Blasts: Difference between revisions
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*** Evade is improved compared to normal, with longer invincible time and longer travel distance. | *** Evade is improved compared to normal, with longer invincible time and longer travel distance. | ||
*** While attacks do not cost PP, [[Weapons#Guard || Guard]] and Evade still costs PP to use. | *** While attacks do not cost PP, [[Weapons#Guard || Guard]] and Evade still costs PP to use. | ||
* [[Weapons]], [[ | * [[Weapons]], [[Shield-weaves]], and [[Modules]] are all un-equipped. | ||
** Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and attacks are treated as Neutral. | ** Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and attacks are treated as Neutral. | ||
* Items cannot be used, Lock-on (via L button), and FPS mode cannot be used. | * Items cannot be used, Lock-on (via L button), and FPS mode cannot be used. |
Revision as of 02:19, 14 November 2021
Each race has specific blast types which are made available from LV10. During a battle, Blast can be utilized after filling the blast gauge at the bottom left of the screen, and pressing a combination of Square + Triangle while idle.
You will not be able to use Blasts in certain areas, primarily those force the camera to non-standard angles.
Blast Gauge
The Blast Gauge increases as the player deals damage and takes damage. Once it's fully charged, the player is able to utilize their Blast.
The rate the Blast Gauge increases at can be enhanced via Wild Blast.
Mirage Blasts
Mirage Blasts are special abilities exclusive to humans and newmans which were developed using technology from the ancient civilization. These abilities summon mythical elemental creatures to unleash powerful attacks on enemies or support allies. Mirage blasts are equipped as modules for shield-weaves, and can be equipped between different shield-weaves in battle to swap between different equipped mirage blasts.
Each Mirage Blast has an element attached, and deals more damage against enemies of the opposite element, while dealing less damage against enemies of the same element. The higher the rank of the Mirage Blast, the higher its element.
The damage dealt by Mirage Blast is based on user's base TEC and the grade of the mirage blast module.
While using Mirage Blasts, the user will be invincible until they regain control of their character again.
Nui
A fire attribute creature that uses a short mid-range attack in front of the user. The attack breaks chains and can cause burn.
Grade | Name | Damage Rate | Element % | Special |
---|---|---|---|---|
B | Flaming Roar | 950 ~ 1000% | 20% | Burn Lv3 |
A | Fiery Roar | 1000 ~ 1050% | 35% | Burn Lv4 |
S | Inferno Roar | 1050 ~ 1100% | 50% | Burn Lv5 |
Konl
A ice attribute creature that attacks by sending itself in a single direction with a piercing attack of infinite range in front of the user. The attack breaks chains and can cause freeze.
Grade | Name | Damage Rate | Element % | Special |
---|---|---|---|---|
B | Snow Gust | 850 ~ 900% | 20% | Freeze Lv3 |
A | Ice Gust | 900 ~ 950% | 35% | Freeze Lv4 |
S | Ice Blade Gust | 950 ~ 1000% | 50% | Freeze Lv5 |
Canna
A lightning attribute creature that shoots lightning bolts throughout the area. Hits all enemies in a massive area for 13 hits each. Does not hit enemies on a different height (either higher or lower). Can cause Shock.
Grade | Name | Damage Rate | Element % | Special |
---|---|---|---|---|
B | Thunder Flash | 300 ~ 360% | 20% | Shock Lv3 |
A | Lightning Flash | 320 ~ 380% | 35% | Shock Lv4 |
S | Storm Flash | 330 ~ 400% | 50% | Shock Lv5 |
Toitoi
A ground attribute creature who attacks by dropping a giant mushroom causing massive damage in a circular range in front of the user. Can cause confusion.
Grade | Name | Damage Rate | Element % | Special |
---|---|---|---|---|
B | Clod Impact | 2500 ~ 2550% | 20% | Confuse Lv3 |
A | Levee Impact | 2600 ~ 2650% | 35% | Confuse Lv4 |
S | Landslide Impact | 2700 ~ 2750% | 50% | Confuse Lv5 |
Pirikahno & Pirika
Usable only by Newmans
A light attribute creature that causes PP consumption to become 0 for the user for 30 seconds. The creature itself does not do damage.
Grade | Name | |
---|---|---|
B | Light Haven | The Grade does not affect
rates or duration |
A | Brilliant Haven | |
S | Holy Haven |
Kun'ne
Usable only by Humans
A dark attribute creature that makes the user's attack and cast speed faster for 1 minute 30 seconds. The creature itself does not do damage.
Grade | Name | Speed Increase Rates |
---|---|---|
B | Dark Embrace | |
A | Night Embrace | |
S | Diabolic Embrace |
SUV Weapon
SUV weapons are Cast-only weapon systems used by the AMF, and allows the personal use of large-scale weaponry. All SUV weapons counts as normal ranged hits and accumlate chains.
Similar to Mirage Blasts, SUV weapons are equipped by attaching specific modules to shield-weaves, and shield-weaves can be swapped in battle to swap between different equipped SUV weapons.
The damage dealt by SUV weapons count as Ranged type, but is calculated based on user's base ATK and the grade of the SUV module.
While using SUV Weapons, the user will be invincible until they regain control of their character again.
Hegal
Grade | Name | Damage Rate | Special |
---|---|---|---|
B | Hegal Buster | 750 ~ 770% | Jellen LV3 |
A | Hegal Attacker | 770 ~ 790% | Jellen Lv4 |
S | Hegal Burst | 790 ~ 810% | Jellen Lv5 |
Rafal
Grade | Name | Damage Rate | Special |
---|---|---|---|
B | Rafal Buster | 650 ~ 670% | Zalure LV3 |
A | Rafal Attacker | 670 ~ 690% | Zalure Lv4 |
S | Rafal Burst | 690 ~ 710% | Zalure Lv5 |
Blitz
Grade | Name | Damage Rate | Special |
---|---|---|---|
B | Blitz Buster | 750 ~ 770% | Stun LV3 |
A | Blitz Attacker | 770 ~ 790% | Stun Lv4 |
S | Blitz Burst | 790 ~ 810% | Stun Lv5 |
Grom
Meteor
Sturm
Fluge
Espada
Cataract
Ascension Gift
Faust
Punisher
Impact
Panzer
Cluster
Nanoblast
Beasts require a blast badge in order to transform. This is a kind of tattoo beasts have on their arm, and different blast badges will result in different forms with different abilities. A beast of at least LV10 can purchase or change a blast badge for 10,000 Meseta at the Salon in Clad 6's Style Shop. As the beast rises in level, additional blast badges will become available.
Nanoblast properties:
- Damage of nanoblast is based on character's base ATK, and counts as Melee type damage.
- During the nanoblast transformation, player is fully invincible.
- Square can be used to build chains, and Triangle can be used to break chains.
- Weapons and modules are all un-equipped.
- Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and the attacks are treated as neutral.
- Items, lock-on (via holding L) and FPS mode cannot be used.
- Male and Female characters have different attack animations in Boggo Val, Zeed Val, Adaka Val, and Vande Val.
Boggo Val
Zeed Val
Adaka Val
Zavn Val
Gavri Val
Vande Val
Berserk
Zavn Val and Gavri Val has a chance of transforming into Berserk mode after the initial nanoblast is over.
The chances are:
- Zavn Val: (The number of hits you took during Nanoblast / 4)%
- Gavri Val: (The number of hits you took during Nanoblast / 8)%
Berserk Mode will damage allies with its attacks.
Infinity Blast
The ability of the Deuman race, harnessing the photons stored in their bodies. The type of infinity blast used is dependent on the deuman's type, and is automatically usable starting from Lv10, requiring no additional setup.
Infinity Blasts gain additional abilities based on the user's type level:
Lv10+ | Lv20+ | LV30+ | Lv40+ |
---|---|---|---|
Drain Lv5 | Blast Gauge charge rate increased | Inflicts Sleep | Blast Time increases |
Infinity Blast properties:
- Infinity Blasts initally last 25 seconds long.
- Persisting attacks, such as Foverse, Sazonde, Sabarta, and Samegid does not function during the blast.
- Square can be used to build chains, while Triangle can be used to break chains.
- Square is 4 Lock, and can trigger Perfect Attacks.
- Triangle is 3 Lock, and requires Holding Triangle to Charge (similar to a charge shot). Triangle can be charged twice (does not stack with Full Charge Shot).
- It's possible to Guard or Evade.
- Evade is improved compared to normal, with longer invincible time and longer travel distance.
- While attacks do not cost PP, | Guard and Evade still costs PP to use.
- Weapons, Shield-weaves, and Modules are all un-equipped.
- Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and attacks are treated as Neutral.
- Items cannot be used, Lock-on (via L button), and FPS mode cannot be used.
- Unlike all other Blasts, Infinity Blasts do not provide any Invinicibility.
Over End
The Hunter Infinity Blast, and deals Melee type damage.
Square Attack: A long range beam sword attack from your right hand. It also hits enemies on your side and behind, but the animation is quite long. It also moves forward a little bit ,and may be interrupted if you are too close to the enemies. 3 stages: 2 hit -> 2 hit -> 2 hit (knockdown).
Triangle Attack: A super huge long ranged beam sword attack. Its hitbox is massive, and its range is similar to Rifle equipped with Long-range Shot.
Final Trigger
The Ranger Infinity Blast, and deals Shot type damage.
Falling Star
The Force Infinity Blast, and deals Tech type damage.
Blade Stream
The Vanguard Infinity Blast, and deals Shot type damage.