Hunting Face-Off: Difference between revisions

From PSP2i Wiki
No edit summary
No edit summary
Line 21: Line 21:
* Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room.
* Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room.
** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map.
** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map.
[[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]]


== Time Events ==
== Time Events ==
Line 47: Line 49:


==Points==
==Points==
[[File:BattleMissionBase.png|thumb|The Base]]


* Point gains double during the last minute of the mission
* Point gains double during the last minute of the mission
Line 55: Line 59:
* Defeat enemy players: + approx. 350 points
* Defeat enemy players: + approx. 350 points
* Lose friendly base: -1000 points
* Lose friendly base: -1000 points
[[File:BattleMissionBase.png|thumb|The Base]]


==Equipments==
==Equipments==

Revision as of 06:13, 14 November 2021

Hunting Face-Off's Map

Rules

  • Team Match
  • Time Limit: 5:00
  • All Characters start at Lv1.
  • When a player is defeated, they will respawn at their Base after 10 seconds. Player points are not deducted for dying.
    • If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
    • If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
  • Each Team starts with a Base on their side.
    • The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
    • The Base will be destroyed after taking around 20 hits.
    • The Base's health does not regenerate.
    • After being destroyed, The Base will regenerate after 30 seconds.
  • There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated.
    • Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks.
    • These barriers are red on the side away from the room, and blue on the side into the room.
  • There are also 3 barriers in the middle room, which are red on both sides.
  • There are 1 jump-pad on each side of the middle room, which allows players to move between the two sides.
  • Initially, there are 2 Lv1 Bysha-Type Koh21s on each side of the middle room.
Attacks can pass through the Blue barrier but not the Red Barrier.

Time Events

Time Left Events
4:00 1 Lv1 Sinow Beat spawns on each side of the middle room. After a Sinow Beat is defeated, a new Sinow Beat will spawn.

A maximum of 4 Sinow Beats can spawn on each side of the middle room.

3:00 1 Lv1 Sinow Gold spawns on each side of the middle room. After a Sinow Gold is defeated, a new Sinow Gold will spawn.

A maximum of 4 Sinow Golds can be spawned on each side of the middle room.

2 Containers also spawn behind each base. These containers can drop Traps or recovery items.

2:00 2 Containers spawn behind each base. These containers can drop Traps or recovery items.
1:00 Points gained is doubled.

Points

The Base
  • Point gains double during the last minute of the mission
  • Destroy an enemy base: +1000 points
  • Defeat Sinow Gold: +500 points
  • Defeat Sinow Beat: +300 points
  • Defeat Bysha-Type Koh21: +100 points
  • Defeat enemy players: + approx. 350 points
  • Lose friendly base: -1000 points

Equipments

Shared

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Pit Neutral 0% - Foie Lv15 (Square), Rafoie Lv15 (Triangle)
Saber Neutral 0% - Rising Strike Lv15 -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (Square), Barta Lv15 (Triangle) -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes