Menace in the Middle: Difference between revisions

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[[File:Menace in the Middle Map.png|thumb|Menace in the Middle's Map]]
''"Capture more energy poles than your opponents, while defending yourself from the threat at the center of the battlefield!"''[[File:Menace in the Middle Map.png|thumb|Menace in the Middle's Map]]


==Rules==
==Rules==
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* Time Limit: 5:00
* Time Limit: 5:00
* All Characters start at Lv1.
* All Characters start at Lv1.
*When a player is defeated, they will respawn at their Base after 10 seconds. Player points are not deducted for dying.
*When a player is defeated, they will respawn after 10 seconds. Player points are not deducted for dying.
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
**If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
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** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
** Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
** Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
** Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
** Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the intruding player.
** Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process.
* The map initially starts with 5 Energy Poles, 3 small and 2 large.
* The map initially starts with 5 Energy Poles, 3 small and 2 large.
* Two Lv10 [[Jarba|Jarbas]] spawns at 4:30 left, at the center of the map.
 
** It's possible for creatures to drop items. These items are individually instanced, and cannot be seen or interacted with by other players.
== Time Events ==
* Four small Energy Poles spawns at 3:00 left. If any [[Jarba]] is still left, they will automatically die, and no points will be allocated for them.
{| class="wikitable"
* Containers spawn at 2:30 left, behind the walls. They drop healing items. These items are individually instanced, and cannot be seen or interacted with by other players.
|+
* Four Lv35 [[Svaltus|Svaltuses]] will spawn at 2:00 left.
!Time Left
** It's possible for creatures to drop items. These items are individually instanced, and cannot be seen or interacted with by other players.
!Events
*Points gained doubles at 1:00 left.
|-
|4:30
|2 Lv10 [[Jarba|Jarbas]] spawn.
|-
|3:00
|4 small Energy Poles spawn. If any [[Jarba]] is left, they will die automatically, and no points will be allocated.
|-
|2:30
|Some containers spawn, which drops recovery items.
|-
|2:00
|4 Lv35 [[Svaltus|Svaltuses]] spawn.
|-
|1:00
|Points gained is doubled.
|}


==Points==
==Points==
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* Defeat enemy players: + approx. 350 points
* Defeat enemy players: + approx. 350 points
* Lose friendly Energy Pole: -500 points
* Lose friendly Energy Pole: -500 points
* Lose friendly Energy Pole: -1000 points
* Lose friendly Large Energy Pole: -1000 points


[[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]]
[[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]]
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==Other Notes==
==Other Notes==
 
it's possible for the Lv35 [[Svaltus|Svaltuses]] to drop A-rank weapons, which will be completely unusable, as all types have their type proficiencies capped out at B-rank.{{Navigation}}
{{Navigation}}

Latest revision as of 04:59, 25 November 2021

"Capture more energy poles than your opponents, while defending yourself from the threat at the center of the battlefield!"

Menace in the Middle's Map

Rules[edit | edit source]

  • Team Match
  • Time Limit: 5:00
  • All Characters start at Lv1.
  • When a player is defeated, they will respawn after 10 seconds. Player points are not deducted for dying.
    • If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
    • If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
  • There are multiple Energy Poles present on the map.
    • Pressing Circle with the Energy Pole highlighted will initiate capturing.
    • It takes 8 seconds to capture an Energy Pole.
    • Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
    • Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
    • Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the intruding player.
    • Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process.
  • The map initially starts with 5 Energy Poles, 3 small and 2 large.

Time Events[edit | edit source]

Time Left Events
4:30 2 Lv10 Jarbas spawn.
3:00 4 small Energy Poles spawn. If any Jarba is left, they will die automatically, and no points will be allocated.
2:30 Some containers spawn, which drops recovery items.
2:00 4 Lv35 Svaltuses spawn.
1:00 Points gained is doubled.

Points[edit | edit source]

  • Point gains double during the last minute of the mission
  • Capture Energy Pole (neutral or enemy): +500 points
  • Capture Large Energy Pole (neutral or enemy): +1000 points
  • Defeat Jarba: +1000 points
  • Defeat Svaltus: +5000 points
  • Defeat enemy players: + approx. 350 points
  • Lose friendly Energy Pole: -500 points
  • Lose friendly Large Energy Pole: -1000 points
An Energy Pole and its highlighted capture circle

Equipments[edit | edit source]

Shared[edit | edit source]

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter[edit | edit source]

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger[edit | edit source]

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force[edit | edit source]

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Pit Neutral 0% - Foie Lv15 (Square), Rafoie Lv15 (Triangle)
Saber Neutral 0% - Rising Strike Lv15 -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard[edit | edit source]

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (Square), Barta Lv15 (Triangle) -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes[edit | edit source]

it's possible for the Lv35 Svaltuses to drop A-rank weapons, which will be completely unusable, as all types have their type proficiencies capped out at B-rank.