Hunting Face-Off: Difference between revisions

From PSP2i Wiki
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:HuntingFaceOffMap.png|thumb|Hunting Face-Off's Map]]
''"Work with your team to defeat more creatures than your opponents!"''[[File:HuntingFaceOffMap.png|thumb|Hunting Face-Off's Map]]


==Rules==
==Rules==
Line 14: Line 14:
** The Base's health does not regenerate.
** The Base's health does not regenerate.
** After being destroyed, The Base will regenerate after 30 seconds.
** After being destroyed, The Base will regenerate after 30 seconds.
* There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated.
* [[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]]There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated.
** Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks.
** Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks.
** These barriers are red on the side away from the room, and blue on the side into the room.
** These barriers are red on the side away from the room, and blue on the side into the room.
Line 21: Line 21:
* Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room.
* Initially, there are 2 Lv1 [[Bysha-Type Koh21]]s on each side of the middle room.
** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map.
** After a [[Bysha-Type Koh21]] is defeated, a new [[Bysha-Type Koh21]] will spawn. A maximum of 5 [[Bysha-Type Koh21]] can spawn per initial [[Bysha-Type Koh21]] via this method, for a total of 20 [[Bysha-Type Koh21]]s on the entire map.
== Time Events ==
== Time Events ==
{| class="wikitable"
{| class="wikitable"
Line 47: Line 46:


==Points==
==Points==
[[File:BattleMissionBase.png|thumb|The Base]]


* Point gains double during the last minute of the mission
* Point gains double during the last minute of the mission
Line 55: Line 56:
* Defeat enemy players: + approx. 350 points
* Defeat enemy players: + approx. 350 points
* Lose friendly base: -1000 points
* Lose friendly base: -1000 points
[[File:BattleMissionBase.png|thumb|The Base]]


==Equipments==
==Equipments==

Latest revision as of 05:02, 25 November 2021

"Work with your team to defeat more creatures than your opponents!"

Hunting Face-Off's Map

Rules[edit | edit source]

  • Team Match
  • Time Limit: 5:00
  • All Characters start at Lv1.
  • When a player is defeated, they will respawn at their Base after 10 seconds. Player points are not deducted for dying.
    • If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
    • If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
  • Each Team starts with a Base on their side.
    • The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
    • The Base will be destroyed after taking around 20 hits.
    • The Base's health does not regenerate.
    • After being destroyed, The Base will regenerate after 30 seconds.
  • Attacks can pass through the Blue barrier but not the Red Barrier.
    There are two switches next to the two entrances of the rooms containing the Base. Pressing one of the switches will erect a barrier, which blocks the entrance next to the switch. It will also deactivate the switch on the other side, if it was activated.
    • Players and creatures cannot pass through the barriers. A red barrier blocks Ranged and TECHNIC attacks, while a blue barrier does not block any attacks.
    • These barriers are red on the side away from the room, and blue on the side into the room.
  • There are also 3 barriers in the middle room, which are red on both sides.
  • There are 1 jump-pad on each side of the middle room, which allows players to move between the two sides.
  • Initially, there are 2 Lv1 Bysha-Type Koh21s on each side of the middle room.

Time Events[edit | edit source]

Time Left Events
4:00 1 Lv1 Sinow Beat spawns on each side of the middle room. After a Sinow Beat is defeated, a new Sinow Beat will spawn.

A maximum of 4 Sinow Beats can spawn on each side of the middle room.

3:00 1 Lv1 Sinow Gold spawns on each side of the middle room. After a Sinow Gold is defeated, a new Sinow Gold will spawn.

A maximum of 4 Sinow Golds can be spawned on each side of the middle room.

2 Containers also spawn behind each base. These containers can drop Traps or recovery items.

2:00 2 Containers spawn behind each base. These containers can drop Traps or recovery items.
1:00 Points gained is doubled.

Points[edit | edit source]

The Base
  • Point gains double during the last minute of the mission
  • Destroy an enemy base: +1000 points
  • Defeat Sinow Gold: +500 points
  • Defeat Sinow Beat: +300 points
  • Defeat Bysha-Type Koh21: +100 points
  • Defeat enemy players: + approx. 350 points
  • Lose friendly base: -1000 points

Equipments[edit | edit source]

Shared[edit | edit source]

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter[edit | edit source]

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger[edit | edit source]

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force[edit | edit source]

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Pit Neutral 0% - Foie Lv15 (Square), Rafoie Lv15 (Triangle)
Saber Neutral 0% - Rising Strike Lv15 -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard[edit | edit source]

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (Square), Barta Lv15 (Triangle) -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes[edit | edit source]