Nine Rooms: Difference between revisions

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[[File:MesetaGrabMap|thumb|Catapult Jump's Map]]
''"Move through the nine rooms with your team, and collect as many meseta as possible!"''[[File:NineRoomsMap.png|thumb|Nine Room's Map]]


==Rules==
==Rules==

Latest revision as of 19:37, 25 November 2021

"Move through the nine rooms with your team, and collect as many meseta as possible!"

Nine Room's Map

Rules[edit | edit source]

  • Team Battle
  • Time Limit: 5:00
  • All Characters start at Lv1.
  • When a player is defeated, they will respawn after 10 seconds.
    • When a player is defeated by another player, they will drop half of their current meseta. If they are defeated by an enemy, they will not drop anything.
    • If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
    • If the player is defeated by an enemy, they will respawn at their current level and type level, and their points will not be deducted.
  • Containers are scattered around the map, and drops meseta when broken.
    • Initial containers contain 250 meseta.
  • There are a total of 9 rooms on the map (much like the mission's name), and a total of 12 doors leading to the rooms. All doors start locked, and have a switch on one side of the door (but not the other side).
    • Pressing the switch opens the door in front of the switch, but locks all other doors in the room.
    • The 6 rooms on the left and right columns of the map has one switch each, while the 3 rooms in the middle column have two switches each.
  • A Lv20 Carriguine with Staff and Boots is in the center room. When the Carriguine is defeated, a new Carriguine with Staff and Boots spawns to take its place. A total of 3 Carriguines can be spawned this way. These Carriguines cannot leave the center room.

Time Events[edit | edit source]

Time Left Event
3:30 New containers spawn. These containers contain 500 meseta.
1:00 Points gained is doubled.

Points[edit | edit source]

  • Point gains double during the last minute of the mission
  • Gain/Lose meseta: +- that much points
  • Defeat enemy players: + approx. 350 points
  • Defeat Carriguine: + 800 points

Equipments[edit | edit source]

Shared[edit | edit source]

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter[edit | edit source]

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger[edit | edit source]

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force[edit | edit source]

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Wand Neutral 0% - Foie Lv15 (Square), Rafoie Lv15 (Triangle)
Shield Fire 5% - - -
- - - - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard[edit | edit source]

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (Square), Barta Lv15 (Triangle) -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes[edit | edit source]