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''Infinity Missions'' are a massive pain in the ass disguised as a gameplay feature created by none other than SEGA.
''Infinity Missions'' are a massive pain in the ass disguised as a gameplay feature created by none other than SEGA.


==Infinity Missions overview==
==Infinity Missions Overview==
''Infinity Missions'' are procedurally generated missions with player customizable '''Area, Blocks, Boss, Enemies''' and '''Enemies Levels.''' Players are also able to add a variety of '''Special Effects''' to the Infinity Mission, to further customize the mission for their own needs. A combination of all these allows the players to create a massive amount of unique missions (not an infinite amount of missions, but pretty close).
 
Each Infinity Mission has several attributes:
 
* '''Code Level''': The level of the infinity mission, which can be seen on the mission name. The Code Level is determined by the bonus enemy levels of the mission, and strength of the enemies in the mission, and the amount of special effects attached. The Code Level itself does not provide any gameplay benefits or any functions, and is only used to determine the amount of '''Synthesis points''' needed to synthesis the mission with other missions.
* '''Boss:''' The [[Boss Creatures|Boss Creature]] that will appear in the mission. The mission name changes based on the [[Boss Creatures|Boss Creature]] involved. There are a total of 40 possible bosses that can appear in Infinity Missions.
* '''Enemy Table 1, 2:''' The enemies that will spawn in the mission. There are a total of 7 different tables, and 2 different tables of enemies are present in each mission.
* '''Enemy Level:''' The bonus levels the enemies receive, ranging from +1 to +49.
* '''Blocks:''' An Infinity Mission can have 2 or 3 total blocks. The layout of the blocks are chosen randomly from a set of possible layouts, but the amount of enemies in one stays the same.
* '''Area:''' The environment the mission takes place in (technically they are all in a VR simulator, but who cares). There are a total of 10 possible areas.
* '''Special Effects:''' The special effects on the mission. There are a total of 10 different effects, each with 3 different levels, and a total of 3 different effects can be added to an Infinity Mission.
* '''Synthesis Points:''' The points that needs to be consumed to Synthesis an Infinity Mission. The amount accumlated and the amount needed for a Synthesis are both shown.
 
Infinity Missions are primarily used to spawn large groups of relatively uncommon enemies, such as [[Nanodragon|Nanodragons]], which allows the player to pick up their drops in a much easier fashion (compared to running [[Flaming Horns]] a dozen more times for the same number of spawns). It also allows the players to make incredibly difficult missions that spawns large groups of difficult enemies, such as [[Nanodragon|Nanodragons]], and attach ATK/TEC multipliers onto them for even more pain. 


==How to obtain missions==
==How to obtain missions==
=== Initial ===
The player initially starts with 3 Infinity Missions:
{| class="wikitable"
|+
!Name
!Boss
!Area
!Enemies I
!Enemies II
!Enemy Lv
!Blocks
!Special Effect
|-
|Giel Beach Lv1
|[[Giel Zohg]]
|VR Beach
|Parum
|Machinery
| +5
|2
| -
|-
|Zoal Grove Lv1
|[[Zoal Goug]]
|VR Grove
|Neudaiz
|Machinery
| +5
|2
| -
|-
|Duga Tundra Lv1
|[[Duga Dunga]]
|VR Tundra
|Moatoob
|Machinery
| +5
|2
| -
|}
Mission Discs containing these 3 missions can be obtained from the [[Planetary Treasury]].
=== Mission Discs ===
''Read More: [[Mission Discs]]''
Mission Discs are special items which drops from Infinity Mission Clear Boxes. These Discs can be spent to obtain new missions at the Code Counter.
=== Mission Sharing ===
Infinity Missions can be shared between players during Multi-mode.
=== Mission Synthesis ===
Read More: [[Infinity Missions#Mission Synthesis|Mission Synthesis]]


==Mission Synthesis==
==Mission Synthesis==
Mission Synthesis is the primary way of customizing and obtaining Infinity Missions.


===Synthesis Points===
===Synthesis Points===
Line 18: Line 86:


==Special Effects==
==Special Effects==
{| class="wikitable"
|+
!Name
!Lv1
!Lv2
!Lv3
!Effect
|-
|Weapon: Attribute Rate
|25%
|50%
|80%
|When a weapon is dropped, there's a (denoted %) chance for it to be (denoted Attribute). 
|-
|Armor: Attribute Rate
|25%
|50%
|80%
|When a shield-weave is dropped, there's a (denoted %) chance for it to be (denoted Attribute).
|-
|Drop Rate
| +10%
| +20%
| +30%
|Increases the drop rate of items.
|-
|Attribute %
| +3%
| +4%
| +5%
|When a weapon or shield-weave is dropped, its Attribute % is increased.
|-
|EXP Rate
| +20%
| +35%
| +50%
|Increases the EXP gained from the enemies in the mission (boss included).
|-
|Meseta
| +20%
| +35%
| +50%
|Increases the Meseta gained from Clearing the mission.
|-
|Type Points
| +20%
| +35%
| +50%
|Increases the type points gained from Clearing the mission.
|-
|Enemy HP
|x1.25
|x1.1
|x0.8
|Changes the HP of the enemies in the mission (boss included).
|-
|Enemy ATK TEC
|x1.25
|x1.1
|x0.8
|Changes the ATK/TEC of the enemies in the mission (boss included).
|-
|Enemy ACC
|x1.25
|x1.1
|x0.8
|Changes the ACC of the enemies in the mission (boss included).
|-
|Boost Enemy Rate
|x1.5
|x2
|x3
|Changes the chance that a Boosted enemy will spawn.
|}


==Planetary Treasure==
==Planetary Treasure==

Revision as of 00:50, 6 November 2021

Infinity Missions are a massive pain in the ass disguised as a gameplay feature created by none other than SEGA.

Infinity Missions Overview

Infinity Missions are procedurally generated missions with player customizable Area, Blocks, Boss, Enemies and Enemies Levels. Players are also able to add a variety of Special Effects to the Infinity Mission, to further customize the mission for their own needs. A combination of all these allows the players to create a massive amount of unique missions (not an infinite amount of missions, but pretty close).

Each Infinity Mission has several attributes:

  • Code Level: The level of the infinity mission, which can be seen on the mission name. The Code Level is determined by the bonus enemy levels of the mission, and strength of the enemies in the mission, and the amount of special effects attached. The Code Level itself does not provide any gameplay benefits or any functions, and is only used to determine the amount of Synthesis points needed to synthesis the mission with other missions.
  • Boss: The Boss Creature that will appear in the mission. The mission name changes based on the Boss Creature involved. There are a total of 40 possible bosses that can appear in Infinity Missions.
  • Enemy Table 1, 2: The enemies that will spawn in the mission. There are a total of 7 different tables, and 2 different tables of enemies are present in each mission.
  • Enemy Level: The bonus levels the enemies receive, ranging from +1 to +49.
  • Blocks: An Infinity Mission can have 2 or 3 total blocks. The layout of the blocks are chosen randomly from a set of possible layouts, but the amount of enemies in one stays the same.
  • Area: The environment the mission takes place in (technically they are all in a VR simulator, but who cares). There are a total of 10 possible areas.
  • Special Effects: The special effects on the mission. There are a total of 10 different effects, each with 3 different levels, and a total of 3 different effects can be added to an Infinity Mission.
  • Synthesis Points: The points that needs to be consumed to Synthesis an Infinity Mission. The amount accumlated and the amount needed for a Synthesis are both shown.

Infinity Missions are primarily used to spawn large groups of relatively uncommon enemies, such as Nanodragons, which allows the player to pick up their drops in a much easier fashion (compared to running Flaming Horns a dozen more times for the same number of spawns). It also allows the players to make incredibly difficult missions that spawns large groups of difficult enemies, such as Nanodragons, and attach ATK/TEC multipliers onto them for even more pain.

How to obtain missions

Initial

The player initially starts with 3 Infinity Missions:

Name Boss Area Enemies I Enemies II Enemy Lv Blocks Special Effect
Giel Beach Lv1 Giel Zohg VR Beach Parum Machinery +5 2 -
Zoal Grove Lv1 Zoal Goug VR Grove Neudaiz Machinery +5 2 -
Duga Tundra Lv1 Duga Dunga VR Tundra Moatoob Machinery +5 2 -

Mission Discs containing these 3 missions can be obtained from the Planetary Treasury.

Mission Discs

Read More: Mission Discs

Mission Discs are special items which drops from Infinity Mission Clear Boxes. These Discs can be spent to obtain new missions at the Code Counter.

Mission Sharing

Infinity Missions can be shared between players during Multi-mode.

Mission Synthesis

Read More: Mission Synthesis

Mission Synthesis

Mission Synthesis is the primary way of customizing and obtaining Infinity Missions.

Synthesis Points

Special Effects

Examples

Bosses

Enemy Tables

Special Effects

Name Lv1 Lv2 Lv3 Effect
Weapon: Attribute Rate 25% 50% 80% When a weapon is dropped, there's a (denoted %) chance for it to be (denoted Attribute).
Armor: Attribute Rate 25% 50% 80% When a shield-weave is dropped, there's a (denoted %) chance for it to be (denoted Attribute).
Drop Rate +10% +20% +30% Increases the drop rate of items.
Attribute % +3% +4% +5% When a weapon or shield-weave is dropped, its Attribute % is increased.
EXP Rate +20% +35% +50% Increases the EXP gained from the enemies in the mission (boss included).
Meseta +20% +35% +50% Increases the Meseta gained from Clearing the mission.
Type Points +20% +35% +50% Increases the type points gained from Clearing the mission.
Enemy HP x1.25 x1.1 x0.8 Changes the HP of the enemies in the mission (boss included).
Enemy ATK TEC x1.25 x1.1 x0.8 Changes the ATK/TEC of the enemies in the mission (boss included).
Enemy ACC x1.25 x1.1 x0.8 Changes the ACC of the enemies in the mission (boss included).
Boost Enemy Rate x1.5 x2 x3 Changes the chance that a Boosted enemy will spawn.

Planetary Treasure

Read More: Planetary Treasure