When a player is defeated, they will respawn at their Base after 10 seconds. Player points are not deducted for dying.
If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
There are multiple Energy Poles present on the map.
Pressing Circle with the Energy Pole highlighted will initiate capturing.
It takes 8 seconds to capture an Energy Pole.
Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the intruding player.
The map initially starts with 5 Energy Poles, 3 small and 2 large.
Two Lv10 Jarbas spawns at 4:30 left, at the center of the map.
It's possible for creatures to drop items. These items are individually instanced, and cannot be seen or interacted with by other players.
Four small Energy Poles spawns at 3:00 left. If any Jarba is still left, they will automatically die, and no points will be allocated for them.
Containers spawn at 2:30 left, behind the walls. They drop healing items. These items are individually instanced, and cannot be seen or interacted with by other players.