Electric Deathmatch: Difference between revisions

From PSP2i Wiki
Line 11: Line 11:
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
**If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
* There are 4 barriers on the map. The barriers cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from either side. Melee attacks such as[[Spears]] and [[Swords]] can attack through the barrier. [[Sabers]] can pass the barrier, but do not have a long enough reach to reach an player on the other side (unless using a [[Photon Arts | Photon Art]]).
[[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]]
[[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]]
* There are 4 barriers on the map. The barriers cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from either side. Melee attacks such as [[Spears]] and [[Swords]] can attack through the barrier. [[Sabers]] can pass the barrier, but do not have a long enough reach to reach an player on the other side (unless using a [[Photon Arts | Photon Art]]).


== Time Events ==
== Time Events ==

Revision as of 04:57, 14 November 2021

File:ElectricDeathmatchMap.jpg
Electric Deathmatch's Map

Rules

  • Battle Royale
  • Time Limit: 3:00
  • All Characters start at Lv1.
  • The map is surrounded by fences, which cannot be passed through either by walking or Evading.
    • These fences does not make the player flinch, but deals a lot of damage to the player very quickly.
  • When a player is defeated, they will respawn after 3 seconds.
    • If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
    • If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
Attacks can pass through the Blue barrier but not the Red Barrier.
  • There are 4 barriers on the map. The barriers cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from either side. Melee attacks such as Spears and Swords can attack through the barrier. Sabers can pass the barrier, but do not have a long enough reach to reach an player on the other side (unless using a Photon Art).

Time Events

Time Left Event
1:00 Points gained is doubled.

Points

  • Point gains double during the last minute of the mission
  • Defeat enemy players: + approx. 350 points

Equipments

Shared

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Pit Neutral 0% - Foie Lv15 (Square), Rafoie Lv15 (Triangle)
Saber Neutral 0% - Rising Strike Lv15 -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (Square), Barta Lv15 (Triangle) -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes