Status effects: Difference between revisions

From PSP2i Wiki
(The HP affects pwr formula is taken from an official source, added parentheses for added clarity)
 
(10 intermediate revisions by 3 users not shown)
Line 6: Line 6:


==Special Effects==
==Special Effects==
===Burn===
[[File:BurnSE.png|thumb|A Pollon inflicted with Burn|107x107px]]
[[File:BurnSE.png|thumb]]
===[[File:Burn.png]] Burn ===
Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0.
Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0.
{| class="wikitable"
{| class="wikitable"
Line 33: Line 33:
|}
|}


===Freeze===
===[[File:Freeze.png]] Freeze===
[[File:FreezeSE.png|thumb]]
[[File:FreezeSE.png|thumb|A Pollon inflicted with Freeze|106x106px]]
The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action.  
The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action.  
{| class="wikitable"
{| class="wikitable"
Line 53: Line 53:


===Shock===
===Shock===
[[File:ShockSE.png|thumb]]
[[File:ShockSE.png|thumb|A Pollon inflicted with Shock|104x104px]]
The afflicted cannot attack or guard. They can still dodge, use items, and move.
The afflicted cannot attack or guard. They can still dodge, use items, and move.
{| class="wikitable"
{| class="wikitable"
Line 71: Line 71:
|}
|}


=== Confuse===
=== [[File:Confuse.png]] Confuse===
[[File:ConfuseSE.png|thumb]]
[[File:ConfuseSE.png|thumb]]
For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike.
For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike.
Line 90: Line 90:
|}
|}


===Infect===
===[[File:Infection.png]] Infect===
[[File:InfectSE.png|thumb]]
[[File:InfectSE.png|thumb]]
Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]].
Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]].
Line 128: Line 128:
|-
|-
!Total Damage  
!Total Damage  
|9.75%  
|9%
| 12.75%
|12%
|15.75%  
|15%  
|18.75%
|18%
|21.75%
|21%
|}
|}


===Stun===
===[[File:Stun.png]] Stun===
[[File:StunSE.png|thumb]]
[[File:StunSE.png|thumb|A Pollon inflicted with Stun|106x106px]]
The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved.
The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved.
{| class="wikitable"
{| class="wikitable"
Line 154: Line 154:
|}
|}


===Sleep===
===[[File:Sleep.png]] Sleep===
[[File:SleepSE.png|thumb]]
[[File:SleepSE.png|thumb]]
The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved.
The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved.
Line 174: Line 174:


===Taunt===
===Taunt===
[[File:TauntSE.png|thumb]]The afflicted will only target the player that inflicted the status, until the status expires.
[[File:TauntSE.png|thumb|A Pollon inflicted with Taunt|107x107px]]The afflicted will only target the player that inflicted the status, until the status expires.
{| class="wikitable"
{| class="wikitable"
!Taunt
!Taunt
Line 215: Line 215:
|180s
|180s
|}
|}
When this special effect is applied using a [[Shifta]] TECHNIC, the duration is increased by 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The boost % is also increased by [Player's TEC/200]%.  
When this special effect is applied using a [[Shifta]] TECHNIC, the duration is instead ''120s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]''. The boost % is also increased by [Player's TEC/200]. For Example, a Lv13 Shifta will last 138 seconds, or 2:18 minutes.


===Deband===
===Deband===
Line 241: Line 241:
|180s
|180s
|}
|}
When this special effect is applied using a [[Deband]] TECHNIC, the duration is increased by 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The boost % is also increased by [Player's TEC/200]%.  
When this special effect is applied using a [[Deband]] TECHNIC, the duration is instead ''120s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]''. The boost % is also increased by [Player's TEC/200].  


===Jellen===
===Jellen===
Line 267: Line 267:
|60s
|60s
|}
|}
When this special effect is applied using a [[Jellen]] TECHNIC, the duration is increased by 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The reduction % is also increased by [Player's TEC/500]%.
When this special effect is applied using a [[Jellen]] TECHNIC, the duration is instead ''20s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]''. The reduction % is also increased by [Player's TEC/500].


===Zalure===
===Zalure===
Line 295: Line 295:
|60s
|60s
|}
|}
When this special effect is applied using a [[Zalure]] TECHNIC, the duration is increased by 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The reduction % is also increased by [Player's TEC/500]%.
When this special effect is applied using a [[Zalure]] TECHNIC, the duration is instead ''20s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]''. The reduction % is also increased by [Player's TEC/500].
 
==Weapon Abilities==
==Weapon Abilities==
These are special effects on weapons that do not inflict a visible status aliment.
These are special effects on weapons that do not inflict a visible status aliment.
Line 332: Line 333:
|5%
|5%
|}
|}
===Incap===
===[[File:Incapacitation.png|16x16px]] Incap===
Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level.
Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level.
{| class="wikitable"
{| class="wikitable"
Line 347: Line 348:
Deals more damage the lower the HP the character has.
Deals more damage the lower the HP the character has.


The extra damage is equal to [Current HP / Max HP x Rage Multiplier]%.
The extra damage is equal to [(Current HP / Max HP) x Rage Multiplier]%.
{| class="wikitable"
{| class="wikitable"
!Rage
!Rage

Latest revision as of 17:28, 25 July 2024

Status Effects can be inflicted to allies or enemies, using specific attacks or items. Each status effect, once afflicted, causes a different effect for a certain period of time. Many status effects inflicted on the player can be removed using a Sol Atomizer, or prevented using status resistant abilities or Resistant Modules.

Specials on Weapons and TECHNICs refers to the special effect they can inflict, and the level of the special effect it inflicts. The rate at which status effects are afflicted is not affected by its special effect level, and is instead based on the individual TECHNIC or weapon themselves. The rate can be improved via Elemental Hit.

While melee weapons apply special effects on both its basic attacks and Photon Arts, Ranged Weapons' Charge Shots does not apply any special effects (including weapon abilities such as Rage). TECHNIC weapons only has Empower effects, and the special effects they can apply is based on the TECHNIC used instead.

Special Effects[edit | edit source]

A Pollon inflicted with Burn

Burn[edit | edit source]

Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0.

Burn Lv1 Lv2 Lv3 Lv4 Lv5
Duration 7s 9s 11s 13s 15s
Total Damage 7% 9% 11% 13% 15%

Freeze[edit | edit source]

A Pollon inflicted with Freeze

The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action.

Freeze Lv1 Lv2 Lv3 Lv4 Lv5
Duration 4s 5s 6s 7s 8s

Shock[edit | edit source]

A Pollon inflicted with Shock

The afflicted cannot attack or guard. They can still dodge, use items, and move.

Shock Lv1 Lv2 Lv3 Lv4 Lv5
Duration 8s 9s 10s 11s 12s

Confuse[edit | edit source]

File:ConfuseSE.png

For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike.

Confuse Lv1 Lv2 Lv3 Lv4 Lv5
Duration 5s 6s 7s 8s 9s

Infect[edit | edit source]

File:InfectSE.png

Lowers the STA, which makes it easier to be afflicted with other Status Effects.

Infect Lv1 Lv2 Lv3 Lv4 Lv5
Duration 10s 15s 20s 25s 30s

Poison[edit | edit source]

File:PoisonSE.png

Deals damage equivalent to 3% of Max HP, every 4 seconds. This damage cannot reduce HP to 0.

Poison Lv1 Lv2 Lv3 Lv4 Lv5
Duration 13s 17s 21s 25s 29s
Total Damage 9% 12% 15% 18% 21%

Stun[edit | edit source]

A Pollon inflicted with Stun

The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved.

Stun Lv1 Lv2 Lv3 Lv4 Lv5
Duration 4s 5s 6s 7s 8s

Sleep[edit | edit source]

File:SleepSE.png

The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved.

Sleep Lv1 Lv2 Lv3 Lv4 Lv5
Duration 4s 5s 6s 7s 8s

Taunt[edit | edit source]

A Pollon inflicted with Taunt

The afflicted will only target the player that inflicted the status, until the status expires.

Taunt Lv1 Lv2 Lv3 Lv4 Lv5
Duration 10s 12s 14s 16s 18s

Shifta[edit | edit source]

Not to be confused with the TECHNIC Shifta: Shifta applies this special effect to all allied character it hits.

File:ShiftaSE.png

Increases the ATK and TEC of the afflicted character. Shifta is removed when that character is afflicted with Jellen.

Shifta Lv1 Lv2 Lv3 Lv4 Lv5
Boost % 11% 15% 19% 23% 27%
Duration 60s 90s 120s 150s 180s

When this special effect is applied using a Shifta TECHNIC, the duration is instead 120s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The boost % is also increased by [Player's TEC/200]. For Example, a Lv13 Shifta will last 138 seconds, or 2:18 minutes.

Deband[edit | edit source]

Not to be confused with the TECHNIC Deband: Deband applies this special effect to all allied character it hits.

File:DebandSE.png

Increases the DEF, MND, and EVA of the afflicted character. Deband is removed when that player is afflicted with Zalure.

Deband Lv1 Lv2 Lv3 Lv4 Lv5
Boost % 38% 43% 48% 53% 58%
Duration 60s 90s 120s 150s 180s

When this special effect is applied using a Deband TECHNIC, the duration is instead 120s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The boost % is also increased by [Player's TEC/200].

Jellen[edit | edit source]

Not to be confused with the TECHNIC Jellen: Jellen applies this special effect to all enemy character it hits.

File:JellenSE.png

Reduces the ATK and TEC of the afflicted character. Jellen is removed when the player is afflicted with Shifta.

Jellen Lv1 Lv2 Lv3 Lv4 Lv5
Reduction % 5% 7% 9% 11% 13%
Duration 20s 30s 40s 50s 60s

When this special effect is applied using a Jellen TECHNIC, the duration is instead 20s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The reduction % is also increased by [Player's TEC/500].

Zalure[edit | edit source]

File:ZalureSE.png

Not to be confused with the TECHNIC Zalure: Zalure applies this special effect to all enemy character it hits.

Reduces the DEF, MND, and EVA of the afflicted character. Zalure is removed when the player is afflicted with Deband.

Zalure Lv1 Lv2 Lv3 Lv4 Lv5
Reduction % 21% 23% 25% 27% 29%
Duration 20s 30s 40s 50s 60s

When this special effect is applied using a Zalure TECHNIC, the duration is instead 20s + 6s x [the TECHNIC level's last digit (10 if that digit is 0)]. The reduction % is also increased by [Player's TEC/500].

Weapon Abilities[edit | edit source]

These are special effects on weapons that do not inflict a visible status aliment.

Drain[edit | edit source]

Restores HP equivalent to a percentage of damage dealt.

Drain Lv1 Lv2 Lv3 Lv4 Lv5
Percentage 2% 3% 4% 5% 10%

Reflect[edit | edit source]

Deals damage to the player equivalent to a percentage of damage dealt.

Reflect Lv1 Lv2 Lv3 Lv4 Lv5
Percentage 15% 12% 10% 8% 5%

Incap[edit | edit source]

Has a fixed percentage chance to instantly kill an enemy. The incap percentage differs from weapon to weapon, and is not affected by its special effect level.

Incap Lv1 Lv2 Lv3 Lv4 Lv5
The rates of incap is not affected by the special effect Level.

Rage[edit | edit source]

Deals more damage the lower the HP the character has.

The extra damage is equal to [(Current HP / Max HP) x Rage Multiplier]%.

Rage Lv1 Lv2 Lv3 Lv4 Lv5
Rage Multiplier 15 20 32 45 50