Race to the Finish!: Difference between revisions
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[[File:RacetotheFinish.png|thumb|Race to the Finish's Map]] | ''"You will have to work with your opponents to reach the final room ---- just make sure you're the first one in!"''[[File:RacetotheFinish.png|thumb|Race to the Finish's Map]] | ||
==Rules== | ==Rules== | ||
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***The middle switch will spawn a Lv11 [[Kamatoze]] with Crown, Staff, and Boot boosts. | ***The middle switch will spawn a Lv11 [[Kamatoze]] with Crown, Staff, and Boot boosts. | ||
***The switches on the left and right will each spawn a Lv11 [[Komazli]]. | ***The switches on the left and right will each spawn a Lv11 [[Komazli]]. | ||
***The Energy Pole takes 4 seconds to capture. | |||
== Time Events == | == Time Events == |
Latest revision as of 05:00, 25 November 2021
"You will have to work with your opponents to reach the final room ---- just make sure you're the first one in!"
Rules[edit | edit source]
- Battle Royale
- Time Limit: 2:00
- All Characters start at Lv1.
- All players start from a room with 2 containers and teleporter.
- In this mission, making contact with a teleporter will automatically teleport the player, and does not require any button presses, unlike all other missions.
- One of the containers drop a Scape Doll, and the other drops a recovery item.
- These drops are individually instanced for each player. Other players cannot see or interact with the player's drops.
- When a player is defeated, they will respawn after 3 seconds. The player can choose to spawn in any of the 4 starting rooms.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a map obstacle or creature, they will respawn at their current level and type level.
- No points is deducted for dying.
- There are a total of 4 starting rooms, and 4 rooms the players can progress through after that.
- 2 of the starting rooms leads to a room with a Lv11 Kamatoze, which must be defeated for any players to progress through that room.
- The other 2 starting rooms leads to a different room that has the same setup: a Lv11 Kamatoze that must be defeated.
- The second rooms leads to the third room, which contains a large amount of obstacles, including Crushers, Lasers, and Fences, all of which will deal damage to the player.
- The third room leads to the fourth room, which contains an Energy Pole and three switches. Stepping on these switches will spawn enemies:
- 2 of the starting rooms leads to a room with a Lv11 Kamatoze, which must be defeated for any players to progress through that room.
Time Events[edit | edit source]
Time Left | Events |
---|---|
0:20 | The unpressed switches in the final room will be pressed automatically, and spawns any enemies associated with it. |
Points[edit | edit source]
- Capture Energy Pole: +500 points
- Defeat Komazli: +500 points
- Defeat Kamatoze: +600 points.
- Defeat enemy players: + approx. 350 points
- Lose an Energy Pole: -500 points.
Equipments[edit | edit source]
[edit | edit source]
Shield-Weave | Element |
---|---|
Car Weave | Neutral 0% |
Item | Number |
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Hunter[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Sword | Ice 10% | - | Grand Crusher Lv15 | Tornado Break Lv15 |
Spear | Lightning 5% | - | Dus Robado Lv15 | Dus Skadd Lv15 |
Saber | Neutral 0% | - | Infinite Storm Lv15 | Rising Strike Lv15 |
Shield | Fire 5% | - | - | - |
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Ranger[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Rifle | Ice 10% | Sleep Lv1 | Buster Shoot Lv15 | Power Shoot Lv15, Long-Range Shoot Lv15 |
Twin Handgun | Neutral 0% | - | - | - |
Handgun | Ice 10% | Freeze Lv1 | Elemental Shot Lv15 | Power Shot Lv15, Hit Shot Lv15 |
Saber | Neutral 0% | - | Rising Strike Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Force[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Longbow | Neutral 0% | - | - | - |
Rod | Neutral 0% | - | Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) | Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15 |
Pit | Neutral 0% | - | Foie Lv15 (Square), Rafoie Lv15 (Triangle) | |
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |
Vanguard[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
Handgun | Ice 10% | Freeze Lv1 | Long-Range Shot Lv15 | - |
Wand | Neutral 0% | - | Foie Lv15 (Square), Barta Lv15 (Triangle) | - |
Shield | Fire 5% | - | - | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |