Status effects

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Status Effects can be inflicted to allies or enemies, using specific attacks or items. Each status effect, once afflicted, causes a different effect for a certain period of time. Many status effects inflicted on the player can be removed using a Sol Atomizer, or prevented using status resistant abilities or Resistant Modules.

Specials on Weapons and TECHNICs refers to the special effect they can inflict, and the level of the special effect it inflicts.

Special Effects

Burn

Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0.


Freeze

The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action.

Shock

The afflicted cannot attack or guard. They can still dodge, use items, and move.

Confuse

File:ConfuseSE.png

For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike.

Infect

File:InfectSE.png

Lowers the STA, which makes it easier to be afflicted with other Status Effects.

Poison

File:PoisonSE.png

Deals damage equivalent to 3% of Max HP, every 4 seconds. This damage cannot reduce HP to 0.

Stun

The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved.

Sleep

File:SleepSE.png

The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved.

Taunt

Jellen

Zalure

Shifta

Deband

Weapon Abilities