Open missions

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Revision as of 21:08, 6 February 2022 by AAAAAAAAAAAAA (talk | contribs)

Open missions (also known as free missions, their name on earlier PSU-series games) are missions involving no special objectives - the objective is literally to reach the end of the mission and kill the miniboss/boss enemies described when selecting the mission. As there are no gimmicks to open missions, your grade is determined solely by the amount of enemies you kill. Getting a grade of S requires killing all enemies in the mission.

Enemy levels in open missions are fixed depending on the mission and the difficulty, and do not scale with the character's level at all. Enemies will have the same level as denoted on the mission description, while boss enemies will be 4 levels higher than the denoted level.

Not all open missions are available from the start. Most of them must be unlocked, either by completing Story Missions, Tactical Missions or other open missions.

Open missions are available for play in both story and multiplayer modes, and allows for 1-4 players. Drop rates and EXP earned from defeating enemies do not differ between story mode and multiplayer modes.

In multiplayer modes, open missions are not cancelled upon returning to Clad 6 via the beginning of Block 1, or player incapacitation. Instead, players are able to freely travel between Clad 6 or the open mission without losing any mission progress. Teleportation crystals are also added in the first room of each block, which, once activated, allows players to move quickly between areas.

Parum

Name Enemy attributes Base enemy LV Target enemy

or boss

Type points Unlock condition
C B A S C B A S
Hurricane Subversion Fire, Ground, Light 12 50 100 150 205 Dyla Bravas 38 76 126 189 252 Clear Ep2 Chapter 2
Machinery Mayhem Lightning 18 60 110 160 215 Volna Gravka 44 87 144 216 288 Clear Ep2 Capter 4
Seabed Echoes Fire, Ice, Lightning 12 50 100 150 205 Reol Badia 38 76 126 189 252 Clear Ep2 Chapter 2
Undersea Ruins Fire, Lightning, Light 1 30 75 125 175 Svaltia 23 45 75 113 150 --
Sleeping Warriors Fire, Lightning, Light 4 35 80 130 175 Svaltus 32 63 105 158 210 Clear Undersea Ruins
Scarred Planet Fire, Lightning, Light 5 35 85 135 200 Grass Assassin 32 63 105 158 210 Clear Ep1 Chapter 7
Plains Overlord Fire, Lightning, Light 6 40 85 135 200 De Ragan 27 54 90 135 180 --
The Dual Sentinel Fire, Ice, Lightning, Light 8 45 90 145 205 De Ragnus 38 76 126 189 252 Clear Ep1 Chapter 9
The Mad Beasts Fire, Lightning, Light 11 50 100 150 205 Gol Dolva 38 76 126 189 252 Clear Ep1 Chapter 3
Crimson Beast Fire, Lightning, Light 12 50 100 150 210 De Ragan 44 87 144 216 288 Clear Sleeping Warriors, Plains Overlord

or The Mad Beasts

Endrum Remnants Lightning 13 50 100 150 185 Grinna Bete C 44 87 144 216 288 Clear Ep1 Chapter 3
Multiped Threat Fire, Lightning, Light 14 55 105 155 210 Reol Badia 32 63 105 158 210 Clear Ep1 Chapter 3
Lightning Beasts Lightning, Light 20 65 115 165 190 Gainozeros 44 87 144 216 288 Clear Scarred Planet
Train Rescue Fire, Lightning, Light 21 65 115 165 195 Dilla Griena 49 98 162 243 324 Clear Ep1 Chapter 9
Duel in the Ruins Fire, Ice, Lightning, Light 22 65 115 165 220 De Ragnus 49 98 162 243 324 Clear The Dual Sentinel
Twin Demons Fire, Lightning, Light, Dark 25 70 120 170 225 Faz'ntar Seg'ntar 49 98 162 243 324 Clear Ep 1 and Train Rescue

Moatoob

Name Enemy attributes Base enemy LV Target enemy

or boss

Type points Unlock condition
C B A S C B A S
The Valley's Guardian Dol Vaveer
Grotto Tempest Duga Dunga
Stolen Weapon Fire, Lightning, Ground 2 30 75 125 Magas Maggahna 18 32 54 81 Clear Desert Goliath or Flaming Horns
Valley of Carnage Fire, Ice, Ground 7 40 90 140 Vanda Orga 22 38 65 98 Clear Ep 1 Chapter 2
Jungle Charger Fire, Ice, Lightning, Ground, Light 10 50 100 150 Bag Degga 18 32 54 81 Clear Ep 1 Chapter 2
Desert Terror Fire, Ground, Light 11 50 100 150 Dimmagolus 26 45 76 114 Clear Ep 1 Chapter 2
Mine Defense Fire, Ice, Light 12 50 100 150 Kog Nadd 21 37 63 95 Clear Valley of Carnage
Citadel of Sand Fire, Ground, Light 14 55 105 155 Rygutass 26 45 76 114 Clear Ep 1
Desert Goliath Lightning 15 55 105 155 Magas Maggahna 21 37 63 95 Clear Ep 1 Chapter 3
Burning Snow Fire, Ground, Light 16 55 105 155 Bafal Bragga 24 42 72 108 Clear Ep 1 Chapter 5 or Jungle Charger
Caves of Ice Fire, Ice, Ground, Light 18 60 110 160 Dago Gujeri 29 51 87 130 Clear Ep 1 Chapter 5 or Jungle Charger
Lonely Laboratory Fire, Light 20 65 115 165 Bafal Bragga 34 59 101 152 Clear Ep 1 Chapter 5 or Burning Snow
Awoken Serpent Ice, Ground, Light 22 65 115 165 De Rol Le 33 57 98 146 Claer Caves of Ice
Polar Rumblings Ice, Ground, Light 24 70 120 170 Duga Dunga 33 57 92 146 Clear Desert Goliath or Burning Snow
Flaming Horns Fire, Ground 25 70 120 170 Bil De Golus 27 48 81 122 Clear Ep 1 Chapter 6

Neudaiz

Name Enemy attributes Base Enemy Lv Target enemy

or boss

Type points Unlock condition
C B A S C B A S
Festive Brawl Yaoroz
Shape of Evolution Goran-Garan
Grove of Fanatics Fire, Ice, Ground, Light 5 35 85 135 Adahna Degahna 15 27 45 68 Clear Rainbow Beast
Sacred Stream Lightning, Ground, Light 7 40 90 140 Sinow Hidoki 22 38 65 98 Clear Ep 1 Chapter 4
Demons Above Fire, Ice, Light 8 45 90 140 Onmagoug 18 32 54 81 Clear Ep 1 Chapter 4
Moonlight Beast Fire, Ice, Lightning, Light 9 45 95 145 Zoal Goug 22 38 65 98 Clear Woodland Raid
Sakura Blast Fire, Ice, Ground, Light 15 55 105 155 Dakamazli 26 45 76 114 Clear Ep 1 Chapter 4
White Beast Light, Dark 16 55 105 155 Alterazgohg 29 51 87 130 Clear Sacred Stream
The Eastern Peril Fire, Ice 17 60 110 160 Onmagoug 29 51 87 130 Clear Demons Above
Flowery Pursuit Lightning, Ground, Light 18 60 110 160 Sinow Hidoki 29 51 87 130 Clear Sakura Blast
Rainbow Beast Fire, Ice, Light 19 60 110 160 Kagajibari 24 42 72 108 Clear Ep 1 Chapter 8
Dancing Birds Fire, Ice, Ground, Light 20 65 115 165 Rappy Gugg 29 51 87 130 Clear Ep 1 Chapter 8
Spore Eaters Fire, Ice, Ground, Light 22 65 115 165 Azn'gom Gijn'gom 33 57 98 146 Clear Dancing Birds
Woodland Raid Fire, Ice, Ground, Light 23 70 120 170 Adahna Degahna 27 48 81 122 Clear Grove of Fanatics
The Holy Ground Light 24 70 120 170 Danoamaz 33 57 98 146 Clear Woodland Raid
Price of Knowledge Lightning, Light 25 70 120 170 Zoal Goug 27 48 81 122 Clear Moonlight Beast

Clad 6

Name Enemy attributes Base Enemy Lv Target enemy

or boss

Type points Unlock condition
C B A S C B A S
The Cerulean Titan Koko Melodda
The Shelled Giant Giel Zohg
Like in a Dream Olga Flow
The Sacred Gallery Brigantia
Galaxy's Demise Dark Falz Dios
Terror Revisited Dulk Fakis
Seed Awakened Dark 3 30 80 130 Dulk Fakis 23 40 68 102 Clear Dark Satellite
Electronic Brain Lightning, Dark 6 40 85 135 Mother Brain 27 48 81 122 Clear Ep1 Chapter 8
Military Subway Lightning, Dark 10 50 100 150 Seed-Argine 45 79 135 203 Clear AMF HQ Recovery
AMF HQ Recovery Lightning, Dark 14 55 105 155 Seed-Ardite 27 46 79 119 Clear Ep1 Chapter 9
Seed Express Fire, Lightning, Dark 18 60 110 160 Mother Brain 42 74 126 189 Clear Electronic Brain
Fight for Food Dark 20 65 115 165 Seed-Vance (C)

Seed-Vitace (B-S)

30 53 90 135 Clear Ep1 Chapter
Dark Satellite Dark 21 65 115 165 Carriguine 34 60 102 152 Clear Fight for Food
True Darkness Dark 22 65 115 165 Dulk Fakis Final 34 60 102 152 Clear Seed Awakened
The Black Nest Dark 23 70 120 170 Zasharogan 41 71 122 183 Clear Ep1 Chapter 7
The Dark God Dark 23 70 120 170 Dark Falz 34 60 102 152 Clear Ep 1
Bladed Legacy Fire, Ground, Dark 23 70 120 170 Renvolt Magashi 41 71 122 183 Clear Crimson Warrior
Forgotten Castle Fire, Ice, Lightning, Ground, Light 24 70 120 170 Sinow Beat 41 71 122 183 Clear Ep 1
Ancient Invader Light, Dark 25 70 120 170 Orga Spritos (C-S)

Orga Angelus (A-S)

34 60 102 152 Clear Forgotten Castle

Rare Areas

Progressing an open mission featuring Boss Creatures has a chance of spawning a rainbow teleporter next to the final door leading to the boss. That rainbow teleporter leads to a special shop depending on the planet the open mission takes place in: Naura's Cake Shop on Parum or Neudaiz, Pizza Hut on Moatoob, and KFC on Clad 6.

Clearing an open mission that does not feature Boss Creatures has a chance of spawning a boss teleporter leading to Orga Dryan at the end of the mission, in place of the "Return to Clad 6" area.