How to Hunter Basically

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Revision as of 21:48, 26 November 2021 by AAAAAAAAAAAAA (talk | contribs)

Hi, this is AAAAAAAAAAAAA, and I'm here to talk about how to play Hunter, basically.

Sample Palette, according to Curtz

General Game flow

A balanced warrior adept at close combat with high ATK and DEF. Skilled in the use of melee weapons. Good for beginners.

A Hunter is a melee specialist. With a high ATK, hunters is best fit for melee weapons. With a high HP and DEF, they are also comfortable as a front-liner. Although, with their reliance on melee weapons, this also means that Hunters spend a lot more time running around than other Types. Speaking of melee weapons, melee weapons fall into a few different categories: a two-handed weapon with a big ATK and wide swing; a pair of twin weapons with a low ATK, but high hit count and fast attacking speed; and a one-handed weapon with decent ATK and decent attacking speed. Each weapon in the same category has similar functions, but has subtle differences which affects their overall performance.

Typically, a Hunter palette consists of a chainbreaker weapon, a chaining weapon, a gun for utilities, and a TECHNIC weapon with various support technics.

General Tips

  • Each Melee weapon has 4 to 5 equippable Photon Arts. Photon Arts is linked to Triangle, and is the primary way for Hunters to deal damage. Therefore, the Photon Arts picked is quite important to a weapon's, and by extension, a hunter's performance.
  • There are a number of important aspects to Photon Arts: attack, accuracy, number of hits, and stages.
    • Attack and Accuracy is fairly self-explantory.
    • Each melee Photon Arts can have between 1 to 3 stages: Photon Arts with multiple stages allows the player to input triangle more times for more hits. Later stages also have a lower pp consumption and higher damage than earlier stages. This means that they effectively have a manually prolong-able chain-break sequence, making them benefit far more from longer chains than Photon Arts with less stages.
    • However, this does not mean that Photon Arts with more stages are always better than Photon Arts with less stages:

Weapons Introduction

Other Considerations

Type Abilities

Race Differences

Notable Weapons

Where to go from here

Other notes