Status effects

From PSP2i Wiki

Status Effects can be inflicted to allies or enemies, using specific attacks or items. Each status effect, once afflicted, causes a different effect for a certain period of time. Many status effects inflicted on the player can be removed using a Sol Atomizer, or prevented using status resistant abilities or Resistant Modules.

Specials on Weapons and TECHNICs refers to the special effect they can inflict, and the level of the special effect it inflicts.

Special Effects

Burn

Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0.

Burn Lv1 Lv2 Lv3 Lv4 Lv5
Duration 7s 9s 11s 13s 15s
Total Damage 7% 9% 11% 13% 15%

Freeze

The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action.

Freeze Lv1 Lv2 Lv3 Lv4 Lv5
Duration 4s 5s 6s 7s 8s

Shock

The afflicted cannot attack or guard. They can still dodge, use items, and move.

Shock Lv1 Lv2 Lv3 Lv4 Lv5
Duration 8s 9s 10s 11s 12s

Confuse

File:ConfuseSE.png

For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike.

Confuse Lv1 Lv2 Lv3 Lv4 Lv5
Duration 5s 6s 7s 8s 9s

Infect

File:InfectSE.png

Lowers the STA, which makes it easier to be afflicted with other Status Effects.

Infect Lv1 Lv2 Lv3 Lv4 Lv5
Duration 10s 15s 20s 25s 30s

Poison

File:PoisonSE.png

Deals damage equivalent to 3% of Max HP, every 4 seconds. This damage cannot reduce HP to 0.

Poison Lv1 Lv2 Lv3 Lv4 Lv5
Duration 13s 17s 21s 25s 29s
Total Damage 9.75% 12.75% 15.75% 18.75% 21.75%

Stun

The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved.

Stun Lv1 Lv2 Lv3 Lv4 Lv5
Duration 4s 5s 6s 7s 8s

Sleep

File:SleepSE.png

The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved.

Sleep Lv1 Lv2 Lv3 Lv4 Lv5
Duration 4s 5s 6s 7s 8s

Taunt

The afflicted will only target the player that inflicted the status, until the status expires.

Taunt Lv1 Lv2 Lv3 Lv4 Lv5
Duration 10s 12s 14s 16s 18s

Jellen

Zalure

Shifta

Deband

Weapon Abilities

These are special effects on weapons that do not inflict a visible status aliment.

Drain

Reflect

Incap

Rage