Meseta Grab: Difference between revisions
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**Initial containers contain around 150 meseta. | **Initial containers contain around 150 meseta. | ||
**Some containers have invisible traps, which will explode when the player approaches them. They can be seen and destroyed via a ranged weapon using FPS mode. | **Some containers have invisible traps, which will explode when the player approaches them. They can be seen and destroyed via a ranged weapon using FPS mode. | ||
[[File:BattleMissionFirePit.png|thumb|The Fire Pit deals damage to any character that touches it]] | |||
== Time Events == | == Time Events == |
Revision as of 04:52, 14 November 2021
Rules
- Battle Royale
- Time Limit: 5:00
- All Characters start at Lv1.
- There are several fire pits around the map, which will deal damage very quickly to players, around 40 within 2 to 3 seconds. This damage does not make the character flinch, thus the player can still move through them as long as they don't die while doing so.
- When a player is defeated, they will respawn after 10 seconds.
- When a player is defeated, they will drop half of their current meseta.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
- Containers are scattered around the map, and drops meseta when broken.
- Initial containers contain around 150 meseta.
- Some containers have invisible traps, which will explode when the player approaches them. They can be seen and destroyed via a ranged weapon using FPS mode.
Time Events
Time Left | Event |
---|---|
3:30 | New containers spawn. These containers contain around 200 meseta. |
2:00 | New containers spawn. These new containers contain around 400 meseta. |
1:00 | Points gained is doubled. |
Points
- Point gains double during the last minute of the mission
- Gain/Lose meseta: +- that much points
- Defeat enemy players: + approx. 350 points
Equipments
Shield-Weave | Element |
---|---|
Car Weave | Neutral 0% |
Item | Number |
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Hunter
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Sword | Ice 10% | - | Grand Crusher Lv15 | Tornado Break Lv15 |
Spear | Lightning 5% | - | Dus Robado Lv15 | Dus Skadd Lv15 |
Saber | Neutral 0% | - | Infinite Storm Lv15 | Rising Strike Lv15 |
Shield | Fire 5% | - | - | - |
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Ranger
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Rifle | Ice 10% | Sleep Lv1 | Buster Shoot Lv15 | Power Shoot Lv15, Long-Range Shoot Lv15 |
Twin Handgun | Neutral 0% | - | - | - |
Handgun | Ice 10% | Freeze Lv1 | Elemental Shot Lv15 | Power Shot Lv15, Hit Shot Lv15 |
Saber | Neutral 0% | - | Rising Strike Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Force
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Longbow | Neutral 0% | - | - | - |
Rod | Neutral 0% | - | Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) | Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15 |
Wand | Neutral 0% | - | Foie Lv15 (Square), Rafoie Lv15 (Triangle) | |
Shield | Fire 5% | - | - | - |
- | - | - | - | Rising Strike Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |
Vanguard
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
Handgun | Ice 10% | Freeze Lv1 | Long-Range Shot Lv15 | - |
Wand | Neutral 0% | - | Foie Lv15 (Square), Barta Lv15 (Triangle) | - |
Shield | Fire 5% | - | - | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |