number of spawns). It also allows the players to make incredibly difficult missions that spawns large groups of difficult enemies, such as Nanodragons, and attach ATK/TEC multipliers onto them for even more pain.
How to obtain missions
Initial
The player initially starts with 3 Infinity Missions:
Name | Boss | Area | Enemies I | Enemies II | Enemy Lv | Blocks | Special Effect |
---|---|---|---|---|---|---|---|
Giel Beach Lv1 | Giel Zohg | VR Beach | Parum | Machinery | +5 | 2 | - |
Zoal Grove Lv1 | Zoal Goug | VR Grove | Neudaiz | Machinery | +5 | 2 | - |
Duga Tundra Lv1 | Duga Dunga | VR Tundra | Moatoob | Machinery | +5 | 2 | - |
Mission Discs containing these 3 missions can be obtained from the Planetary Treasury.
Mission Discs
Read More: Mission Discs
Mission Discs are special items which drops from Infinity Mission Clear Boxes. These Discs can be spent to obtain new missions at the Code Counter.
Mission Sharing
Infinity Missions can be shared between players during Multi-mode.
Mission Synthesis
Read More: Mission Synthesis
Mission Synthesis
Mission Synthesis is the primary way of customizing and obtaining Infinity Missions.
To Synthesis infinity missions, the player needs to pick two missions with adequate Synthesis Points.
Synthesis Points
Synthesis points are required to synthesis Infinity Missions. Synthesis points are accumlated on an Infinity Mission by clearing it. The amount of points accumlated are dependent on the difficulty of the mission:
Difficulty | Synthesis Points |
---|---|
C | 10 |
B | 20 |
A | 40 |
S | 60 |
∞ | 80 |
Special Effects
Examples
Level, Meseta and Type Points
The amount of Meseta and Type Points gained from an Infinity Mission is dependent on the Enemy Level, the difficulty of the mission, and the number of enemies defeated.
Enemy Levels | Type Points | Meseta |
---|---|---|
+1~10 | 12 | 490 |
+11~20 | 14 | 550 |
+21~30 | 16 | 600 |
+31~40 | 18 | 640 |
+41~49 | 20 | 670 |
Difficulty | Type Points | Meseta |
---|---|---|
C | x0.8 | x2.0 |
B | x1.4 | x4.0 |
A | x2.0 | x7.0 |
S | x3.4 | x9.0 |
∞ | x4.5 | x12.0 |
#of Enemies | Type Points | Meseta |
---|---|---|
12~20 | x0.5 | x0.5 |
21~30 | x0.7 | x0.7 |
31~40 | x0.9 | x0.9 |
41~50 | x1.1 | x1.1 |
51~60 | x1.3 | x1.3 |
61~70 | x1.5 | x1.6 |
71~80 | x1.7 | x1.9 |
81+ | x1.9 | x2.2 |
For example, if the player clears an Infinity Mission with +20 Enemy Level, at S-difficulty, and defeated 50 enemies, they will gain 14x3.4x1.1=52 points, and 550x9.0x1.1=5445 Meseta.
Bosses
Enemy Tables
Special Effects
Name | Lv1 | Lv2 | Lv3 | Effect |
---|---|---|---|---|
Weapon: Attribute Rate | 25% | 50% | 80% | When a weapon is dropped, there's a (denoted %) chance for it to be (denoted Attribute). |
Armor: Attribute Rate | 25% | 50% | 80% | When a shield-weave is dropped, there's a (denoted %) chance for it to be (denoted Attribute). |
Drop Rate | +10% | +20% | +30% | Increases the drop rate of items. |
Attribute % | +3% | +4% | +5% | When a weapon or shield-weave is dropped, its Attribute % is increased. |
EXP Rate | +20% | +35% | +50% | Increases the EXP gained from the enemies in the mission (boss included). |
Meseta | +20% | +35% | +50% | Increases the Meseta gained from Clearing the mission. |
Type Points | +20% | +35% | +50% | Increases the type points gained from Clearing the mission. |
Enemy HP | x1.25 | x1.1 | x0.8 | Changes the HP of the enemies in the mission (boss included). |
Enemy ATK TEC | x1.25 | x1.1 | x0.8 | Changes the ATK/TEC of the enemies in the mission (boss included). |
Enemy ACC | x1.25 | x1.1 | x0.8 | Changes the ACC of the enemies in the mission (boss included). |
Boost Enemy Rate | x1.5 | x2 | x3 | Changes the chance that a Boosted enemy will spawn. |
Planetary Treasure
Read More: Planetary Treasure