Battle at the Castle: Difference between revisions
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*There are multiple traps scattered across the map. They will not explode when approached, but will explode when hit with an attack. The explosion occurs 5 times, covering a sizable area, and the trap will not disappear, and can be attacked multiple times to trigger more explosions. | *There are multiple traps scattered across the map. They will not explode when approached, but will explode when hit with an attack. The explosion occurs 5 times, covering a sizable area, and the trap will not disappear, and can be attacked multiple times to trigger more explosions. | ||
*There are multiple containers across the map, which can be broken for heal items or traps. These item drops are individually instanced, and cannot be seen or interacted with by other players. | *There are multiple containers across the map, which can be broken for heal items or traps. These item drops are individually instanced, and cannot be seen or interacted with by other players. | ||
== Time Events == | |||
{| class="wikitable" | |||
|+ | |||
!Time Left | |||
!Event | |||
|- | |||
|3:00 | |||
|4 Energy Poles spawns. | |||
Some containers spawn. | |||
|- | |||
|1:30 | |||
|1 Large Energy Pole spawns at the middle of the map. | |||
Some containers spawn. | |||
|- | |||
|1:00 | |||
|Points gained is doubled. | |||
|} | |||
==Points== | ==Points== |
Revision as of 21:36, 13 November 2021
Rules
- Battle Royale
- Time Limit: 5:00
- All Characters start at Lv1.
- When a player is defeated, they will respawn after 10 seconds.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
- There are multiple Energy Poles present on the map.
- Pressing Circle with the Energy Pole highlighted will initiate capturing.
- It takes 8 seconds to capture an Energy Pole.
- Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
- Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
- Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
- 2 Energy Poles on the center of the map has 2 switches within its circle, which can be stood on to activate barriers on its side.
- The barrier cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from the red side, on the side away from the pole, but they do from the blue side, on the side of the pole.
- Moving off of the switch deactivates the barriers.
- There are multiple traps scattered across the map. They will not explode when approached, but will explode when hit with an attack. The explosion occurs 5 times, covering a sizable area, and the trap will not disappear, and can be attacked multiple times to trigger more explosions.
- There are multiple containers across the map, which can be broken for heal items or traps. These item drops are individually instanced, and cannot be seen or interacted with by other players.
Time Events
Time Left | Event |
---|---|
3:00 | 4 Energy Poles spawns.
Some containers spawn. |
1:30 | 1 Large Energy Pole spawns at the middle of the map.
Some containers spawn. |
1:00 | Points gained is doubled. |
Points
- Point gains double during the last minute of the mission
- Capture Energy Pole (neutral or enemy): +500 points
- Capture Large Energy Pole (neutral or enemy): +1000 points
- Defeat enemy players: + approx. 350 points
- Lose friendly Energy Pole: -500 points
- Lose friendly Energy Pole: -1000 points
Equipments
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Rifle | Ice 10% | Sleep Lv1 | Long-Range Shoot Lv15 | Power Shoot Lv15, Hit Shoot Lv15 |
Twin Handgun | Neutral 0% | - | Long-Range Bullets Lv15 | Power Bullets Lv15, Hit Bullets Lv15 |
Rod | Neutral 0% | - | Foie Lv15 (Sqaure), Barta Lv15 (Triangle), Razonde Lv15 (L+Square), Radiga Lv15(L+Triangle) | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Shield-Weave | Element |
---|---|
Car Weave | Neutral 0% |
Item | Number |
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Hunter
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Shigga Damud | Neutral 0% | - | Barada Longa Lv15 | Barada Powga Lv15, Barada Higga Lv15 |
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Ranger
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Shigga Damud | Neutral 0% | - | Barada Longa Lv15 | Barada Powga Lv15, Barada Higga Lv15 |
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Force
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Longbow | Neutral 0% | - | Chousei-sou Lv15 | Rikisei-sou Lv15, Kyusei-sou Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |
Vanguard
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Shigga Damud | Neutral 0% | - | Barada Longa Lv15 | Barada Powga Lv15, Barada Higga Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |