When a player is defeated, they will respawn at their Base after 10 seconds.
If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
Each Team starts with a Base on their side.
There's a barrier in front of each base. The barrier cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from the red side, on the side away from the base, but they do from the blue side, on the side of the base.
The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
The Base will be destroyed after taking around 20 hits.
The Base's health does not regenerate.
After being destroyed, The Base will regenerate after 30 seconds.
There are multiple Energy Poles present on the map.
Pressing Circle with the Energy Pole highlighted will initiate capturing.
It takes 8 seconds to capture an Energy Pole.
Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
Points
Point gains double during the last minute of the mission
Destroy enemy Base: +1000 points
Capture Energy Pole (neutral or enemy): +500 points
Capture Large Energy Pole (neutral or enemy): +1000 points