How to Infinity Mission, Basically

From PSP2i Wiki

Unfortunately, since a large amount of Weapons, especially ones of the highest rarity, are locked behind Infinity Missions, learning how to use it effectively is all but inevitable. So, here we are!

Target Mission

Before we start mixing, let's find a target mission we want.

First thing is the special effects, which are the most important part of Infinity Missions. While we are picking, let's talk about them a little bit:

Since the Meseta and Type Points earned from Infinity Missions is pathetic, making those effects, Meseta + and Type Points + effectively worthless. Seriously, you can clear a mission with 81+ LV249 enemies and only get 171 Type Points. Clearing significantly easier Story Missions would get you that much already.

XP Rate + is decent on paper, but there's not a lot of point making Infinity Missions specifically for EXP purposes, when Tactical Missions with very good EXP already exists. Especially since the Infinity Mission can be much more difficult dependent on the Enemy Tables.


If we aren't using IMs for Meseta, Type Points, or EXP, what we are here for? Rare Weapons and Drops, of course!

For Dropping, obviously Drop Rate + is an absolute must. Enemies with Boosted Auras also has a significantly higher drop rate (like, several times higher), therefore Boost Enemy Rate x is also a must.

Enemy HPx, Enemy ACCx, and Enemy ATK TECx can be good, but the first two Levels all make the enemies more difficult, which makes it more difficult to obtain the adequate Synthesis Points to Synthesis their missions. These effects also don't appear on Mission Discs, which makes them incredibly difficult to obtain without Downloadable content. Also note that an Infinity Mission has a maximum of 5 effects, thus requiring the player to choose between the 3 effects, rather than stacking all of them.

Weapon Attribute Rate +, Armor Attribute Rate + provides manipulation of the Drops' elements, which is quite useful. Apply when needed.

Attribute + boils down to 5% more weapon ATK when facing the correct elements, which is an important step for extreme late-game optimizing, but not really required most of the time. Also irrevelant for weapons you intend to chain with, such as Wands or R-Mags. Apply when needed.

Second is Area, Boss, and Enemy Table. These are simple: it's simply based on the drop we want.

Also, we want +49 bonus enemy levels, as that provides the largest drop rate bonus.

We also want 3 blocks on the mission, which would provide us with the largest number of enemies (so inherently more drops), and provide additional kill count drop bonuses.

So, with all these in mind, we now have a clear target mission. If we want, say, a pair of Sacrificial Daggers, which would drop from VR Wilds area, from Parum enemies Table 5.

Our mission would look something like this:

Boss Whatever
Area VR Wilds
Enemy Table 1 Parum
Enemy Table 2 Whatever
Special Effects Drop Rate +30%

Boosted Enemy Rate x3.0

Enemy Level +49
Blocks 3

Ingredients

Steps

Special Effects

Table, Area, Boss

Enemy Level