Menace in the Middle: Difference between revisions
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[[File:Menace in the Middle Map.png|thumb|Menace in the Middle's Map]] | ''"Capture more energy poles than your opponents, while defending yourself from the threat at the center of the battlefield!"''[[File:Menace in the Middle Map.png|thumb|Menace in the Middle's Map]] | ||
==Rules== | ==Rules== | ||
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* Time Limit: 5:00 | * Time Limit: 5:00 | ||
* All Characters start at Lv1. | * All Characters start at Lv1. | ||
*When a player is defeated, they will respawn | *When a player is defeated, they will respawn after 10 seconds. Player points are not deducted for dying. | ||
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1. | **If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1. | ||
**If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level. | **If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level. | ||
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** Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle. | ** Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle. | ||
** Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the intruding player. | ** Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the intruding player. | ||
** Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process. | |||
* The map initially starts with 5 Energy Poles, 3 small and 2 large. | * The map initially starts with 5 Energy Poles, 3 small and 2 large. | ||
== Time Events == | |||
{| class="wikitable" | |||
|+ | |||
!Time Left | |||
!Events | |||
|- | |||
|4:30 | |||
|2 Lv10 [[Jarba|Jarbas]] spawn. | |||
|- | |||
|3:00 | |||
|4 small Energy Poles spawn. If any [[Jarba]] is left, they will die automatically, and no points will be allocated. | |||
|- | |||
|2:30 | |||
|Some containers spawn, which drops recovery items. | |||
|- | |||
|2:00 | |||
|4 Lv35 [[Svaltus|Svaltuses]] spawn. | |||
|- | |||
|1:00 | |||
|Points gained is doubled. | |||
|} | |||
==Points== | ==Points== | ||
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* Defeat enemy players: + approx. 350 points | * Defeat enemy players: + approx. 350 points | ||
* Lose friendly Energy Pole: -500 points | * Lose friendly Energy Pole: -500 points | ||
* Lose friendly Energy Pole: -1000 points | * Lose friendly Large Energy Pole: -1000 points | ||
[[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]] | [[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]] | ||
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==Other Notes== | ==Other Notes== | ||
it's possible for the Lv35 [[Svaltus|Svaltuses]] to drop A-rank weapons, which will be completely unusable, as all types have their type proficiencies capped out at B-rank.{{Navigation}} | |||
{{Navigation}} |
Latest revision as of 04:59, 25 November 2021
"Capture more energy poles than your opponents, while defending yourself from the threat at the center of the battlefield!"
Rules[edit | edit source]
- Team Match
- Time Limit: 5:00
- All Characters start at Lv1.
- When a player is defeated, they will respawn after 10 seconds. Player points are not deducted for dying.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level.
- There are multiple Energy Poles present on the map.
- Pressing Circle with the Energy Pole highlighted will initiate capturing.
- It takes 8 seconds to capture an Energy Pole.
- Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
- Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
- Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the intruding player.
- Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process.
- The map initially starts with 5 Energy Poles, 3 small and 2 large.
Time Events[edit | edit source]
Time Left | Events |
---|---|
4:30 | 2 Lv10 Jarbas spawn. |
3:00 | 4 small Energy Poles spawn. If any Jarba is left, they will die automatically, and no points will be allocated. |
2:30 | Some containers spawn, which drops recovery items. |
2:00 | 4 Lv35 Svaltuses spawn. |
1:00 | Points gained is doubled. |
Points[edit | edit source]
- Point gains double during the last minute of the mission
- Capture Energy Pole (neutral or enemy): +500 points
- Capture Large Energy Pole (neutral or enemy): +1000 points
- Defeat Jarba: +1000 points
- Defeat Svaltus: +5000 points
- Defeat enemy players: + approx. 350 points
- Lose friendly Energy Pole: -500 points
- Lose friendly Large Energy Pole: -1000 points
Equipments[edit | edit source]
[edit | edit source]
Shield-Weave | Element |
---|---|
Car Weave | Neutral 0% |
Item | Number |
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Hunter[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Sword | Ice 10% | - | Grand Crusher Lv15 | Tornado Break Lv15 |
Spear | Lightning 5% | - | Dus Robado Lv15 | Dus Skadd Lv15 |
Saber | Neutral 0% | - | Infinite Storm Lv15 | Rising Strike Lv15 |
Shield | Fire 5% | - | - | - |
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Ranger[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Rifle | Ice 10% | Sleep Lv1 | Buster Shoot Lv15 | Power Shoot Lv15, Long-Range Shoot Lv15 |
Twin Handgun | Neutral 0% | - | - | - |
Handgun | Ice 10% | Freeze Lv1 | Elemental Shot Lv15 | Power Shot Lv15, Hit Shot Lv15 |
Saber | Neutral 0% | - | Rising Strike Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Force[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Longbow | Neutral 0% | - | - | - |
Rod | Neutral 0% | - | Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) | Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15 |
Pit | Neutral 0% | - | Foie Lv15 (Square), Rafoie Lv15 (Triangle) | |
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |
Vanguard[edit | edit source]
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
Handgun | Ice 10% | Freeze Lv1 | Long-Range Shot Lv15 | - |
Wand | Neutral 0% | - | Foie Lv15 (Square), Barta Lv15 (Triangle) | - |
Shield | Fire 5% | - | - | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |
Other Notes[edit | edit source]
it's possible for the Lv35 Svaltuses to drop A-rank weapons, which will be completely unusable, as all types have their type proficiencies capped out at B-rank.