Nine Rooms: Difference between revisions
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''"Move through the nine rooms with your team, and collect as many meseta as possible!"''[[File: | ''"Move through the nine rooms with your team, and collect as many meseta as possible!"''[[File:NineRoomsMap.png|thumb|Nine Room's Map]] | ||
==Rules== | ==Rules== |
Latest revision as of 19:37, 25 November 2021
"Move through the nine rooms with your team, and collect as many meseta as possible!"
Rules[edit | edit source]
- Team Battle
- Time Limit: 5:00
- All Characters start at Lv1.
- When a player is defeated, they will respawn after 10 seconds.
- When a player is defeated by another player, they will drop half of their current meseta. If they are defeated by an enemy, they will not drop anything.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by an enemy, they will respawn at their current level and type level, and their points will not be deducted.
- Containers are scattered around the map, and drops meseta when broken.
- Initial containers contain 250 meseta.
- There are a total of 9 rooms on the map (much like the mission's name), and a total of 12 doors leading to the rooms. All doors start locked, and have a switch on one side of the door (but not the other side).
- Pressing the switch opens the door in front of the switch, but locks all other doors in the room.
- The 6 rooms on the left and right columns of the map has one switch each, while the 3 rooms in the middle column have two switches each.
- A Lv20 Carriguine with Staff and Boots is in the center room. When the Carriguine is defeated, a new Carriguine with Staff and Boots spawns to take its place. A total of 3 Carriguines can be spawned this way. These Carriguines cannot leave the center room.
Time Events[edit | edit source]
Time Left | Event |
---|---|
3:30 | New containers spawn. These containers contain 500 meseta. |
1:00 | Points gained is doubled. |
Points[edit | edit source]
- Point gains double during the last minute of the mission
- Gain/Lose meseta: +- that much points
- Defeat enemy players: + approx. 350 points
- Defeat Carriguine: + 800 points
Equipments[edit | edit source]
[edit | edit source]
Shield-Weave | Element |
---|---|
Car Weave | Neutral 0% |
Item | Number |
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Hunter[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Sword | Ice 10% | - | Grand Crusher Lv15 | Tornado Break Lv15 |
Spear | Lightning 5% | - | Dus Robado Lv15 | Dus Skadd Lv15 |
Saber | Neutral 0% | - | Infinite Storm Lv15 | Rising Strike Lv15 |
Shield | Fire 5% | - | - | - |
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Ranger[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Rifle | Ice 10% | Sleep Lv1 | Buster Shoot Lv15 | Power Shoot Lv15, Long-Range Shoot Lv15 |
Twin Handgun | Neutral 0% | - | - | - |
Handgun | Ice 10% | Freeze Lv1 | Elemental Shot Lv15 | Power Shot Lv15, Hit Shot Lv15 |
Saber | Neutral 0% | - | Rising Strike Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Force[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Longbow | Neutral 0% | - | - | - |
Rod | Neutral 0% | - | Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) | Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15 |
Wand | Neutral 0% | - | Foie Lv15 (Square), Rafoie Lv15 (Triangle) | |
Shield | Fire 5% | - | - | - |
- | - | - | - | Rising Strike Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |
Vanguard[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
Handgun | Ice 10% | Freeze Lv1 | Long-Range Shot Lv15 | - |
Wand | Neutral 0% | - | Foie Lv15 (Square), Barta Lv15 (Triangle) | - |
Shield | Fire 5% | - | - | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |