Catapult Jump

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Revision as of 04:04, 12 November 2021 by AAAAAAAAAAAAA (talk | contribs) (→‎Rules)
File:CatapultJumpMap
Catapult Jump's Map

Rules

  • Team Match
  • Time Limit: 5:00
  • All Characters start at Lv1.
  • When a player is defeated, they will respawn at their Base after 10 seconds.
    • If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
    • If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
  • Each Team starts with a Base on their side.
    • The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
    • The Base will be destroyed after taking around 20 hits.
    • The Base's health does not regenerate.
    • After being destroyed, The Base will regenerate after 30 seconds.
  • There are multiple Energy Poles present on the map.
    • Pressing Circle with the Energy Pole highlighted will initiate capturing.
    • It takes 8 seconds to capture an Energy Pole.
    • Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
    • Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
  • New Catapults will spawn at 3:30 left, which allows access to two new areas (including 1 Energy Poles each and item containers).
  • Two Astarks will spawn at 2:00 left, one on each of the two new areas.
  • Points gained doubles at 1:00 left.
File:BattleMissionBase.jpg
The Base

Points

  • Point gains double during the last minute of the mission
  • Destroy enemy Base: +1000 points
  • Capture Energy Pole (neutral or enemy): +500 points
  • Capture Large Energy Pole (neutral or enemy): +1000 points
  • Defeat Astark: +800 points
  • Defeat enemy players: + approx. 350 points
  • Lose friendly Base: -1000 points
  • Lose friendly Energy Pole: -500 points
  • Lose friendly Energy Pole: -1000 points
File:BattleMissionEnergyPole.jpg
An Energy Pole and its highlighted capture circle

Equipments

Shared

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Pit Neutral 0% - Foie Lv15 (Square), Rafoie Lv15 (Triangle)
Saber Neutral 0% - Rising Strike Lv15 -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (Square), Barta Lv15 (Triangle) -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes