How to Vanguard Basically: Difference between revisions

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First, consider what we are going for.  
First, consider what we are going for.  


Let's say we are picking a weapon for chaining purposes. For example, a Technic weapon to use [[Sazonde]] with.  
Let's say we are picking a weapon for chaining purposes. For example, a Technic weapon to use [[Foverse]] with.  


For this purpose, [[Wands]] or [[Tech-Mags]] are generally a better choice than [[Rods]], as they cast faster, and are capable of Strafe Casting. Since we are only trying to chain instead of trying to optimize damage, the additional TEC score on Rods don't matter as much as the chaining speed.
For this purpose, [[Wands]] or [[Tech-Mags]] are generally a better choice than [[Rods]], as they cast faster, and are capable of Strafe Casting. Since we are only trying to chain instead of trying to optimize damage, the additional TEC score on Rods don't matter as much as the chaining speed.


Then, let's consider how the weapon would be paired.
Then, let's consider how the weapon would be paired.
 
Wands fall on the right-hand, thus it can pair with various ranged weapons. Tech-Mags fall on the left-hand, thus it can pair with various melee weapons. [[Foverse]], as a Technic with short-range, naturally complements melee-weapons very well, and thus can be used quite effectively on Tech-Mags.
 
Foverse can work well on Wands too: with R-Mags, you can chain during the downtime you spend casting Foverse; and with ranged weapons, you can chain while walking into Foverse's effective range, by shooting while strafing.


== Race Differences ==
== Race Differences ==

Revision as of 06:14, 5 March 2022

  1. Vanguard Lv50.
  2. Equip Ignite Arts.
  3. ???
  4. Profit

Overview

A jack-of-all-trades type that can employ different combat styles to fill diverse roles in parties. A good fit with lighter weapons.

Don't worry about the lighter weapons part: the true spirit of Vanguards, is to do whatever the hell you want! With decent offensive stats both sides, and the ability to use any Photon Arts at a barely acceptable level, Vanguards are a walking talking Gurhal's Greatest Hits album.

The Greatest Hits of Gurhal

As per usual, we want a weapon to chain with, a weapon to break chains with, and some weapons for utility purposes.

However, unlike other types, Vanguards has the ability to pick whatever they want!

So here's a simple chart for some recommendations. Check the other guides for specific details.

Melee Ranged Technic
Chaining Twin Daggers, Twin Sabers, Twin Claws Twin Handguns, Machine guns (Meseta Shot) Foverse, Sazonde, Sabarta, Nagrants
Chain Break Swords, Axes Shotguns, Crossbows Sazonde, Diga, Nosdiga
Utility Double Sabers, Daggers Rifles, Laser Cannons, Handguns Zalure, Shifta, Deband, Resta, Anti

These are just recommendations. Make sure to try out other weapons for yourself and see what you like!

How do I palette?

"There's too many choices! How do I make my palettes?"

Let's go over how we make palettes, now that we have so many potential weapons to choose from.

First, consider what we are going for.

Let's say we are picking a weapon for chaining purposes. For example, a Technic weapon to use Foverse with.

For this purpose, Wands or Tech-Mags are generally a better choice than Rods, as they cast faster, and are capable of Strafe Casting. Since we are only trying to chain instead of trying to optimize damage, the additional TEC score on Rods don't matter as much as the chaining speed.

Then, let's consider how the weapon would be paired.

Wands fall on the right-hand, thus it can pair with various ranged weapons. Tech-Mags fall on the left-hand, thus it can pair with various melee weapons. Foverse, as a Technic with short-range, naturally complements melee-weapons very well, and thus can be used quite effectively on Tech-Mags.

Foverse can work well on Wands too: with R-Mags, you can chain during the downtime you spend casting Foverse; and with ranged weapons, you can chain while walking into Foverse's effective range, by shooting while strafing.

Race Differences

Your ability and weapon composition is really just dependent on your race, more than anything.

Human

Newman

Beast

Cast

Deuman

Traps

Ignite Arts

Weird to mention a Lv50 Ability in the beginner's guide, but this is worth a write up.

Ignite Arts costs 7 slots, and increases the level limit of all player Photon Arts from 20 to 25 (with the exception of Shifta and Deband). This may sound like a massive cost for something that seems insignificant, so let's go through what exactly it covers.

Other Notes