When a player is defeated, they will respawn after 10 seconds.
When a player is defeated by another player, they will drop half of their current meseta. If they are defeated by an enemy, they will not drop anything.
If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
If the player is defeated by an enemy, they will respawn at their current level and type level, and their points will not be deducted.
Containers are scattered around the map, and drops meseta when broken.
Initial containers contain 250 meseta.
There are a total of 9 rooms on the map (much like the mission's name), and a total of 12 doors leading to the rooms. All doors start locked, and have a switch on one side of the door (but not the other side).
Pressing the switch opens the door in front of the switch, but locks all other doors in the room.
The 6 rooms on the left and right columns of the map has one switch each, while the 3 rooms in the middle column have two switches each.
A Lv20 Carriguine with Staff and Boots is in the center room. When the Carriguine is defeated, a new Carriguine with Staff and Boots spawns to take its place. A total of 3 Carriguines can be spawned this way. These Carriguines cannot leave the center room.