Rules
- Team Match
- Time Limit: 5:00
- All Characters start at Lv1.
- When a player is defeated, they will respawn at their Base after 7 seconds.
- If the player is defeated by another player, they will respawn with their level increased by 5.
- If the player is defeated by a creature or a map obstacle, they will respawn at their current level.
- Each Team starts with a Base on their side.
- The base gradually heals all friendly characters near the Base.
- The Base will be destroyed after taking around 20 hits.
- The Base's health does not regenerate.
- After being destroyed, the base will regenerate after 30 seconds.
- There are multiple Energy Poles present on the map.
- Pressing Circle with the Energy Pole highlighted will initiate capturing.
- It takes 8 seconds to capture an Energy Pole.
- Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
- New Catapults will spawn at 3:30 left, which allows access to two new areas (including 1 Energy Poles each and item containers).
- Two Asterks will spawn at 2:00 left, one on each of the two new areas.
- Points gained doubles at 1:00 left.
Points
- Point gains double during the last minute of the mission
- Destroy enemy Base: +1000 points
- Capture Energy Pole (neutral or enemy): +500 points
- Capture Large Energy Pole (neutral or enemy): +1000 points
- Defeat Asterk: +800 points
- Defeat enemy players: +??? points
- Lose friendly Base: -1000 points
- Lose friendly Energy Pole: -500 points
- Lose friendly Energy Pole: -1000 points
Equipments
Shared
Shield-Weave
|
Element
|
Car Weave
|
Neutral 0%
|
Item
|
Number
|
Monomate
|
5
|
Dimate
|
3
|
Star Atomizer
|
1
|
Shiftaride
|
5
|
Hunter
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
Ranger
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Burn Trap
|
5
|
Confusion Trap
|
5
|
Force
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|
Vanguard
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items
|
Number
|
Freeze Trap
|
5
|
Confusion Trap
|
5
|
Other Notes