How to Hunter Basically: Difference between revisions

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''A balanced warrior adept at close combat with high ATK and DEF. Skilled in the use of melee weapons. Good for beginners.''
''A balanced warrior adept at close combat with high ATK and DEF. Skilled in the use of melee weapons. Good for beginners.''


A Hunter is a melee specialist. With a high ATK, hunters is best fit for melee weapons. With a high HP and DEF, they are also comfortable as a front-liner. Although, with their reliance on melee weapons, this also means that Hunters spend a lot more time running around than other Types. Speaking of melee weapons, melee weapons fall into a few different categories: a two-handed weapon with a big ATK and wide swing; a pair of twin weapons with a low ATK, but high hit count and fast attacking speed; and a one-handed weapon with decent ATK and decent attacking speed. Each weapon in the same category has similar functions, but has subtle differences which affects their overall performance. With this redundancy in mind, rather than pushing for weapons with simply big on paper numbers, a Hunter would work better with weapons they are more comfortable with using.
A Hunter is a melee specialist. With a high ATK, hunters is best fit for melee weapons. With a high HP and DEF, they are also comfortable as a front-liner. Although, with their reliance on melee weapons, this also means that Hunters spend a lot more time running around than other Types. Speaking of melee weapons, melee weapons fall into a few different categories: a two-handed weapon with a big ATK and wide swing; a pair of twin weapons with a low ATK, but high hit count and fast attacking speed; and a one-handed weapon with decent ATK and decent attacking speed. Each weapon in the same category has similar functions, but has subtle differences which affects their overall performance.


Typically, a Hunter palette consists of a chainbreaker weapon, a chaining weapon, a gun for utilities, and a TECHNIC weapon with various support technics.
Typically, a Hunter palette consists of a chainbreaker weapon, a chaining weapon, a gun for utilities, and a TECHNIC weapon with various support technics.


== General Tips ==
== General Tips ==
* Each Melee weapon has 4 to 5 equippable [[Photon Arts]]. [[Photon Arts]] is linked to Triangle, and is the primary way for Hunters to deal damage. Therefore, the [[Photon Arts]] picked is quite important to a weapon's, and by extension, a hunter's performance.
* There are a number of important aspects to [[Photon Arts]]: attack, accuracy, number of hits, and stages.
** Attack and Accuracy is fairly self-explantory.
**
** Each melee [[Photon Arts]] can have between 1 to 3 stages: [[Photon Arts]] with multiple stages allows the player to input triangle more times for more hits. Later stages also have a lower pp consumption and higher damage than earlier stages. This means that they effectively have a manually prolong-able chain-break sequence, making them benefit far more from longer chains than [[Photon Arts]] with less stages.
** However, this does not mean that [[Photon Arts]] with more stages are always better than [[Photon Arts]] with less stages:
**


== Weapons Introduction ==
== Weapons Introduction ==
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== Other notes ==
== Other notes ==
{{Navigation}}

Revision as of 21:48, 26 November 2021

Hi, this is AAAAAAAAAAAAA, and I'm here to talk about how to play Hunter, basically.

Sample Palette, according to Curtz

General Game flow

A balanced warrior adept at close combat with high ATK and DEF. Skilled in the use of melee weapons. Good for beginners.

A Hunter is a melee specialist. With a high ATK, hunters is best fit for melee weapons. With a high HP and DEF, they are also comfortable as a front-liner. Although, with their reliance on melee weapons, this also means that Hunters spend a lot more time running around than other Types. Speaking of melee weapons, melee weapons fall into a few different categories: a two-handed weapon with a big ATK and wide swing; a pair of twin weapons with a low ATK, but high hit count and fast attacking speed; and a one-handed weapon with decent ATK and decent attacking speed. Each weapon in the same category has similar functions, but has subtle differences which affects their overall performance.

Typically, a Hunter palette consists of a chainbreaker weapon, a chaining weapon, a gun for utilities, and a TECHNIC weapon with various support technics.

General Tips

  • Each Melee weapon has 4 to 5 equippable Photon Arts. Photon Arts is linked to Triangle, and is the primary way for Hunters to deal damage. Therefore, the Photon Arts picked is quite important to a weapon's, and by extension, a hunter's performance.
  • There are a number of important aspects to Photon Arts: attack, accuracy, number of hits, and stages.
    • Attack and Accuracy is fairly self-explantory.
    • Each melee Photon Arts can have between 1 to 3 stages: Photon Arts with multiple stages allows the player to input triangle more times for more hits. Later stages also have a lower pp consumption and higher damage than earlier stages. This means that they effectively have a manually prolong-able chain-break sequence, making them benefit far more from longer chains than Photon Arts with less stages.
    • However, this does not mean that Photon Arts with more stages are always better than Photon Arts with less stages:

Weapons Introduction

Other Considerations

Type Abilities

Race Differences

Notable Weapons

Where to go from here

Other notes