Status effects: Difference between revisions
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[[File:BurnSE.png|thumb]] | [[File:BurnSE.png|thumb]] | ||
Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0. | Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0. | ||
{| class="wikitable" | |||
|+ | |||
!Burn | |||
!Lv1 | |||
!Lv2 | |||
!Lv3 | |||
!Lv4 | |||
!Lv5 | |||
|- | |||
!Duration | |||
|7s | |||
|9s | |||
|11s | |||
|13s | |||
|15s | |||
|- | |||
!Total Damage | |||
|7% | |||
|9% | |||
|11% | |||
|13% | |||
|15% | |||
|} | |||
===Freeze=== | ===Freeze=== | ||
[[File:FreezeSE.png|thumb]] | [[File:FreezeSE.png|thumb]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action. | The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action. | ||
{| class="wikitable" | |||
!Freeze | |||
!Lv1 | |||
!Lv2 | |||
!Lv3 | |||
!Lv4 | |||
!Lv5 | |||
|- | |||
!Duration | |||
|4s | |||
|5s | |||
|6s | |||
|7s | |||
|8s | |||
|} | |||
===Shock=== | ===Shock=== | ||
[[File:ShockSE.png|thumb]] | [[File:ShockSE.png|thumb]] | ||
The afflicted cannot attack or guard. They can still dodge, use items, and move. | The afflicted cannot attack or guard. They can still dodge, use items, and move. | ||
{| class="wikitable" | |||
!Shock | |||
!Lv1 | |||
!Lv2 | |||
!Lv3 | |||
!Lv4 | |||
!Lv5 | |||
|- | |||
!Duration | |||
|8s | |||
|9s | |||
|10s | |||
|11s | |||
|12s | |||
|} | |||
===Confuse=== | ===Confuse=== | ||
[[File:ConfuseSE.png|thumb]] | [[File:ConfuseSE.png|thumb]] | ||
For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike. | For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike. | ||
{| class="wikitable" | |||
!Confuse | |||
!Lv1 | |||
!Lv2 | |||
!Lv3 | |||
!Lv4 | |||
!Lv5 | |||
|- | |||
!Duration | |||
|5s | |||
|6s | |||
|7s | |||
|8s | |||
|9s | |||
|} | |||
===Infect=== | ===Infect=== | ||
[[File:InfectSE.png|thumb]] | [[File:InfectSE.png|thumb]] | ||
Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]]. | Lowers the STA, which makes it easier to be afflicted with other [[Status Effects]]. | ||
{| class="wikitable" | |||
!Infect | |||
!Lv1 | |||
!Lv2 | |||
!Lv3 | |||
!Lv4 | |||
!Lv5 | |||
|- | |||
!Duration | |||
|10s | |||
|15s | |||
|20s | |||
|25s | |||
|30s | |||
|} | |||
===Poison=== | ===Poison=== | ||
[[File:PoisonSE.png|thumb]] | [[File:PoisonSE.png|thumb]] | ||
Deals damage equivalent to 3% of Max HP, every 4 seconds. This damage cannot reduce HP to 0. | Deals damage equivalent to 3% of Max HP, every 4 seconds. This damage cannot reduce HP to 0. | ||
{| class="wikitable" | |||
!Poison | |||
!Lv1 | |||
!Lv2 | |||
!Lv3 | |||
!Lv4 | |||
!Lv5 | |||
|- | |||
!Duration | |||
|13s | |||
|17s | |||
|21s | |||
|25s | |||
|29s | |||
|- | |||
!Total Damage | |||
|9.75% | |||
|12.75% | |||
|15.75% | |||
|18.75% | |||
|21.75% | |||
|} | |||
===Stun=== | ===Stun=== | ||
[[File:StunSE.png|thumb]] | [[File:StunSE.png|thumb]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved. | The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved. | ||
{| class="wikitable" | |||
!Stun | |||
!Lv1 | |||
!Lv2 | |||
!Lv3 | |||
!Lv4 | |||
!Lv5 | |||
|- | |||
!Duration | |||
|4s | |||
|5s | |||
|6s | |||
|7s | |||
|8s | |||
|} | |||
===Sleep=== | ===Sleep=== | ||
[[File:SleepSE.png|thumb]] | [[File:SleepSE.png|thumb]] | ||
The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved. | The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved. | ||
{| class="wikitable" | |||
!Sleep | |||
!Lv1 | |||
!Lv2 | |||
!Lv3 | |||
!Lv4 | |||
!Lv5 | |||
|- | |||
!Duration | |||
|4s | |||
|5s | |||
|6s | |||
|7s | |||
|8s | |||
|} | |||
===Taunt=== | ===Taunt=== | ||
[[File:TauntSE.png|thumb]] | [[File:TauntSE.png|thumb]]The afflicted will only target the player that inflicted the status, until the status expires. | ||
{| class="wikitable" | |||
!Taunt | |||
!Lv1 | |||
!Lv2 | |||
!Lv3 | |||
!Lv4 | |||
!Lv5 | |||
|- | |||
!Duration | |||
|10s | |||
|12s | |||
|14s | |||
|16s | |||
|18s | |||
|} | |||
===Jellen=== | ===Jellen=== |
Revision as of 23:15, 20 November 2021
Status Effects can be inflicted to allies or enemies, using specific attacks or items. Each status effect, once afflicted, causes a different effect for a certain period of time. Many status effects inflicted on the player can be removed using a Sol Atomizer, or prevented using status resistant abilities or Resistant Modules.
Specials on Weapons and TECHNICs refers to the special effect they can inflict, and the level of the special effect it inflicts.
Special Effects
Burn
Deals damage equivalent to 2% of Max HP, every 2 seconds. This damage cannot reduce HP to 0.
Burn | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 7s | 9s | 11s | 13s | 15s |
Total Damage | 7% | 9% | 11% | 13% | 15% |
Freeze
The afflicted cannot attack, move, guard, dodge, or use items. Freeze is removed after a certain duration, or being hit 3 times. The player is also able to move the analog stick to make freeze expire faster. Unlike Stun and Sleep, Freeze, when inflicted, cancels the afflicted's current action.
Freeze | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 4s | 5s | 6s | 7s | 8s |
Shock
The afflicted cannot attack or guard. They can still dodge, use items, and move.
Shock | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 8s | 9s | 10s | 11s | 12s |
Confuse
For the player, inputted movement is randomly changed. For an enemy, they will attack both other enemies and players alike.
Confuse | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 5s | 6s | 7s | 8s | 9s |
Infect
Lowers the STA, which makes it easier to be afflicted with other Status Effects.
Infect | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 10s | 15s | 20s | 25s | 30s |
Poison
Deals damage equivalent to 3% of Max HP, every 4 seconds. This damage cannot reduce HP to 0.
Poison | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 13s | 17s | 21s | 25s | 29s |
Total Damage | 9.75% | 12.75% | 15.75% | 18.75% | 21.75% |
Stun
The afflicted cannot attack, move, guard, dodge, or use items. If Stun is inflicted in the middle of an action, Stun will apply after the action is resolved.
Stun | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 4s | 5s | 6s | 7s | 8s |
Sleep
The afflicted cannot attack, move, guard, dodge, or use items. Getting hit has a chance of removing Sleep. If Sleep is inflicted in the middle of an action, Sleep will apply after the action is resolved.
Sleep | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 4s | 5s | 6s | 7s | 8s |
Taunt
The afflicted will only target the player that inflicted the status, until the status expires.
Taunt | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
---|---|---|---|---|---|
Duration | 10s | 12s | 14s | 16s | 18s |