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Challenge Missions are special missions accessible from Multi Mode. The objective of the challenge missions is to clear the mission within an alloted time, using characters with a fixed starting level and fixed equipments.
Challenge Missions are special missions accessible from Multi Mode. The objective of the challenge missions is to clear the mission within an alloted time, using characters with a fixed starting level and fixed equipments.
[[File:ChallengeMissions.png|thumb|Challenge Missions, as seen from the Mission Counter]]


==Challenge Mission Rules==
==Challenge Mission Rules==

Revision as of 21:48, 14 November 2021

Challenge Missions are special missions accessible from Multi Mode. The objective of the challenge missions is to clear the mission within an alloted time, using characters with a fixed starting level and fixed equipments.

Challenge Missions, as seen from the Mission Counter

Challenge Mission Rules

  • Each character has a fixed level, type level, extend type, PA discs, and starting equipment.
    • The extend type, PA discs, and starting equipment are based on the Type of the character, which can be changed from the mission counter before entering into the mission area.
  • Characters does not have type abilities.
  • All players start with a Scape Doll in the inventory.
  • The mission will fail if any player dies without a Scape Doll.
  • Items can be passed around by dropping them on the ground.
    • It's also possible to return equipped PAs to disc and then drop them on the ground to pass to other players.
  • Completing a mission awards Challenge Points, these will level up your Challenge Rank.
  • Completing a mission within the alloted time will reward each players with items.
    • Completing a mission after running out of time will still award Challenge Points and unlock the next stage (if there is any), but will not award any items.
  • Humans, Newmans, and Casts do not necessarily start with blast modules, and Beasts do not necessarily start with a blast badge equipped. A Deuman will always be able to use Infinity Blast since the only requirement is the character being Lv10.
    • However, since the Type Levels are fixed, Deuman does not necessarily have additional abilities, such as Drain Lv5, attached to the Infinity Blast.

Challenge Missions

Missions Party Size Target Time
Challenge 1
Stage 1: Gatekeeper 1-4 10:00
Stage 2: Twin Foes 1-4 20:00
Stage 3: Takeover 2-4 20:00
Stage 4: Trial by Fire 2-4 25:00
Stage 5: Snow Trap 2-4 20:00
Stage 6: Plant Raid 2-4 25:00
Stage 7: Fortress 2-4 30:00
Little Wing Grand Prix
LWG Stage 1 1-2 4:00
LWG Stage 2 1-2 4:30
LWG Stage 3 1-2 5:00
Challenge II
Stage 1: Ascendancy 1-4 10:00
Stage 2: Mind's Eye 1-4 15:00
Stage 3: Shadow Flight 1-4 20:00
Stage 4: Golden Roar 1-4 20:00
Stage 5: Shooting Star 1-4 25:00
Infinity Grand Prix
∞ GP Stage 1 1-2 8:30
∞ GP Stage 2 1-2 5:00
∞ GP Final Stage 1-2 7:30
Extra Stage: Zero 1-4 10:00
Extra Stage: Showdown 1-4 14:00

To access the further missions, all party members must have completed all challenge missions in the set prior to that mission. Completion only requires clearing the mission, and does not require clearing the mission within the alloted time.

Records

Challenge Mission times can be found on the Partner Card and Records in My Room. They are referred to in the following fashion:

Records Mission Set
Challenge 1 Challenge 1
Challenge 2 Little Wing Grand Prix
Challenge 3 Challenge II
Challenge 4 Infinity Grand Prix

Players are able to see the times they took to complete each individual stage in a mission set, as well as the total time it took to complete that set. Times are recorded per character.

Note that the times are separated by Type: times achieved as a Ranger and times achieved as a Force are placed separately, and totalled up separately. It's possible for a player to not have a total time displayed on their Partner Card or My Room records after they had cleared all stages in a set, if they do not have a Type that has times on every stage (If they changed Types midway, for example).