How to Vanguard Basically
- Vanguard Lv50.
- Equip Ignite Arts.
- ???
- Profit
Overview
Don't believe anything the game says: the true spirit of Vanguards is to do whatever the hell you want! With decent offensive stats both sides, and the ability to use any Photon Arts at a barely acceptable level, Vanguards are a walking talking Gurhal's Greatest Hits album.
The Greatest Hits of Gurhal
As per usual, we want a weapon to chain with, a weapon to break chains with, and some weapons for utility purposes.
However, unlike other types, Vanguards has the ability to pick whatever they want!
So here's a simple chart for some recommendations. Check the other guides for specific details.
Melee | Ranged | Technic | |
---|---|---|---|
Chaining | Twin Daggers, Twin Sabers, Twin Claws | Twin Handguns, Machine guns (Meseta Shot) | Foverse, Sazonde, Sabarta, Nagrants |
Chain Break | Swords, Axes | Shotguns, Crossbows | Sazonde, Diga, Nosdiga |
Utility | Double Sabers, Daggers | Rifles, Laser Cannons, Handguns | Zalure, Shifta, Deband, Resta, Anti |
Don't forget that you can use Strafe Casting on Wands and Tech-Mags for additional chaining potential.
Race Differences
Your ability and weapon composition is really just dependent on your race, more than anything.
Human
Newman
Beast
Cast
Deuman
Traps
Ignite Arts
Weird to mention a Lv50 Ability in the beginner's guide, but this is worth a write up.
Ignite Arts costs 7 slots, and increases the level limit of all player Photon Arts from 20 to 25 (with the exception of Shifta and Deband). This may sound like a massive cost for something that seems insignificant, so let's go through what exactly it covers.