Hunting Face-Off: Difference between revisions
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[[File:HuntingFaceOffMap.png|thumb|Hunting Face-Off's Map]] | ''"Work with your team to defeat more creatures than your opponents!"''[[File:HuntingFaceOffMap.png|thumb|Hunting Face-Off's Map]] | ||
==Rules== | ==Rules== | ||
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** The Base's health does not regenerate. | ** The Base's health does not regenerate. | ||
** After being destroyed, The Base will regenerate after 30 seconds. | ** After being destroyed, The Base will regenerate after 30 seconds. | ||
* There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated. | * [[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]]There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated. | ||
** Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks. | ** Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks. | ||
** These barriers are red on the side away from the room, and blue on the side into the room. | ** These barriers are red on the side away from the room, and blue on the side into the room. | ||
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* Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room. | * Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room. | ||
** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map. | ** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map. | ||
== Time Events == | == Time Events == | ||
{| class="wikitable" | {| class="wikitable" |
Latest revision as of 05:02, 25 November 2021
"Work with your team to defeat more creatures than your opponents!"
Rules[edit | edit source]
- Team Match
- Time Limit: 5:00
- All Characters start at Lv1.
- When a player is defeated, they will respawn at their Base after 10 seconds. Player points are not deducted for dying.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
- Each Team starts with a Base on their side.
- The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
- The Base will be destroyed after taking around 20 hits.
- The Base's health does not regenerate.
- After being destroyed, The Base will regenerate after 30 seconds.
- There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated.
- Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks.
- These barriers are red on the side away from the room, and blue on the side into the room.
- There are also 3 barriers in the middle room, which are red on both sides.
- There are 1 jump-pad on each side of the middle room, which allows players to move between the two sides.
- Initially, there are 2 Lv1 Bysha-Type Koh21s on each side of the middle room.
- After a Bysha-Type Koh21 is defeated, a new Bysha-Type Koh21 will spawn. A maximum of 5 Bysha-Type Koh21 can spawn per initial Bysha-Type Koh21 via this method, for a total of 20 Bysha-Type Koh21s on the entire map.
Time Events[edit | edit source]
Time Left | Events |
---|---|
4:00 | 1 Lv1 Sinow Beat spawns on each side of the middle room. After a Sinow Beat is defeated, a new Sinow Beat will spawn.
A maximum of 4 Sinow Beats can spawn on each side of the middle room. |
3:00 | 1 Lv1 Sinow Gold spawns on each side of the middle room. After a Sinow Gold is defeated, a new Sinow Gold will spawn.
A maximum of 4 Sinow Golds can be spawned on each side of the middle room. 2 Containers also spawn behind each base. These containers can drop Traps or recovery items. |
2:00 | 2 Containers spawn behind each base. These containers can drop Traps or recovery items. |
1:00 | Points gained is doubled. |
Points[edit | edit source]
- Point gains double during the last minute of the mission
- Destroy an enemy base: +1000 points
- Defeat Sinow Gold: +500 points
- Defeat Sinow Beat: +300 points
- Defeat Bysha-Type Koh21: +100 points
- Defeat enemy players: + approx. 350 points
- Lose friendly base: -1000 points
Equipments[edit | edit source]
[edit | edit source]
Shield-Weave | Element |
---|---|
Car Weave | Neutral 0% |
Item | Number |
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Hunter[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Sword | Ice 10% | - | Grand Crusher Lv15 | Tornado Break Lv15 |
Spear | Lightning 5% | - | Dus Robado Lv15 | Dus Skadd Lv15 |
Saber | Neutral 0% | - | Infinite Storm Lv15 | Rising Strike Lv15 |
Shield | Fire 5% | - | - | - |
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Ranger[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Rifle | Ice 10% | Sleep Lv1 | Buster Shoot Lv15 | Power Shoot Lv15, Long-Range Shoot Lv15 |
Twin Handgun | Neutral 0% | - | - | - |
Handgun | Ice 10% | Freeze Lv1 | Elemental Shot Lv15 | Power Shot Lv15, Hit Shot Lv15 |
Saber | Neutral 0% | - | Rising Strike Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Force[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Longbow | Neutral 0% | - | - | - |
Rod | Neutral 0% | - | Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) | Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15 |
Pit | Neutral 0% | - | Foie Lv15 (Square), Rafoie Lv15 (Triangle) | |
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |
Vanguard[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
Handgun | Ice 10% | Freeze Lv1 | Long-Range Shot Lv15 | - |
Wand | Neutral 0% | - | Foie Lv15 (Square), Barta Lv15 (Triangle) | - |
Shield | Fire 5% | - | - | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |