Electric Deathmatch: Difference between revisions
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[[File:ElectricDeathmatchMap. | ''"Defeat as many opponents as you can within this small ring enclosed with security fences!"''[[File:ElectricDeathmatchMap.png|thumb|Electric Deathmatch's Map]] | ||
==Rules== | ==Rules== | ||
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**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1. | **If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1. | ||
**If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted. | **If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted. | ||
[[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]] | [[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]] | ||
* There are 4 barriers on the map. The barriers cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from either side. Melee attacks such as [[Spears]] and [[Swords]] can attack through the barrier. [[Sabers]] can pass the barrier, but do not have a long enough reach to reach an player on the other side (unless using a [[Photon Arts | Photon Art]]). | |||
== Time Events == | == Time Events == |
Latest revision as of 19:22, 25 November 2021
"Defeat as many opponents as you can within this small ring enclosed with security fences!"
Rules[edit | edit source]
- Battle Royale
- Time Limit: 3:00
- All Characters start at Lv1.
- The map is surrounded by fences, which cannot be passed through either by walking or Evading.
- These fences does not make the player flinch, but deals a lot of damage to the player very quickly.
- When a player is defeated, they will respawn after 3 seconds.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
- There are 4 barriers on the map. The barriers cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from either side. Melee attacks such as Spears and Swords can attack through the barrier. Sabers can pass the barrier, but do not have a long enough reach to reach an player on the other side (unless using a Photon Art).
Time Events[edit | edit source]
Time Left | Event |
---|---|
1:00 | Points gained is doubled. |
Points[edit | edit source]
- Point gains double during the last minute of the mission
- Defeat enemy players: + approx. 350 points
Equipments[edit | edit source]
[edit | edit source]
Shield-Weave | Element |
---|---|
Car Weave | Neutral 0% |
Item | Number |
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Hunter[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Sword | Ice 10% | - | Grand Crusher Lv15 | Tornado Break Lv15 |
Spear | Lightning 5% | - | Dus Robado Lv15 | Dus Skadd Lv15 |
Saber | Neutral 0% | - | Infinite Storm Lv15 | Rising Strike Lv15 |
Shield | Fire 5% | - | - | - |
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Ranger[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Rifle | Ice 10% | Sleep Lv1 | Buster Shoot Lv15 | Power Shoot Lv15, Long-Range Shoot Lv15 |
Twin Handgun | Neutral 0% | - | - | - |
Handgun | Ice 10% | Freeze Lv1 | Elemental Shot Lv15 | Power Shot Lv15, Hit Shot Lv15 |
Saber | Neutral 0% | - | Rising Strike Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Force[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Longbow | Neutral 0% | - | - | - |
Rod | Neutral 0% | - | Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) | Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15 |
Pit | Neutral 0% | - | Foie Lv15 (Square), Rafoie Lv15 (Triangle) | |
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |
Vanguard[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
Handgun | Ice 10% | Freeze Lv1 | Long-Range Shot Lv15 | - |
Wand | Neutral 0% | - | Foie Lv15 (Square), Barta Lv15 (Triangle) | - |
Shield | Fire 5% | - | - | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |