All players start from a room with 2 containers and teleporter.
In this mission, making contact with a teleporter will automatically teleport the player, and does not require any button presses, unlike all other missions.
One of the containers drop a Scape Doll, and the other drops a recovery item.
These drops are individually instanced for each player. Other players cannot see or interact with the player's drops.
When a player is defeated, they will respawn after 3 seconds. The player can choose to spawn in any of the 4 starting rooms.
If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
If the player is defeated by a map obstacle or creature, they will respawn at their current level and type level.
No points is deducted for dying.
There are a total of 4 starting rooms, and 4 rooms the players can progress through after that.
2 of the starting rooms leads to a room with a Lv11 Kamatoze, which must be defeated for any players to progress through that room.
The other 2 starting rooms leads to a different room that has the same setup: a Lv11 Kamatoze that must be defeated.
The second rooms leads to the third room, which contains a large amount of obstacles, including Crushers, Lasers, and Fences, all of which will deal damage to the player.
The third room leads to the fourth room, which contains an Energy Pole and three switches. Stepping on these switches will spawn enemies:
The middle switch will spawn a Lv11 Kamatoze with Crown, Staff, and Boot boosts.
The switches on the left and right will each spawn a Lv11 Komazli.
The Energy Pole takes 4 seconds to capture.
Time Events
Time Left
Events
0:20
The unpressed switches in the final room will be pressed automatically, and spawns any enemies associated with it.