Blasts

From PSP2i Wiki

Each race has specific blast types which are made available from LV10. During a battle, Blast can be utilized after filling the blast gauge at the bottom left of the screen, and pressing a combination of Square + Triangle while idle.

You will not be able to use Blasts in certain areas, primarily those force the camera to non-standard angles.

File:EmptyBlastGauge.png
The Blast Gauge can be found at the bottom left corner.
File:FullBlastGauge.png
The Blast Gauge when full.

Blast Gauge

The Blast Gauge increases as the player deals damage and takes damage. Once it's fully charged, the player is able to utilize their Blast.

The rate the Blast Gauge increases at can be enhanced via Wild Blast.

Mirage Blasts

Mirage Blasts are special abilities exclusive to humans and newmans which were developed using technology from the ancient civilization. These abilities summon mythical elemental creatures to unleash powerful attacks on enemies or support allies. Mirage blasts are equipped as modules for shield-weaves, and can be equipped between different shield-weaves in battle to swap between different equipped mirage blasts.

Each Mirage Blast has an element attached, and deals more damage against enemies of the opposite element, while dealing less damage against enemies of the same element. The higher the rank of the Mirage Blast, the higher its element.

The damage dealt by Mirage Blast is based on user's base TEC and the grade of the mirage blast module.

While using Mirage Blasts, the user will be invincible until they regain control of their character again.

Nui

A fire attribute creature that uses a short mid-range attack in front of the user. The attack breaks chains and can cause burn.

File:FireMirageBlast.gif
Grade Name Damage Rate Element % Special
B Flaming Roar 950 ~ 1000% 20% Burn Lv3
A Fiery Roar 1000 ~ 1050% 35% Burn Lv4
S Inferno Roar 1050 ~ 1100% 50% Burn Lv5

Konl

An ice attribute creature that attacks by sending itself in a single direction with a piercing attack of infinite range in front of the user. The attack breaks chains and can cause freeze.

File:IceMirageBlast.gif


Grade Name Damage Rate Element % Special
B Snow Gust 850 ~ 900% 20% Freeze Lv3
A Ice Gust 900 ~ 950% 35% Freeze Lv4
S Ice Blade Gust 950 ~ 1000% 50% Freeze Lv5

Canna

A lightning attribute creature that shoots lightning bolts throughout the area. Hits all enemies in a massive area for 13 hits each. Does not hit enemies on a different height (either higher or lower). Can cause Shock.

File:LightningMirageBlast.gif
Grade Name Damage Rate Element % Special
B Thunder Flash 300 ~ 360% 20% Shock Lv3
A Lightning Flash 320 ~ 380% 35% Shock Lv4
S Storm Flash 330 ~ 400% 50% Shock Lv5

Toitoi

A ground attribute creature who attacks by dropping a giant mushroom causing massive damage in a circular range in front of the user. Can cause confusion.

File:GroundMirageBlast.gif
Grade Name Damage Rate Element % Special
B Clod Impact 2500 ~ 2550% 20% Confuse Lv3
A Levee Impact 2600 ~ 2650% 35% Confuse Lv4
S Landslide Impact 2700 ~ 2750% 50% Confuse Lv5

Pirikahno & Pirika

Usable only by Newmans

A light attribute creature that causes PP consumption to become 0 for the user for 30 seconds. The creature itself does not do damage.

File:LightMirageBlast.gif
Grade Name
B Light Haven The Grade does not affect

rates or duration

A Brilliant Haven
S Holy Haven

Kun'ne

Usable only by Humans

A dark attribute creature that makes the user's attack and cast speed faster for 1 minute 30 seconds. The creature itself does not do damage.

File:DarkMirageBlast.gif
Grade Name Speed Increase Rates
B Dark Embrace
A Night Embrace
S Diabolic Embrace

SUV Weapon

SUV weapons are Cast-only weapon systems used by the AMF, and allows the personal use of large-scale weaponry. All SUV weapons counts as normal ranged hits and accumlate chains.

Similar to Mirage Blasts, SUV weapons are equipped by attaching specific modules to shield-weaves, and shield-weaves can be swapped in battle to swap between different equipped SUV weapons.

The damage dealt by SUV weapons count as Ranged type, but is calculated based on user's base ATK and the grade of the SUV module.

While using SUV Weapons, the user will be invincible until they regain control of their character again.

Hegal

File:HegalSystem.gif

Hits enemies in a wide arc using gatling guns. Deals 4~5 hits per each enemy.

Grade Name Damage Rate Special
B Hegal Buster 750 ~ 770% Jellen LV3
A Hegal Attacker 770 ~ 790% Jellen Lv4
S Hegal Burst 790 ~ 810% Jellen Lv5

Rafal

File:RafalSystem.gif

Hits all enemies in front with focused gatling guns. 10 hits per each target.

Grade Name Damage Rate Special
B Rafal Buster 650 ~ 670% Zalure LV3
A Rafal Attacker 670 ~ 690% Zalure Lv4
S Rafal Burst 690 ~ 710% Zalure Lv5

Blitz

File:BlitzSystem.gif

Hits enemies in a wide arc using giant laser cannons. Similar hitboxes to Hegal System.

Grade Name Damage Rate Special
B Blitz Buster 750 ~ 770% Stun LV3
A Blitz Attacker 770 ~ 790% Stun Lv4
S Blitz Burst 790 ~ 810% Stun Lv5

Grom

File:GromSystem.gif

Hits enemies in front with focused laser cannons. 10 hits per target, and causes a large flinch on enemies with each hit. Similar hitboxes to Rafal System.

Grade Name Damage Rate Special
B Grom Buster 650 ~ 670% Shock Lv3
A Grom Attacker 670 ~ 690% Shock Lv4
S Grom Burst 690 ~ 710% Shock Lv5

Meteor

File:MeteorSystem.gif

Hit enemies around the player with huge mechanical arms. 4 hits per target, launches the enemies, and damage ignores enemy resistance.

Grade Name Damage Rate Special
B Meteor Burst 1150 ~ 1170% Confuse LV3
A Meteor Attacker 1170 ~ 1190% Confuse Lv4
S Meteor Burst 1190 ~ 1210% Confuse Lv5

Sturm

File:SturmSystem.gif

Attack all enemies around the player with massive missiles. 7~9 hits per each target.

Grade Name Damage Rate Special
B Sturm Buster 300 ~ 310% Burn Lv2
A Sturm Attacker 310 ~ 320% Burn Lv3
S Sturm Burst 320 ~ 330% Burn Lv4

Fluge

File:FlugeSystem.gif

Summons massive wings to heal all allies and provide support effects.

Grade Name Damage Rate Special
B Vivienne Fluge - Heals all allies to full HP.
A Seraphim Fluge - Revive all fallen allies, heal all allies to full HP, remove any status aliments, and provide Shifta Lv4 and Deband Lv4.
A Lapia Fluge - Heals all allies to full HP.
S Exusia Fluge - Revive all fallen allies, heal all allies to full HP, remove any status aliments, and provide Shifta Lv5 and Deband Lv5.

Note that this is the only way to access Shifta Lv5 and Deband Lv5 in the game.

Espada

File:EspadaSystem.gif

Summons a giant sword to attack an area of enemies. Deals 5 hits to each enemy.

Grade Name Damage Rate Special
B Gigas Espada 1200 ~ 1300% -
A Ares Espada 1250 ~ 1350% -
S Exusia Espada 1400 ~ 1450% -

Cataract

File:CataractSystem.gif

Launches laser attacks from satellites in orbit. Attacks full room, 6 hits to each enemy. Freeze Rate is extremely high.

Grade Name Damage Rate Special
B 300 ~ 310% Freeze Lv2
A Throne Cataract 310 ~ 320% Freeze Lv3
S Eternal Cataract 320 ~ 330% Freeze Lv4

Ascension Gift

Grade Name Damage Special
A Ascension Gift Varies Varies

The Ascension Gift SUV, when used, causes one of the following effects randomly:

Item Damage Special
16t Weight 1550~1600% -
16g Weight - Restore Enemy HP, and give them Shifta Lv5.
Mushroom 500~600% Poison Lv4
Toilet 500~600% Drain Lv4
Rappy 1350~1400% Sleep Lv5

These items hit directly in front of the player, in a similar range to the Mirage Blast Toitoi.

Note that, Ascension Gift 16t deals the highest damage out of all SUVs, while Ascension Gift 16g is the only effect in the game that allows the player to recover enemy HP, the only effect in the game that allows the player to provide the enemy with Buffs, and the only way for enemies to access Shifta Lv5.

Faust

File:FaustSystem.gif

Summons a massive knuckle, and shoot the knuckle in a straight line, hits all contacted enemies for 3 hits each, and knocks them away.

Grade Name Damage Rate Special
B Gigas Faust 700~720% Confuse Lv3
A Ares Faust 720~740% Confuse Lv4
S Exusia Faust 760~780% Confuse Lv5

Punisher

File:PunisherSystem.gif

Deals 4 hits (1 lock each, so 4 hits spread between 1 to 4 enemies) to enemies within the vicinity.

Grade Name Damage Rate Special
B Vivienne Punisher 800 ~ 850% Taunt LV3
A Innocent Punisher 850 ~ 900% Taunt Lv4
S Eternal Punisher 900 ~ 950% Taunt Lv5


Impact

File:ImpactSystem.gif

Summons a massive hammer to deal damage to an area of enemies, 5 hits per enemy. Similar range to Espada System.

Grade Name Damage Rate Special
B Big Impact 550 ~ 600% Sleep Lv3
A Death Impact 570 ~ 630% Sleep Lv4
S Burst Impact 600 ~ 650% Sleep Lv5

Panzer

File:PanzerSystem.gif

Summons a flamethrower to continuously deal damage to enemies. The direction can be moved during the SUV attack.

Grade Name Damage Rate Special
B Flame Panzer 600 ~ 660% Burn Lv3
A Burn Panzer 620 ~ 680% Burn Lv4
S Inferno Panzer 640 ~ 700% Burn Lv5

Cluster

File:ClusterSystem.gif

Summons a surfboard, deals 8 hits to all enemies in the room, and launches them with each hit.

Grade Name Damage Rate Special
B Air Ride Cluster 600 ~ 650% Shock Lv1
A Sacred Cluster 650 ~ 700% Shock Lv2
S Starlight Cluster 700 ~ 750% Shock Lv3

Nanoblast

Beasts require a blast badge in order to transform. This is a kind of tattoo beasts have on their arm, and different blast badges will result in different forms with different abilities. A beast of at least LV10 can purchase or change a blast badge for 10,000 Meseta at the Salon in Clad 6's Style Shop. As the beast rises in level, additional blast badges will become available.


Nanoblast properties:

  • Damage of nanoblast is based on character's base ATK, and counts as Melee type damage.
  • During the nanoblast transformation, player is fully invincible.
  • Square can be used to build chains, and Triangle can be used to break chains.
  • Weapons and modules are all un-equipped.
    • Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and the attacks are treated as neutral.
  • Items, lock-on (via holding L) and FPS mode cannot be used.
  • Male and Female characters have different attack animations in Boggo Val, Zeed Val, Adaka Val, and Vande Val.

Boggo Val

Zeed Val

Adaka Val

Zavn Val

Gavri Val

Vande Val

Berserk

Zavn Val and Gavri Val has a chance of transforming into Berserk mode after the initial nanoblast is over.

The chances are:

  • Zavn Val: (The number of hits you took during Nanoblast / 4)%
  • Gavri Val: (The number of hits you took during Nanoblast / 8)%

Berserk Mode will damage allies with its attacks.

Infinity Blast

The ability of the Deuman race, harnessing the photons stored in their bodies. The type of infinity blast used is dependent on the deuman's type, and is automatically usable starting from Lv10, requiring no additional setup.

Infinity Blasts gain additional abilities based on the user's type level:

Lv10+ Lv20+ LV30+ Lv40+
Drain Lv5 Blast Gauge charge rate increased Inflicts Sleep Blast Time increases

Infinity Blast properties:

  • Infinity Blasts initally last 25 seconds long.
  • Persisting attacks, such as Foverse, Sazonde, Sabarta, and Samegid does not function during the blast.
  • Square can be used to build chains, while Triangle can be used to break chains.
    • Square is 4 Lock, and can trigger Perfect Attacks.
    • Triangle is 3 Lock, and requires Holding Triangle to Charge (similar to a charge shot). Triangle can be charged twice (does not stack with Full Charge Shot).
    • It's possible to Guard or Evade.
      • Evade is improved compared to normal, with longer invincible time and longer travel distance.
      • While attacks do not cost PP, Guard and Evade still costs PP to use.
  • Weapons, Shield-weaves, and Modules are all un-equipped.
    • Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and attacks are treated as Neutral.
  • Items cannot be used, Lock-on (via L button), and FPS mode cannot be used.
  • Unlike all other Blasts, Infinity Blasts do not provide any Invinicibility.

Over End

The Hunter Infinity Blast, and deals Melee type damage.

Square Attack: A long range beam sword attack from your right hand. It also hits enemies on your side and behind, but the animation is quite long. It also moves forward a little bit ,and may be interrupted if you are too close to the enemies. 3 stages: 2 hit -> 2 hit -> 2 hit (knockdown).

Triangle Attack: A super huge long ranged beam sword attack. Its hitbox is massive, and its range is similar to Rifle equipped with Long-range Shot.


Final Trigger

The Ranger Infinity Blast, and deals Shot type damage.

Falling Star

The Force Infinity Blast, and deals Tech type damage.

Blade Stream

The Vanguard Infinity Blast, and deals Shot type damage.