Catapult Jump: Difference between revisions

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[[File:CatapultJumpMap|thumb]]
[[File:CatapultJumpMap.png|thumb|Catapult Jump's Map]]''"Use catapults to jump around the lakeshore and capture more enemy poles than your opponents!"''


—— in-game description
==Rules==
==Rules==


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* Time Limit: 5:00
* Time Limit: 5:00
* All Characters start at Lv1.
* All Characters start at Lv1.
*When a player is defeated, they will respawn at their Base after 10 seconds.
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
* Each Team starts with a Base on their side.
* Each Team starts with a Base on their side.
** The base gradually heals all friendly characters near the Base.
 
** The Base will be destroyed after taking 22 hits.
[[File:BattleMissionBase.png|thumb|The Base]]
** After being destroyed, the base will regenerate after 30 seconds.
 
[[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]]
 
** There's a barrier in front of each base. The barrier cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from the red side, on the side away from the base, but they do from the blue side, on the side of the base.
** The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
** The Base will be destroyed after taking around 20 hits.
** The Base's health does not regenerate.
** After being destroyed, The Base will regenerate after 30 seconds.
 
* There are multiple Energy Poles present on the map.
* There are multiple Energy Poles present on the map.
** Pressing Circle with the Energy Pole highlighted will initiate capturing.
** Pressing {{Circle}} with the Energy Pole highlighted will initiate capturing.
** It takes 8 seconds to capture an Energy Pole.
** It takes 8 seconds to capture an Energy Pole.
** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
* New Catapults will spawn at 3:30 left, which allows access to more areas (including 2 Energy Poles and more cont.
** Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
* An [[Asterk]] will spawn at 2:00 left, who can
** Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
** Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process.


==Points==
==Points==
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* Capture Energy Pole (neutral or enemy): +500 points
* Capture Energy Pole (neutral or enemy): +500 points
* Capture Large Energy Pole (neutral or enemy): +1000 points
* Capture Large Energy Pole (neutral or enemy): +1000 points
* Defeat [[Asterk]]: +800 points
* Defeat [[Astark]]: +800 points
* Defeat enemy players: +??? points
* Defeat enemy players: + approx. 350 points
* Lose friendly Base: -1000 points
* Lose friendly Base: -1000 points
* Lose friendly Energy Pole: -500 points
* Lose friendly Energy Pole: -500 points
* Lose friendly Energy Pole: -1000 points
* Lose friendly Large Energy Pole: -1000 points
 
[[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]]
[[File:BattleMissionLargeEnergyPole.png|thumb|An Large Energy Pole and its highlighted capture circle]]
 
== Time Events ==
{| class="wikitable"
|+
!Time Left
!Event
|-
|3:30
|New Jump Pads spawn at the center island, which allows access to two new areas, with 1 Energy Pole and item containers each.
|-
|2:00
|Two [[Astark|Astarks]] spawn, one on each ot the two new areas.
|-
|1:00
|Points gained is doubled.
|}
 
<gallery widths=200px heights=350px>
File:CatapultJumpInitial.png|frame|Initial Map
File:CatapultJump330.png|frame|Map with 3:30 left
File:CatapultJump200.png|frame|Map with 2:00 left
</gallery>


==Equipments==
==Equipments==
=== Shared ===
{| class="wikitable"
|+
!Shield-Weave
!Element
|-
|[[Car Weave]]
|Neutral 0%
|-
!Item
!Number
|-
|Monomate
|5
|-
|Dimate
|3
|-
|Star Atomizer
|1
|-
|Shiftaride
|5
|}
===Hunter===
===Hunter===
{| class="wikitable"
{| class="wikitable"
Line 35: Line 99:
!Weapon
!Weapon
!Element
!Element
!Special
!Linked PA
!Linked PA
!Available PA
!Available PA
Line 40: Line 105:
|[[Sword]]
|[[Sword]]
|Ice 10%
|Ice 10%
| -
|[[Grand Crusher]] Lv15
|[[Grand Crusher]] Lv15
|[[Tornado Break]] Lv15
|[[Tornado Break]] Lv15
Line 45: Line 111:
|[[Spear]]
|[[Spear]]
|Lightning 5%
|Lightning 5%
| -
|[[Dus Robado]] Lv15
|[[Dus Robado]] Lv15
|[[Dus Skadd]] Lv15
|[[Dus Skadd]] Lv15
Line 50: Line 117:
|[[Saber]]
|[[Saber]]
|Neutral 0%
|Neutral 0%
| -
|[[Infinite Storm]] Lv15
|[[Infinite Storm]] Lv15
|[[Rising Strike]] Lv15
|[[Rising Strike]] Lv15
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|[[Shield]]
|[[Shield]]
|Fire 5%
|Fire 5%
| -
| -
| -
| -
| -
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!Number
!Number
|-
|-
|Monomate
|Burn Trap
|5
|-
|Confusion Trap
|5
|5
|}
===Ranger===
{| class="wikitable"
!Weapon
!Element
!Special
!Linked PA
!Available PA
|-
|[[Rifle]]
|Ice 10%
|Sleep Lv1
|[[Buster Shoot]] Lv15
|[[Power Shoot]] Lv15, [[Long-Range Shoot]] Lv15
|-
|-
|Dimate
|[[Twin Handgun]]
|3
|Neutral 0%
| -
| -
| -
|-
|-
|Star Atomizer
|[[Handgun]]
|1
|Ice 10%
|Freeze Lv1
| [[Elemental Shot]] Lv15
| [[Power Shot]] Lv15, [[Hit Shot]] Lv15
|-
|-
|Shiftaride
|[[Saber]]
|5
|Neutral 0%
| -
|[[Rising Strike]] Lv15
|
|}
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used.
{| class="wikitable"
!Items
!Number
|-
|-
|Burn Trap
|Burn Trap
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|5
|5
|}
|}
===Ranger===
===Force===
===Force===
{| class="wikitable"
!Weapon
!Element
!Special
!Linked PA
!Available PA
|-
|[[Longbow]]
|Neutral 0%
| -
| -
| -
|-
|[[Rod]]
|Neutral 0%
| -
|[[Foie]] Lv15 ({{Square}}), [[Rafoie]] Lv15 ({{Triangle}}), [[Barta]] Lv15 (R+{{Square}}), [[Gibarta]] Lv15(R+{{Triangle}})
| rowspan="2" |[[Zonde]] Lv15, [[Diga]] Lv15, [[Grants]] Lv15, [[Megid]] Lv15
|-
|[[Pit]]
|Neutral 0%
| -
|[[Foie]] Lv15 ({{Square}}), [[Rafoie]] Lv15 ({{Triangle}})
|-
|[[Saber]]
|Neutral 0%
| -
|[[Rising Strike]] Lv15
| -
|}
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used.
{| class="wikitable"
!Items
!Number
|-
|Freeze Trap
|5
|-
|Confusion Trap
|5
|}
===Vanguard===
===Vanguard===
{| class="wikitable"
!Weapon
!Element
!Special
!Linked PA
!Available PA
|-
|[[Saber]]
|Neutral 0%
| -
|[[Rising Strike]] Lv15
| -
|-
|[[Handgun]]
|Ice 10%
|Freeze Lv1
|[[Long-Range Shot]] Lv15
| -
|-
|[[Wand]]
|Neutral 0%
| -
|[[Foie]] Lv15 ({{Square}}), [[Barta]] Lv15 ({{Triangle}})
| -
|-
|[[Shield]]
|Fire 5%
| -
| -
| -
|}
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used.
{| class="wikitable"
!Items
!Number
|-
|Freeze Trap
|5
|-
|Confusion Trap
|5
|}


==Others==
==Other Notes==


{{Navigation}}
{{Navigation}}

Latest revision as of 17:41, 26 March 2022

Catapult Jump's Map

"Use catapults to jump around the lakeshore and capture more enemy poles than your opponents!"

—— in-game description

Rules[edit | edit source]

  • Team Match
  • Time Limit: 5:00
  • All Characters start at Lv1.
  • When a player is defeated, they will respawn at their Base after 10 seconds.
    • If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
    • If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
  • Each Team starts with a Base on their side.
The Base
Attacks can pass through the Blue barrier but not the Red Barrier.
    • There's a barrier in front of each base. The barrier cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from the red side, on the side away from the base, but they do from the blue side, on the side of the base.
    • The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
    • The Base will be destroyed after taking around 20 hits.
    • The Base's health does not regenerate.
    • After being destroyed, The Base will regenerate after 30 seconds.
  • There are multiple Energy Poles present on the map.
    • Pressing with the Energy Pole highlighted will initiate capturing.
    • It takes 8 seconds to capture an Energy Pole.
    • Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
    • Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
    • Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
    • Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process.

Points[edit | edit source]

  • Point gains double during the last minute of the mission
  • Destroy enemy Base: +1000 points
  • Capture Energy Pole (neutral or enemy): +500 points
  • Capture Large Energy Pole (neutral or enemy): +1000 points
  • Defeat Astark: +800 points
  • Defeat enemy players: + approx. 350 points
  • Lose friendly Base: -1000 points
  • Lose friendly Energy Pole: -500 points
  • Lose friendly Large Energy Pole: -1000 points
An Energy Pole and its highlighted capture circle
An Large Energy Pole and its highlighted capture circle

Time Events[edit | edit source]

Time Left Event
3:30 New Jump Pads spawn at the center island, which allows access to two new areas, with 1 Energy Pole and item containers each.
2:00 Two Astarks spawn, one on each ot the two new areas.
1:00 Points gained is doubled.

Equipments[edit | edit source]

Shared[edit | edit source]

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter[edit | edit source]

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger[edit | edit source]

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force[edit | edit source]

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (), Rafoie Lv15 (), Barta Lv15 (R+), Gibarta Lv15(R+) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Pit Neutral 0% - Foie Lv15 (), Rafoie Lv15 ()
Saber Neutral 0% - Rising Strike Lv15 -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard[edit | edit source]

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (), Barta Lv15 () -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes[edit | edit source]