''"Work with your team to defeat more creatures than your opponents!"''[[File:HuntingFaceOffMap.png|thumb|Hunting Face-Off's Map]]
==Rules==
==Rules==
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** The Base's health does not regenerate.
** The Base's health does not regenerate.
** After being destroyed, The Base will regenerate after 30 seconds.
** After being destroyed, The Base will regenerate after 30 seconds.
* There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated.
* [[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]]There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated.
** Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks.
** Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks.
** These barriers are red on the side away from the room, and blue on the side into the room.
** These barriers are red on the side away from the room, and blue on the side into the room.
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* Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room.
* Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room.
** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map.
** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map.
== Time Events ==
== Time Events ==
{| class="wikitable"
{| class="wikitable"
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==Points==
==Points==
[[File:BattleMissionBase.png|thumb|The Base]]
* Point gains double during the last minute of the mission
* Point gains double during the last minute of the mission
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* Defeat enemy players: + approx. 350 points
* Defeat enemy players: + approx. 350 points
* Lose friendly base: -1000 points
* Lose friendly base: -1000 points
[[File:BattleMissionBase.png|thumb|The Base]]
==Equipments==
==Equipments==
Latest revision as of 05:02, 25 November 2021
"Work with your team to defeat more creatures than your opponents!"
When a player is defeated, they will respawn at their Base after 10 seconds. Player points are not deducted for dying.
If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
Each Team starts with a Base on their side.
The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
The Base will be destroyed after taking around 20 hits.
The Base's health does not regenerate.
After being destroyed, The Base will regenerate after 30 seconds.
Attacks can pass through the Blue barrier but not the Red Barrier.There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated.
Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks.
These barriers are red on the side away from the room, and blue on the side into the room.
There are also 3 barriers in the middle room, which are red on both sides.
There are 1 jump-pad on each side of the middle room, which allows players to move between the two sides.
Initially, there are 2 Lv1 Bysha-Type Koh21s on each side of the middle room.