How to Hunter Basically: Difference between revisions
No edit summary |
|||
Line 6: | Line 6: | ||
''A balanced warrior adept at close combat with high ATK and DEF. Skilled in the use of melee weapons. Good for beginners.'' | ''A balanced warrior adept at close combat with high ATK and DEF. Skilled in the use of melee weapons. Good for beginners.'' | ||
A Hunter is a melee specialist. With a high ATK, hunters is best fit for melee weapons. With a high HP and DEF, they are also comfortable as a front-liner. Although, with their reliance on melee weapons, this also means that Hunters spend a lot more time running around than other Types. Speaking of melee weapons, melee weapons fall into a few different categories: a two-handed weapon with a big ATK and wide swing; a pair of twin weapons with a low ATK, but high hit count and fast attacking speed; and a one-handed weapon with decent ATK and decent attacking speed. Each weapon in the same category has similar functions, but has subtle differences which affects their overall performance | A Hunter is a melee specialist. With a high ATK, hunters is best fit for melee weapons. With a high HP and DEF, they are also comfortable as a front-liner. Although, with their reliance on melee weapons, this also means that Hunters spend a lot more time running around than other Types. Speaking of melee weapons, melee weapons fall into a few different categories: a two-handed weapon with a big ATK and wide swing; a pair of twin weapons with a low ATK, but high hit count and fast attacking speed; and a one-handed weapon with decent ATK and decent attacking speed. Each weapon in the same category has similar functions, but has subtle differences which affects their overall performance. | ||
Typically, a Hunter palette consists of a chainbreaker weapon, a chaining weapon, a gun for utilities, and a TECHNIC weapon with various support technics. | Typically, a Hunter palette consists of a chainbreaker weapon, a chaining weapon, a gun for utilities, and a TECHNIC weapon with various support technics. | ||
== General Tips == | == General Tips == | ||
* Each Melee weapon has 4 to 5 equippable [[Photon Arts]]. [[Photon Arts]] is linked to Triangle, and is the primary way for Hunters to deal damage. Therefore, the [[Photon Arts]] picked is quite important to a weapon's, and by extension, a hunter's performance. | |||
* There are a number of important aspects to [[Photon Arts]]: attack, accuracy, number of hits, and stages. | |||
** Attack and Accuracy is fairly self-explantory. | |||
** | |||
** Each melee [[Photon Arts]] can have between 1 to 3 stages: [[Photon Arts]] with multiple stages allows the player to input triangle more times for more hits. Later stages also have a lower pp consumption and higher damage than earlier stages. This means that they effectively have a manually prolong-able chain-break sequence, making them benefit far more from longer chains than [[Photon Arts]] with less stages. | |||
** However, this does not mean that [[Photon Arts]] with more stages are always better than [[Photon Arts]] with less stages: | |||
** | |||
== Weapons Introduction == | == Weapons Introduction == | ||
Line 25: | Line 32: | ||
== Other notes == | == Other notes == | ||
{{Navigation}} |
Revision as of 21:48, 26 November 2021
Hi, this is AAAAAAAAAAAAA, and I'm here to talk about how to play Hunter, basically.
General Game flow
A balanced warrior adept at close combat with high ATK and DEF. Skilled in the use of melee weapons. Good for beginners.
A Hunter is a melee specialist. With a high ATK, hunters is best fit for melee weapons. With a high HP and DEF, they are also comfortable as a front-liner. Although, with their reliance on melee weapons, this also means that Hunters spend a lot more time running around than other Types. Speaking of melee weapons, melee weapons fall into a few different categories: a two-handed weapon with a big ATK and wide swing; a pair of twin weapons with a low ATK, but high hit count and fast attacking speed; and a one-handed weapon with decent ATK and decent attacking speed. Each weapon in the same category has similar functions, but has subtle differences which affects their overall performance.
Typically, a Hunter palette consists of a chainbreaker weapon, a chaining weapon, a gun for utilities, and a TECHNIC weapon with various support technics.
General Tips
- Each Melee weapon has 4 to 5 equippable Photon Arts. Photon Arts is linked to Triangle, and is the primary way for Hunters to deal damage. Therefore, the Photon Arts picked is quite important to a weapon's, and by extension, a hunter's performance.
- There are a number of important aspects to Photon Arts: attack, accuracy, number of hits, and stages.
- Attack and Accuracy is fairly self-explantory.
- Each melee Photon Arts can have between 1 to 3 stages: Photon Arts with multiple stages allows the player to input triangle more times for more hits. Later stages also have a lower pp consumption and higher damage than earlier stages. This means that they effectively have a manually prolong-able chain-break sequence, making them benefit far more from longer chains than Photon Arts with less stages.
- However, this does not mean that Photon Arts with more stages are always better than Photon Arts with less stages: