Catapult Jump
From PSP2i Wiki
Rules
- Team Match
- Time Limit: 5:00
- All Characters start at Lv1.
- Each Team starts with a Base on their side.
- The base gradually heals all friendly characters near the Base.
- The Base will be destroyed after taking 22 hits.
- After being destroyed, the base will regenerate after 30 seconds.
- There are multiple Energy Poles present on the map.
- Pressing Circle with the Energy Pole highlighted will initiate capturing.
- It takes 8 seconds to capture an Energy Pole.
- Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
- New Catapults will spawn at 3:30 left, which allows access to more areas (including 2 Energy Poles and more cont.
- An Asterk will spawn at 2:00 left, who can
Points
- Point gains double during the last minute of the mission
- Destroy enemy Base: +1000 points
- Capture Energy Pole (neutral or enemy): +500 points
- Capture Large Energy Pole (neutral or enemy): +1000 points
- Defeat Asterk: +800 points
- Defeat enemy players: +??? points
- Lose friendly Base: -1000 points
- Lose friendly Energy Pole: -500 points
- Lose friendly Energy Pole: -1000 points
Equipments
Hunter
Weapon | Element | Linked PA | Available PA |
---|---|---|---|
Sword | Ice 10% | Grand Crusher Lv15 | Tornado Break Lv15 |
Spear | Lightning 5% | Dus Robado Lv15 | Dus Skadd Lv15 |
Saber | Neutral 0% | Infinite Storm Lv15 | Rising Strike Lv15 |
Shield | Fire 5% | - | - |
Items | Number |
---|---|
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Burn Trap | 5 |
Confusion Trap | 5 |