Status effects: Difference between revisions
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==Special Effects== | ==Special Effects== | ||
[[File:BurnSE.png|thumb|A Pollon inflicted with Burn|107x107px]] | [[File:BurnSE.png|thumb|A Pollon inflicted with Burn|107x107px]] | ||
===[[File:Burn.png]] Burn === | |||
Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0. | Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0. | ||
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===Freeze=== | ===[[File:Freeze.png]] Freeze=== | ||
[[File:FreezeSE.png|thumb|A Pollon inflicted with Freeze|106x106px]] | [[File:FreezeSE.png|thumb|A Pollon inflicted with Freeze|106x106px]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action. | The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action. | ||
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=== Confuse=== | === [[File:Confuse.png]] Confuse=== | ||
[[File:ConfuseSE.png|thumb]] | [[File:ConfuseSE.png|thumb]] | ||
For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike. | For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike. | ||
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===Infect=== | ===[[File:Infection.png]] Infect=== | ||
[[File:InfectSE.png|thumb]] | [[File:InfectSE.png|thumb]] | ||
Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]]. | Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]]. | ||
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===Stun=== | ===[[File:Stun.png]] Stun=== | ||
[[File:StunSE.png|thumb|A Pollon inflicted with Stun|106x106px]] | [[File:StunSE.png|thumb|A Pollon inflicted with Stun|106x106px]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved. | The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved. | ||
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===Sleep=== | ===[[File:Sleep.png]] Sleep=== | ||
[[File:SleepSE.png|thumb]] | [[File:SleepSE.png|thumb]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved. | The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved. | ||
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|5% | |5% | ||
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===Incap=== | ===[[File:Incapacitation.png|16x16px]] Incap=== | ||
Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level. | Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 18:53, 18 April 2022
Status Effects can be inflicted to allies or enemies, using specific attacks or items. Each status effect, once afflicted, causes a different effect for a certain period of time. Many status effects inflicted on the player can be removed using a Sol Atomizer, or prevented using status resistant abilities or Resistant Modules.
Specials on Weapons and TECHNICs refers to the special effect they can inflict, and the level of the special effect it inflicts. The rate at which status effects are afflicted is not affected by its special effect level, and is instead based on the individual TECHNIC or weapon themselves. The rate can be improved via Elemental Hit.
While melee weapons apply special effects on both its basic attacks and Photon Arts, Ranged Weapons' Charge Shots does not apply any special effects (including weapon abilities such as Rage). TECHNIC weapons only has Empower effects, and the special effects they can apply is based on the TECHNIC used instead.
Special Effects
Burn
Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0.
Burn | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 7s | 9s | 11s | 13s | 15s |
Total Damage | 7% | 9% | 11% | 13% | 15% |
Freeze
The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action.
Freeze | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 4s | 5s | 6s | 7s | 8s |
Shock
The afflicted cannot attack or guard. They can still dodge, use items, and move.
Shock | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 8s | 9s | 10s | 11s | 12s |
Confuse
For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike.
Confuse | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 5s | 6s | 7s | 8s | 9s |
Infect
Lowers the STA, which makes it easier to be afflicted with other Status Effects.
Infect | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 10s | 15s | 20s | 25s | 30s |
Poison
Deals damage equivalent to 3% of Max HP, every 4 seconds. This damage cannot reduce HP to 0.
Poison | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 13s | 17s | 21s | 25s | 29s |
Total Damage | 9% | 12% | 15% | 18% | 21% |
Stun
The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved.
Stun | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 4s | 5s | 6s | 7s | 8s |
Sleep
The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved.
Sleep | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 4s | 5s | 6s | 7s | 8s |
Taunt
The afflicted will only target the player that inflicted the status, until the status expires.
Taunt | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 10s | 12s | 14s | 16s | 18s |
Shifta
Not to be confused with the TECHNIC Shifta: Shifta applies this special effect to all allied character it hits.
Increases the ATK and TEC of the afflicted character. Shifta is removed when that character is afflicted with Jellen.
Shifta | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Boost % | 11% | 15% | 19% | 23% | 27% |
Duration | 60s | 90s | 120s | 150s | 180s |
When this special effect is applied using a Shifta TECHNIC, the duration is instead 120s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The boost % is also increased by [Player's TEC/200]. For Example, a Lv13 Shifta will last 138 seconds, or 2:18 minutes.
Deband
Not to be confused with the TECHNIC Deband: Deband applies this special effect to all allied character it hits.
Increases the DEF, MND, and EVA of the afflicted character. Deband is removed when that player is afflicted with Zalure.
Deband | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Boost % | 38% | 43% | 48% | 53% | 58% |
Duration | 60s | 90s | 120s | 150s | 180s |
When this special effect is applied using a Deband TECHNIC, the duration is instead 120s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The boost % is also increased by [Player's TEC/200].
Jellen
Not to be confused with the TECHNIC Jellen: Jellen applies this special effect to all enemy character it hits.
Reduces the ATK and TEC of the afflicted character. Jellen is removed when the player is afflicted with Shifta.
Jellen | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Reduction % | 5% | 7% | 9% | 11% | 13% |
Duration | 20s | 30s | 40s | 50s | 60s |
When this special effect is applied using a Jellen TECHNIC, the duration is instead 20s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The reduction % is also increased by [Player's TEC/500].
Zalure
Not to be confused with the TECHNIC Zalure: Zalure applies this special effect to all enemy character it hits.
Reduces the DEF, MND, and EVA of the afflicted character. Zalure is removed when the player is afflicted with Deband.
Zalure | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Reduction % | 21% | 23% | 25% | 27% | 29% |
Duration | 20s | 30s | 40s | 50s | 60s |
When this special effect is applied using a Zalure TECHNIC, the duration is instead 20s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The reduction % is also increased by [Player's TEC/500].
Weapon Abilities
These are special effects on weapons that do not inflict a visible status aliment.
Drain
Restores HP equivalent to a percentage of damage dealt.
Drain | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Percentage | 2% | 3% | 4% | 5% | 10% |
Reflect
Deals damage to the player equivalent to a percentage of damage dealt.
Reflect | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Percentage | 15% | 12% | 10% | 8% | 5% |
Incap
Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level.
Incap | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
The rates of incap is not affected by the special effect Level. |
Rage
Deals more damage the lower the HP the character has.
The extra damage is equal to [Current HP / Max HP x Rage Multiplier]%.
Rage | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Rage Multiplier | 15 | 20 | 32 | 45 | 50 |